Digital Game-Based Learning in Businesses: 8 (+2) Case Studies

Loading...

Flash Player 9 (or above) is needed to view presentations.
We have detected that you do not have it on your computer. To install it, go here.

0 comments

Post a comment

    Post a comment
    Embed Video
    Edit your comment Cancel

    4 Favorites

    Digital Game-Based Learning in Businesses: 8 (+2) Case Studies - Presentation Transcript

    1. Digital Game-Based Learning in Business: 8 ( +2) Case Studies Lisa Eldred TC 831 9/11/08
    2. Overview
      • Games in business are used
        • For training employees
        • For educating customers
        • For educating suppliers (no game examples yet)
    3. 1) The Aspirin Trivia Game
      • Simple, 5-question HTML-based quiz
        • Questions neither easy nor obvious
        • Users invited to find out more
      • What makes this a game?
        • Context
        • Trivia a popular game form
        • Lack of compulsion
        • Questions to engage and educate, not test
    4. 2) The “We’ll Pay Your Taxes” Game
      • Build interest in new premium tax service from H&R block
      • E-mail based game through Yoyodine (now part of Yahoo!)
        • 10-week long trivia game for $25,000 of taxes paid by H&R block
      • Survey: 54% of regular responders got right answer to multiple-choice question on Premium Tax service
    5. 3) Time Out!
      • Developed by Boston Consulting Group to help explain how to streamline production to clients
      • Time Out!—presents a fictional firm and all procedures/paperwork with no “right” answers
        • Team-based problem solving
          • Question workers at fictional company, evaluate data
          • “ It compresses the case team process from 4 months down to 3 hours” (p. 233)
      • Designed to be easily updatable
    6. 4) Darwin
      • Developed by Ameritrade (democratizers of personal investment)
        • Train online customers who were trading stocks but losing money
        • Appeal to MBA students (future customers)
          • Many also gamers
        • Try to simulate the mania of the trading pit
    7. 5) HEDGEManager and HEDGEFund
      • Created by Bankers Trust
        • 2 spreadsheet-based games
          • Run high risk company
          • Run high risk hedge fund
          • Who can produce highest return while taking least risk
          • Team-based game
        • Used for both training and recruitment
    8. 6) Dobutrex Dosage Game
      • Drug company advertising to doctors
      • Prescribe right amount of drug to patients
        • Patient either dies, recovers, or stays somewhere in between
        • Affects behavior of doctors (determination to save life, albeit fictional)
    9. 7) Giraffe
      • Developed by Palm Pilot
        • Training for standardized handwriting-recognition software called “Graffiti”
        • Letters fall from top of screen, players have to write letter legibly before it falls to bottom of screen
          • Trains reflexes as well as handwriting
    10. 8) The Monkey Wrench Conspiracy
      • Designed by games2train and think3 to teach engineers on thinkdesign , a 3-D modeling system to replace AutoCAD
        • Quake-style game
        • Player has to rebuild various things (i.e. a broken trigger for a gun) using thinkdesign in order to move on in game
      • Used as both training for engineers and marketing for engineering students (demo version a magazine insert)
    11. Some conclusions…
      • Corporate games designed for clients serve multiple purposes
        • Informing
        • Training
        • Marketing
        • Teaching collaboration
        • Streamlining processes
        • Affect player’s behavior
    12. 9) Dungeons & Dragons: Tiny Adventures
      • Facebook application by Wizards of the Coast
        • Advertise D&D 4 th Edition
      • Goal: Get character to level 11
        • Pick a character
        • Send on mission
        • Gain loot and experience from random encounters
        • Buff and/or heal friends
    13.  
    14.  
    15.  
    16.  
    17. D&D:TA Effectiveness
      • “ Die” rolls in encounters accurate
      • Skill enhancement bonuses accurate in theory if not practice
      • 8 playable characters reasonable representations
      • Very limited options
      • Not very collaborative
      • Anecdotal evidence that more players pick up D&D: TA because of interest in D&D than become interested in D&D because of D&D: TA.
    18. In Comparison…
      • Informing - yes
      • Training - no
      • Marketing – yes in terms of design, but no data available
      • Teaching collaboration – not as well as actual D&D
      • Streamlining processes – yes/no
      • Affect player’s behavior – probably not
    19. 10) Don’t Be Bob
      • Advertising game by Blue Cross Blue Shield of Michigan for young adult health insurance
      • Web site with several interactive elements, including 2 games
    20.  
    21.  
    22.  
    23.  
    24.  
    25.  
    26. Don’t Be Bob Effectiveness
      • Highly unlikely to be zapped by aliens (or even stung by bees hidden in store-bought flowers)
      • Accidents happen
      • Accidents are money-drains
      • Health insurance functions as a shield for the bank account
    27. In Comparison…
      • Informing - no
      • Training - no
      • Marketing – yes, but no data
      • Teaching collaboration - no
      • Streamlining processes - no
      • Affect player’s behavior – yes, but no data
    28. Final Thoughts
      • Making a marketing game enjoyable does not by default make it effective
      • Corporate games ought to fulfill several functions
        • Arguably, for marketing, changing consumer behavior is the most important function
          • Be careful about how you’re changing consumer behavior (e.g. Scrabulous)
    29. References
      • Blue Cross Blue Shield of Michigan. (2007). Don’t Be Bob . Available: http:// www.dontbebob.com/default.asp
      • Prensky, M. (2001). Digital Game-Based Learning . St. Paul: Paragon House.
      • Wizard of the Coast. (2008). Dungeons & Dragons: Tiny Adventures . Available: http://www.new.facebook.com/apps/application.php?id=23415053320

    + Lisa EldredLisa Eldred, 2 years ago

    custom

    652 views, 4 favs, 0 embeds more stats

    For a course on Serious Game Theories.

    More info about this document

    © All Rights Reserved

    Go to text version

    • Total Views 652
      • 652 on SlideShare
      • 0 from embeds
    • Comments 0
    • Favorites 4
    • Downloads 0
    Most viewed embeds

    more

    All embeds

    less

    Flagged as inappropriate Flag as inappropriate
    Flag as inappropriate

    Select your reason for flagging this presentation as inappropriate. If needed, use the feedback form to let us know more details.

    Cancel
    File a copyright complaint
    Having problems? Go to our helpdesk?

    Categories