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Presentation for elearning_from_diane_and_barry_wout_video[1]
Presentation for elearning_from_diane_and_barry_wout_video[1]
Presentation for elearning_from_diane_and_barry_wout_video[1]
Presentation for elearning_from_diane_and_barry_wout_video[1]
Presentation for elearning_from_diane_and_barry_wout_video[1]
Presentation for elearning_from_diane_and_barry_wout_video[1]
Presentation for elearning_from_diane_and_barry_wout_video[1]
Presentation for elearning_from_diane_and_barry_wout_video[1]
Presentation for elearning_from_diane_and_barry_wout_video[1]
Presentation for elearning_from_diane_and_barry_wout_video[1]
Presentation for elearning_from_diane_and_barry_wout_video[1]
Presentation for elearning_from_diane_and_barry_wout_video[1]
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Presentation for elearning_from_diane_and_barry_wout_video[1]

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Transcript

  • 1. E-Learning Environment<br />
  • 2. E-Learning Environment<br />Web-based learning<br />Computer-based learning<br />
  • 3. E-Learning Environment<br />Web-based learning<br />Virtual learning environment<br />Digital Broadcasting<br />Computer-based learning<br />CD/DVD<br />System or application on PC or devices<br />
  • 4. E-Learning Environment<br />Advantages and disadvantages<br />Web-based learning<br />Better communication<br />Feedback quicker<br />Computer-based learning<br />No network requirement<br />Only local device requirement <br />
  • 5. Game-base Learning<br />Two type of direction<br />First direction<br />Actor of gaming<br />Learn the procedural logic<br />Deeper level of the system<br />Second direction<br />View and solve problems different way<br />Deeper level of the element of event<br />
  • 6. Game-base Learning<br />Popular game now<br />Online game<br />Single player<br />Multi player<br />
  • 7. Gesture Based Computing<br />Gesture recognition is technology that interprets human gestures via mathematical algorithms.<br />
  • 8. Gesture Based Computing<br />Project Milo demonstrates Interaction with<br /> an on screen character<br />http://www.youtube.com/watch?v=CPIbGnBQcJY&amp;feature<br />=BFa&amp;list=FLXtEnxKzirdi2GI6xn8i_xA&amp;lf=mh_lolz<br />
  • 9. Gesture Based Computing<br />MIT have developed a gesture<br /> based simulation<br />
  • 10. Gesture Based Computing<br />Toshiba’s Gesture Based Interface<br />http://www.youtube.com/watch?v=ZEUAJrnhSvk&amp;feature=related<br />
  • 11. Questions<br />
  • 12. References<br />The New Media Consortium, Horizon Report 2011.pdf. Available at: http://net.educause.edu/ir/library/pdf/HR2011.pdf [Accessed October 6, 2011].<br />Stephanie Burnes, 1999. Artistry in Training, Business &amp; Professional Publishing. Available at: http://www.stephanieburns.com/products/artistry_in_training/ [Accessed October 5, 2011].<br />Stephen Downes, 2010. Publications ~ Stephen’s Web. Available at: http://www.downes.ca/me/publications.htm [Accessed September 27, 2011].<br />Stephen Downes, (2008). The Future ofOnline Learning Ten Years on [E-Book]. Retrieved from http://www.downes.ca/files/books/future2008.pdf<br />S. Pandit, H. Acharya, A. Sanvedi, P.Nahar, S.K. Soni, PreetiSaxena, &amp; A. K. Ramani (2010). An Architecture Solution for E-Learning System – ESSA. Technology for Education (T4E), page 56-62.<br />Videojug, about me [Oneline] Available from URL: http://corporate.videojug.com/about [Accessed 5 Oct 2011].<br />Pusnik, M. , Sumak, B. and Hericko, M.(2010). Investigation of Virtual Learning Environment in The Context of Web 2.0. Mobile, Hybrid, and On-Line Learning, 2010, ELML &apos;10, page 1-6<br />YouTube http://www.youtube.com/watch?v=CPIbGnBQcJY&amp;feature=BFa&amp;list=FLXtEnxKzirdi2GI6xn8i_xA&amp;lf=mh_lolz<br />YouTube http://www.youtube.com/watch?v=ZEUAJrnhSvk&amp;feature=related<br />

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