Japanese Word of the Week (14)<br />Sore yokuniauyo<br />[so-ray yokoneeyayoh]<br />Hai! Arigato ne?<br />
Aims & Objectives<br />Aims:<br />Students will understand routes to pre-production. They will use it to focus upon booklet and cover design for their game.<br />Objectives:<br />All students will identify 2 forms of pre-production, design & research<br />Most students will identify 2 forms of pre-production, design & research and explain their function<br />Some students will identify 3 forms of pre-production, design & research, explain and use their functions for assignment purposes<br />
Research, (Design) & Pre-Production<br />15 March 2010<br />Unit 1 Research Techniques for Media Industries<br />Unit 2 Pre-Production for Media Industries<br />Unit 70 Computer Game Design (part)<br />
Research Techniques<br />1 Understand the purposes of research in the media industries<br />2 Be able to apply a range of research methods and techniques<br />3 Be able to present results of research.<br />
Pre-Production Techniques<br />1 Understand requirements for production<br />2 Be able to obtain resources for production<br />3 Be able to apply production logistics. <br />
Your Deadline!<br />Assignment 5.2 – 15 March 2010<br />Assignment 5.3 – 19 March 2010<br />Monday 15 March 2010 is TODAY<br />
What Should 5.2 Contain?<br /><ul><li> Your research
Have you proffered taglines based upon research?
Have you shown that you can be visual as well as textual?
Did you supply a treatment?</li></li></ul><li>Pre-Production<br /><ul><li> Did you supply a timeline of events during the life of your game development?
Have you looked at a variety of game festivals to show your designs?
Have you provided rating guidance?</li></li></ul><li>Assignment 5.3<br />Tip 1: It MUST be to scale<br />Tip 2: It MUST be COLOURFUL<br />Tip 3: It MUST have a booklet<br />Tip 4: It must feature named credits<br />
Named Credits<br />Executive Producer for Confetti: Kelly Vero<br />Producer: Richard Reavely<br />Game Visual Director: Robert Ward<br />Lead Programmer: Kestutis Virsiunas<br />SFX Coordinator: Ben Johns <br />Music Supervisor: Mikey Berridge<br />Graphic Support: Steffy McLean<br />Programming Team Lead: Jordan Hibbert<br />Lead Design Team: Cameron Foster, Robert Laird, Chris Williams, David Correia, Jessica May,<br />Stuart Clarke, Will Larcombe, Matt McKirgan, Joe Straw, Jack Roberts<br />Level Design Team: Peter Salt, Jamie Clarke, Jamie Wardega, Jono Stafford, Niall Voice<br />Mission Designers: Ross Fielding, Gemma Howell, Jake Brown, Scott Byard<br />Programming Team: Gareth Ward, <br />AI Program Team: Alan Parker, Steven Dyer, Jordan Peel, Jordon Connolly, Dan Cook, <br />Art Team: Marcus Gent, Mike Davis, Raiden Xavier, Stephen White, Sean Booth, Jacob Henry<br />
How Much Do You Need?<br />Top 3 Game Budgets of All Time<br />1. Grand Theft Auto IV – $100 million (£65,875,841.85)<br />2. Gran Turismo 5 – $80 million (£52,698,141.88)<br />3. Shenmue – $70 million (£46,111,524.73)<br />Get REAL! MotoGP was made with how much money???<br />
Activity<br />Look at the credits… Tell me how much money you’d need if I earned £30, 000, Richard earned £25k, Robert earned £20k and every other person on the credits earned £18, 483 per annum<br />
Have You Sought Funding?<br />Don’t forget to mention funding streams in your document! These could be:<br /><ul><li> Government authorities
Private investors</li></ul>Name them! Don’t assume that we know who they are!<br />
Capital Expenditure<br />Ensure that you don’t ASSUME anything of your game design. It will need software, it will require a timeframe, you will need an office to work in:<br />From business lunches to getting pizza in for crunch. From getting the stamp of approval at GDC to getting a stamp from the Post Office.<br />Everything costs!!!!!<br />
Budgets in Class<br />Assignment 5.4 requires more detail on budgets. Can Pedgy help you with budget? Please ask and ye shall receive!<br />
Pre-production Techniques – A Reminder<br />Go through some existing games and look at the following:<br />
Pre-production Techniques<br />Key areas<br />Quality marks<br />In Game Play<br />Specs<br />Pitch / USP<br />Is your target sales audience covered by your POS?<br />
Assignments 5.3 & 5.4 – Tips <br />You need to spend some time planning what you might include in your design & pitch:<br /><ul><li> Employment