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Author(s): Erik Knol, Peter W. De Vries.
Serious gaming is generally considered to be a powerful means to educate people. Using such games in order to influence the energy consumers of tomorrow –i.e. present-day secondary school students to become more environmentally friendly and conserve more energy at home– presents researchers and designers with a specific set of challenges. In addition to resorting desired effects on outcome variables, the game also has to appeal to people who are highly critical.