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U72 lesson 01
U72 lesson 01
U72 lesson 01
U72 lesson 01
U72 lesson 01
U72 lesson 01
U72 lesson 01
U72 lesson 01
U72 lesson 01
U72 lesson 01
U72 lesson 01
U72 lesson 01
U72 lesson 01
U72 lesson 01
U72 lesson 01
U72 lesson 01
U72 lesson 01
U72 lesson 01
U72 lesson 01
U72 lesson 01
U72 lesson 01
U72 lesson 01
U72 lesson 01
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U72 lesson 01

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  • 1. Japanese Word of the Week (14)<br />Tadaima!<br />[Tadaima]<br />Okaerinasai!<br />
  • 2. Aims &amp; Objectives<br />Aims:<br />Students will exemplify types of storytelling within games and interactive media<br />Objectives:<br />All students will identify 3 forms of storytelling <br />Most students will identify 3 forms of storytelling and describe 1 form in detail<br />Some students will identify 3 forms of storytelling and describe 2 forms in detail<br />
  • 3. Computer Game Story Development<br />12 April 2010<br />Unit 1 Research Techniques for Media Industries<br />Unit 2 Pre-Production for Media Industries<br />Unit 70 Computer Game Design (part)<br />
  • 4. Computer Game Story Development<br />1 Understand storytelling for games<br />2 Be able to produce a story for a game<br />3 Be able to produce game dialogue<br />4 Be able to reflect upon own narrative work.<br />
  • 5. Understanding Storytelling<br /><ul><li> Historical texts for interactive media and games
  • 6. Narratology
  • 7. Plot devices
  • 8. Examples of ‘storyplay’ for QTEs
  • 9. Linear and non-linear experiences
  • 10. Strength of characterisation – ‘letting the characters speak for themselves’</li></li></ul><li>Understanding Storytelling<br />Early Storytelling<br /><ul><li> Cave paintings
  • 11. Campfire legends
  • 12. Old Wives Tales
  • 13. Songs
  • 14. Gods, Paganism &amp; Mythology
  • 15. Fear
  • 16. Control
  • 17. Heroism</li></li></ul><li>Understanding Storytelling<br />Early Storytelling<br />
  • 18. Film 1<br />
  • 19. Understanding Storytelling<br />Oral Traditions<br /><ul><li> Beowulf
  • 20. Sea Shanties
  • 21. Folklore</li></li></ul><li>Activity<br />How reliable are oral traditions in the telling of historical fact?<br />Allow me to demonstrate!<br />
  • 22. Examples of Oral Tradition<br /><ul><li> Canterbury Tales
  • 23. Cycles and Passion Plays
  • 24. Robin Hood!
  • 25. Arthurian Legend
  • 26. Homer’s Odyssey
  • 27. The Stories of Lord Krishna
  • 28. Journey to the West and the Teachings of Buddha
  • 29. Jūratėand Kastytis and Eglė the Queen of Serpents
  • 30. The Dream of Grand Duke Gediminas and the founding of Vilnius</li></li></ul><li>Understanding Storytelling<br />Post-Colonial Cultures <br /><ul><li>Native English speaking
  • 31. North America
  • 32. India, African Nations, Polynesia/Australasia</li></li></ul><li>Activity<br />Can you give me 3 examples of how oral traditions of storytelling have made their way into games and interactive media?<br />
  • 33. Understanding Storytelling<br />Digital Storytelling<br /><ul><li> New traditions, old formats
  • 34. Challenging environments for developing stories
  • 35. More reliance upon the player.</li></li></ul><li>Understanding Storytelling<br />Digital Storytelling<br />
  • 36. Film 2<br />
  • 37. Understanding Storytelling<br />Cultural Influences<br /><ul><li> Ethnicity / Gender Roles
  • 38. Religion
  • 39. War</li></ul>There’s loads more, but here’s the big three to get your cogs turning. More next week!<br />
  • 40. Film 3<br />
  • 41. Activity<br />What are 3 main cultural implications of making stories based on some of the influences mentioned in the previous slide and any other influences that you can think of?<br />
  • 42. Understanding Storytelling<br />Cultural Implication<br /><ul><li> Controversy
  • 43. Localisation costs
  • 44. Research</li></li></ul><li>Film 4<br />
  • 45. Overview – What Have We Learned?<br /><ul><li>The origins of storytelling
  • 46. The development of storytelling
  • 47. Getting it right and wrong</li></ul>Have we met our outcomes?<br />
  • 48. Next Week<br />Your assignments, how to write for games and interactive media part one, and the X-Men!<br />

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