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Analysis of the PBS Kids DragonflyTV Digital Games
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Analysis of the PBS Kids DragonflyTV Digital Games

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Another serious game analysis done for class.

Another serious game analysis done for class.

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  • Most of the opinions on: SUPER WHY! | Alpha Pigs Pumpkin game | PBS KIDS do make sense and are thought provoking: especially when you write about www pbs kids org. How did you reach this opinion as, up to this Monday, I thought the complete opposite?
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Analysis of the PBS Kids DragonflyTV Digital Games Analysis of the PBS Kids DragonflyTV Digital Games Presentation Transcript

  • Reviewed by Lisa Eldred Developer: Red Hill Studios Publisher: PBS Kids/Dragonfly TV
    • 10 different game options, each about a different concept
      • Genetics
      • Wildlife
      • Kinetics
      • Nanotechnology/magnets
      • Gravity
      • Sailing
      • Hot air balloons
    • Each game has its own mechanics
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    • Learn about various scientific laws
      • Physical forces (gravity)
      • Natural forces (wind, genetics)
    • Understand importance of various concepts
      • Make educated guesses
      • Perform virtual experiments
    • Design: educate pre-teens about various scientific concepts
      • Largely trial-and-error
      • Some games require further reading for gameplay
      • Some games require reading for any knowledge gained
    • Different scenario for each game
    • Player always the controlling “scientist”
    • Very difficult to truly lose most games
    • Different mechanics for each game
    • Very slow resolutions
      • Low barrier to entry
      • Too slow for frequent gamers
    • No way in most games to track progress
      • Very little sense of competition
    • Option of customization in Nanobots game
    • Moderately intuitive interfaces
      • Pro: Mechanical Madness
      • Con: Nanobots
    • Varying levels of fun
      • At least partially related to intuitiveness of interface
    • Flash-based
    • Require mouse and keyboard
    • Limited accessibility
    • Occasionally buggy (matching game)
    • Some games more effective than others
    • Ineffective at maintaining user’s interest
    • Learning is integrated better in endogenous games than exogenous
    • Don’t fall into a routine in creating games
    • DragonflyTV Games. Available: http://pbskids.org/dragonflytv/games/index.html