Japanese Word of the Week (12) Tasukete! [task-ke-te] Darekatasukete!
Aims & Objectives Aims: Students will understand styles of market and production research. They will use both to focus upon character design for their game. Objectives: All students will identify 2 forms of primary/secondary research Most students will identify 2 forms of primary/secondary research and explain their function Some students will identify 3 forms of primary/secondary research, explain and use their functions for assignment purposes
Research and Pre-Production 22 February 2010 Unit 1 Research Techniques for Media Industries Unit 2 Pre-Production for Media Industries
Research Techniques 1 Understand the purposes of research in the media industries 2 Be able to apply a range of research methods and techniques 3 Be able to present results of research.
Pre-Production Techniques 1 Understand requirements for production 2 Be able to obtain resources for production 3 Be able to apply production logistics.
The Story So Far… Assignment 5.1… What Happened? A Brief History of Your First Major Games Assignment Example: Final Fantasy VII
Research Techniques I asked some questions and got some answers Did you do the same?
Research Techniques I explained how research works in terms of getting solid facts with which to form arguments. “Primary research is research that I would conduct myself by using things like questionnaires, interviews and surveys.” “All game developers use primary research, some is conducted themselves whilst they often commission market research companies to do the job for them.” “I found it really hard to get people to respond to my surveys, the questionnaires were much more successful!”
Research Techniques http://uk.psx.ign.com/articles/150/150494p1.html http://www.youtube.com/
Activity For a couple of minutes, please discuss with the person sat next to you, how you did in this first assignment. You should talk about:
Computer Game Design Early Level Photoshop rendered environment Carefully presented dialogue boxes Character design typical of graphical availability of era Combat Example Antagonistic character design detail Effects Turn-based combat style
Computer Game Design Screenshots are vital to understanding gameplay, ludological elements, use of graphics etc Dialogue (Systemic) Playable area (Systemic / Compound) “As the crow flies” top down design (behavioural / compound) Key items (Compound)
Computer Game Design Key items Static objects NPC Motion path Playable character Entrance / Exit Cid’s House
Pre-production Techniques “Nomura recalled the creation of the game's plot, which was originally written by Hironobu Sakaguchi, now of Mistwalker. Nomura, who claims to still have a copy of the plot, noted how "completely different" it is from the final version. "I think he wanted to do something like a detective story? There was a character called Hot Blooded Detective Joe.“” Developer interview & release schedule
Pre-production Techniques Here I’m explaining the relationship between the publisher, designer and developer in terms of how the game is made. Note how the job of the publisher is instigation. This is because they control the finances.
So Now What? We need to look at Research Techniques, Computer Games Design and Pre-production Techniques all over again for our game!
Take notes and comment on or evaluate notation
Budgeting You need to assess how you will cost your game. This is vital for your pitch! Tip: Go over the Recruitment Drive assignment to assess the types of employees you need for the project. What are their salaries? You have loads of research already, don’t you?
Next Week! We’ll cover compliance – including law and qualification. Then we’ll explore workflow diagrams; why are they so important? Finally, and in your game design lessons this week and next, we’ll be writing effective treatments. Let’s get this game made!