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E learning presentation-sarah_mary[1]

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Mary and sarah

Mary and sarah

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  • 1. E-LEARNING OVERVIEW Sarah O’Neill - 20029371 Mary Mollaghan - 01130101 Lecturer: Mary Power
  • 2. INTRODUCTION
    • Clarke states the main benefits of E-Learning for the learner ‘ are that you have considerable choice over place , pace and time ’
    • E-Learning System/Environment:
    • Moodle
    • Second Life
    • E-Learning Expert:
    • Betty Collis
    • Marc Prensky
    • An emerging E-Learning Technology:
    • Gesture-Based computing
  • 3. E-LEARNING SYSTEM/ENVIRONMENT
    • Moodle
    • 32 million users with over 45,000 communities
    • Educational Content: notes, assignments, quiz feature
    • Social Software: wikis, blogs
    • Collaboration: chat, forum, workshops
    • Second Life
    • Virtual Environment: 3D landscapes, Avatars
    • Strong Learning Community: 500 colleges, research institutions, libraries, museums
    • Learning Environment: Individual classes to campuses
    • Learning Approaches: Virtually explore real life locations e.g. Sistine Chapel, impossible situations e.g. Spaceflight and realistic settings for language learning
  • 4. COMPARING MOODLE AND SECOND LIFE
    • Both use Open Source software.
    • Both support social constructionism.
    • Costs:
    • Moodle needs expert support
    • Second Life more expensive, need to buy virtual land
    • Educational Tools:
    • Moodle has very well defined educational tools
    • Second Life adapted, not created for education
    • Main Advantages:
    • Moodle is well structured to support learning
    • Second Life creates life-like learning experiences for students
  • 5. E-LEARNING EXPERT – BETTY COLLIS
    • The University of Twente
    • Well renowned for Papers, articles and books
      • “ Tele-Learning in a Digital World” and “Flexible Learning in a Digital World”
      • Cited often
    • 4E Model
      • Environment
      • Educational Effectiveness
      • Ease of Use
      • Personal Engagement
  • 6. E-LEARNING EXPERT – MARC PRENSKY
    • Teacher in New york
      • All levels of education
    • Has written many papers, books and articles also
      • “ Digital Game-Based Learning”, “Don't Bother Me Mom - I'm Learning”, and “Teaching Digital Natives”.
    • Educational games
      • Many articles and papers
    • Similar views to Collis
      • Believes technology can be harnessed to aid in learning
  • 7. EMERGING TECHNOLOGY – GESTURE-BASED COMPUTING
    • Technology used by people to interact with and control electronic devices
      • based on body movements and gestures
      • Face can also be used
    • Cameras and sensors
      • transmits this back to a computer
      • Mathematical algorithms are used to interpret the movement
    • Benefits
      • Manipulate content intuitively with natural gestures
      • Computing much more comfortable and natural
    •  
    • Common applications
      • Gaming, file and media browsing and training.
      • Sign language recognition
      • iPhone & Nintendo Wii
  • 8. EMERGING TECHNOLOGY – GESTURE-BASED COMPUTING
    • Life-like Simulations
      • experience realistic representations
      • A ‘go between’ the physical and virtual world
    • Learning Styles
      • Cater for a wide variety of Learning Styles
      • Visual, Reflective, Active
    • Disabilities
      • High level of accessibility for all people
    • Collaboration
      • Multi-touch displays
      • Truly collaborative games
  • 9. CONCLUSIONS
    • Learning Environments:
    • Moodle has well structured tools
    • Second Life has an immersive quality
    • Learning Experts: Betty Collis and Marc Prensky
    • Technology should and can easily be used to enhance
    • learning and to motivate students further to become
    • actively involved in their learning process.
    • E-Learning Technology:
    • Gesture-Based Computing is more natural, can enhance
    • learning and provide access for learners with disabilities.
  • 10.
    • Thank you for Listening
    • Any Questions?
  • 11. References Clarke, A . (2004) E-Learning Skills. Palgrave, London. Dias, M., Gibet, S., Wanderley, M. and Bastos, R. (Eds.) (2009) Gesture-Based Human-Computer Interaction and Simulation. Springer, Berlin. Fominykh, Mikhail. (2010). Learning in Technology-Rich Environments: Second Life Vs. Moodle. Available: http://ntnu-no.academia.edu/MikhailFominykh/Papers/461646/Learning_in_Technology-Rich_Environments_Second_Life_vs._Moodle . Last accessed 26/9/2011. Hundsberger, Stephanie. (2009). Arcadia: Foreign language learning in Second Life and the implications for resource provision in academic libraries. Available: arcadiaproject.lib.cam.ac.uk/docs/second_life.pdf. Last accessed 27/9/2011. Jagannathan, Sheila & Martinez, Margaret . (2008). Moodle: A Low-Cost Solution for Successful e-Learning. Available: http://www.learningsolutionsmag.com/articles/71/moodle-a-low-cost-solution-for-successful-e-learning. Last accessed 28/9/2011 Johnson, L., Smith, R.., Willis, H., Levine, A., and Haywood, K., (2011). The 2011 Horizon Report Austin, Texas: The New Media Consortium. Preece, J., Rogers, Y., Benyon, D., Holland, S. and Carey, T . (1998) Human Computer Interaction. Addison Wesley, Essex. Prensky, M . (2001). Digital Natives, Digital Immigrants, [On-line]. Available at: http://www.marcprensky.com/writing/Prensky - Digital Natives, Digital Immigrants - Part1.pdf Reeves, T. C .(2005), Tribute to Betty Collis. In M. Orey, J. McClendon, & R. M. Branch (Eds.), Educational Media and Technology Yearbook 2005 (in press). Available: http://users.edte.utwente.nl/collis/homepage03/CollisTribute.doc Rosenburg, M. (2001) E-Learning, Strategies for delivering knowledge in the Digital Age. McGraw Hill, New York. Sharma, Anil. (2010). Moodle Presentation. Available: http://moodle.org/about/. Last accessed 28/9/2010.

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