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Japanese Word of the Week (14)<br />Tadaima!<br />[Tadaima]<br />Okaerinasai!<br />
Aims & Objectives<br />Aims:<br />Students will exemplify types of storytelling within games and interactive media<br />Ob...
Computer Game Story Development<br />12 April 2010<br />Unit 1 Research Techniques for Media Industries<br />Unit 2 Pre-Pr...
Computer Game Story Development<br />1 Understand storytelling for games<br />2 Be able to produce a story for a game<br /...
Understanding Storytelling<br /><ul><li> Historical texts for interactive media and games
Narratology
 Plot devices
Examples of ‘storyplay’ for QTEs
Linear and non-linear experiences
Strength of characterisation – ‘letting the characters speak for themselves’</li></li></ul><li>Understanding Storytelling<...
Campfire legends
Old Wives Tales
Songs
Gods, Paganism & Mythology
Fear
Control
Heroism</li></li></ul><li>Understanding Storytelling<br />Early Storytelling<br />
Film 1<br />
Understanding Storytelling<br />Oral Traditions<br /><ul><li> Beowulf
Sea Shanties
Folklore</li></li></ul><li>Activity<br />How reliable are oral traditions in the telling of historical fact?<br />Allow me...
Examples of Oral Tradition<br /><ul><li> Canterbury Tales
Cycles and Passion Plays
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U72 lesson 01

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Transcript of "U72 lesson 01"

  1. 1. Japanese Word of the Week (14)<br />Tadaima!<br />[Tadaima]<br />Okaerinasai!<br />
  2. 2. Aims & Objectives<br />Aims:<br />Students will exemplify types of storytelling within games and interactive media<br />Objectives:<br />All students will identify 3 forms of storytelling <br />Most students will identify 3 forms of storytelling and describe 1 form in detail<br />Some students will identify 3 forms of storytelling and describe 2 forms in detail<br />
  3. 3. Computer Game Story Development<br />12 April 2010<br />Unit 1 Research Techniques for Media Industries<br />Unit 2 Pre-Production for Media Industries<br />Unit 70 Computer Game Design (part)<br />
  4. 4. Computer Game Story Development<br />1 Understand storytelling for games<br />2 Be able to produce a story for a game<br />3 Be able to produce game dialogue<br />4 Be able to reflect upon own narrative work.<br />
  5. 5. Understanding Storytelling<br /><ul><li> Historical texts for interactive media and games
  6. 6. Narratology
  7. 7. Plot devices
  8. 8. Examples of ‘storyplay’ for QTEs
  9. 9. Linear and non-linear experiences
  10. 10. Strength of characterisation – ‘letting the characters speak for themselves’</li></li></ul><li>Understanding Storytelling<br />Early Storytelling<br /><ul><li> Cave paintings
  11. 11. Campfire legends
  12. 12. Old Wives Tales
  13. 13. Songs
  14. 14. Gods, Paganism & Mythology
  15. 15. Fear
  16. 16. Control
  17. 17. Heroism</li></li></ul><li>Understanding Storytelling<br />Early Storytelling<br />
  18. 18. Film 1<br />
  19. 19. Understanding Storytelling<br />Oral Traditions<br /><ul><li> Beowulf
  20. 20. Sea Shanties
  21. 21. Folklore</li></li></ul><li>Activity<br />How reliable are oral traditions in the telling of historical fact?<br />Allow me to demonstrate!<br />
  22. 22. Examples of Oral Tradition<br /><ul><li> Canterbury Tales
  23. 23. Cycles and Passion Plays
  24. 24. Robin Hood!
  25. 25. Arthurian Legend
  26. 26. Homer’s Odyssey
  27. 27. The Stories of Lord Krishna
  28. 28. Journey to the West and the Teachings of Buddha
  29. 29. Jūratėand Kastytis and Eglė the Queen of Serpents
  30. 30. The Dream of Grand Duke Gediminas and the founding of Vilnius</li></li></ul><li>Understanding Storytelling<br />Post-Colonial Cultures <br /><ul><li>Native English speaking
  31. 31. North America
  32. 32. India, African Nations, Polynesia/Australasia</li></li></ul><li>Activity<br />Can you give me 3 examples of how oral traditions of storytelling have made their way into games and interactive media?<br />
  33. 33. Understanding Storytelling<br />Digital Storytelling<br /><ul><li> New traditions, old formats
  34. 34. Challenging environments for developing stories
  35. 35. More reliance upon the player.</li></li></ul><li>Understanding Storytelling<br />Digital Storytelling<br />
  36. 36. Film 2<br />
  37. 37. Understanding Storytelling<br />Cultural Influences<br /><ul><li> Ethnicity / Gender Roles
  38. 38. Religion
  39. 39. War</li></ul>There’s loads more, but here’s the big three to get your cogs turning. More next week!<br />
  40. 40. Film 3<br />
  41. 41. Activity<br />What are 3 main cultural implications of making stories based on some of the influences mentioned in the previous slide and any other influences that you can think of?<br />
  42. 42. Understanding Storytelling<br />Cultural Implication<br /><ul><li> Controversy
  43. 43. Localisation costs
  44. 44. Research</li></li></ul><li>Film 4<br />
  45. 45. Overview – What Have We Learned?<br /><ul><li>The origins of storytelling
  46. 46. The development of storytelling
  47. 47. Getting it right and wrong</li></ul>Have we met our outcomes?<br />
  48. 48. Next Week<br />Your assignments, how to write for games and interactive media part one, and the X-Men!<br />
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