Analysis of the PBS Kids DragonflyTV Digital Games

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Another serious game analysis done for class.

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  • Most of the opinions on: SUPER WHY! | Alpha Pigs Pumpkin game | PBS KIDS do make sense and are thought provoking: especially when you write about www pbs kids org. How did you reach this opinion as, up to this Monday, I thought the complete opposite?
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Analysis of the PBS Kids DragonflyTV Digital Games

  1. 1. Reviewed by Lisa Eldred Developer: Red Hill Studios Publisher: PBS Kids/Dragonfly TV
  2. 2. <ul><li>10 different game options, each about a different concept </li></ul><ul><ul><li>Genetics </li></ul></ul><ul><ul><li>Wildlife </li></ul></ul><ul><ul><li>Kinetics </li></ul></ul><ul><ul><li>Nanotechnology/magnets </li></ul></ul><ul><ul><li>Gravity </li></ul></ul><ul><ul><li>Sailing </li></ul></ul><ul><ul><li>Hot air balloons </li></ul></ul><ul><li>Each game has its own mechanics </li></ul>
  3. 6. <ul><li>Learn about various scientific laws </li></ul><ul><ul><li>Physical forces (gravity) </li></ul></ul><ul><ul><li>Natural forces (wind, genetics) </li></ul></ul><ul><li>Understand importance of various concepts </li></ul><ul><ul><li>Make educated guesses </li></ul></ul><ul><ul><li>Perform virtual experiments </li></ul></ul>
  4. 7. <ul><li>Design: educate pre-teens about various scientific concepts </li></ul><ul><ul><li>Largely trial-and-error </li></ul></ul><ul><ul><li>Some games require further reading for gameplay </li></ul></ul><ul><ul><li>Some games require reading for any knowledge gained </li></ul></ul>
  5. 8. <ul><li>Different scenario for each game </li></ul><ul><li>Player always the controlling “scientist” </li></ul><ul><li>Very difficult to truly lose most games </li></ul>
  6. 9. <ul><li>Different mechanics for each game </li></ul><ul><li>Very slow resolutions </li></ul><ul><ul><li>Low barrier to entry </li></ul></ul><ul><ul><li>Too slow for frequent gamers </li></ul></ul><ul><li>No way in most games to track progress </li></ul><ul><ul><li>Very little sense of competition </li></ul></ul><ul><li>Option of customization in Nanobots game </li></ul>
  7. 10. <ul><li>Moderately intuitive interfaces </li></ul><ul><ul><li>Pro: Mechanical Madness </li></ul></ul><ul><ul><li>Con: Nanobots </li></ul></ul><ul><li>Varying levels of fun </li></ul><ul><ul><li>At least partially related to intuitiveness of interface </li></ul></ul>
  8. 11. <ul><li>Flash-based </li></ul><ul><li>Require mouse and keyboard </li></ul><ul><li>Limited accessibility </li></ul><ul><li>Occasionally buggy (matching game) </li></ul>
  9. 12. <ul><li>Some games more effective than others </li></ul><ul><li>Ineffective at maintaining user’s interest </li></ul>
  10. 13. <ul><li>Learning is integrated better in endogenous games than exogenous </li></ul><ul><li>Don’t fall into a routine in creating games </li></ul>
  11. 14. <ul><li>DragonflyTV Games. Available: http://pbskids.org/dragonflytv/games/index.html </li></ul>

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