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Japanese Word of the Week (15) Dewamata [Doo-a mattah] Kanashii.
Aims & Objectives Aims: Students will explore genre, symbolism and storytelling in games, movies and comics – this will introduce plot devices Objectives: All students will be able to identify 3 key plot devices in separate genre Most students will be able to identify 3 key plot devices and describe 1 form in detail Some students will be able to identify 3 key plot devices and describe 2 forms in detail
Computer Game Story Development 19 April 2010 Unit 72 Computer Game Story Development
Computer Game Story Development 1 Understand storytelling for games 2 Be able to produce a story for a game 3 Be able to produce game dialogue 4 Be able to reflect upon own narrative work.
See also: Golden-Eye, Half-Life, Unreal Tournament, Rainbow Six, Medal of Honor
Understanding Genre Plot Development Scene setting Action & Consequence Denouement Catalysts Establishment
Understanding Genre Modern Warfare 2 Mission: Stop Makarov’s Reign of Terror You (USMC) are betrayed by Shepherd and his men SAS and USMC stop terrorist plot and Shepherd Nikolai informs Price of plot Sub-text: CIA mission to Russia
Homework For next week: Please watch X-Men the movie and note anything interesting about the characters. All of next week’s lesson will be on the X-Men so I’ll be asking questions about all of what we’ve learned today especially: