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A quickie guide to game elements in an easy to digest format with activities to get the grey matter working

A quickie guide to game elements in an easy to digest format with activities to get the grey matter working

Published in Entertainment & Humor
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  • 1. Game Elements Or, How I learned to love Master Chief
  • 2. The Rules of Engagement SYSTEMIC ELEMENTS BEHAVIOURAL ELEMENTS • Components • Players • Environments GAMEPLAY • Contexts • Rule Sets • Game Mechanics • Theme • Information • Interface COMPOUND ELEMENTS
  • 3. Our Hero Name: Master Chief Petty Officer John-117 Job: Cyber-soldier Race: Spartan (Spartan Project) Employer: UNSC
  • 4. Deconstructing the Universe SYSTEMIC ELEMENTS BEHAVIOURAL ELEMENTS • One, Multi • Characterisation GAMEPLAY • Maps, Online Play • Maps, Problem solving • “Save Yourself, Save the World” • FPS with interlaced cutscenes • Hero • Saving, tutorials, Cortana! • Weapons, maps, viewscreen COMPOUND ELEMENTS
  • 5. Activity In groups of three, discuss the game on your card when you open just the Hero envelope Think about the hero not just as a character, but also as a vital part of your game.
  • 6. Anatomy of a Hero Player Component Theme
  • 7. Activity Where is the story set? What elements are involved in the setting of the game??????? Covenant, Arbiter & much more! Name at least 2 elements in your game, you’ve got 2 minutes!
  • 8. “Nothing Endures But Change” BCE Heraclitus 540-480 Contexts Do maps also represent Information? Interface Do you like the way it’s all Environment(s) connected?
  • 9. To ai or not to ai, that is the question… Story Tutorial Characterisation (NPC)
  • 10. Activity What element(s) does your AI represent in the game?
  • 11. The Carrier • She’s a vital part of the story, often you have to save her (see: Pillar of Autumn) • Being part of Master Chief’s HUD, she’s heavily involved in weapons or vehicle tutorials • You can’t play as her, but you can interact with her AI is often used to carry you through a theme or ruleset – meaning every game element is relevant
  • 12. Constructing the Universe
  • 13. Activity What am I using to make this a game? I need to move the story on… but how? Think about and document 2 game elements in your game that relate to mechanics
  • 14. Brinkmanship sinks your ships If this equals that – then what?
  • 15. Final Activity Present at least 1 rule for your game. Note: Objectives are outcomes, rules endure!!
  • 16. Overview • Make rules, make war! • Use AI as your chorus • Look past game snobbery and consider cut-scenes • Treat your story elements as rules • Plan your game with maps and worlds • Let the player do some work! • Reward with response, respond with rewards PS: Have some serious fun!