Your SlideShare is downloading. ×

MSDN LATAM Kinect SDK V2

1,547

Published on

Materials of my session on Kinect V2 (Beta), more information on http://www.elbruno.com

Materials of my session on Kinect V2 (Beta), more information on http://www.elbruno.com

Published in: Technology
0 Comments
2 Likes
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total Views
1,547
On Slideshare
0
From Embeds
0
Number of Embeds
12
Actions
Shares
0
Downloads
8
Comments
0
Likes
2
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide
  • Window Store app development: Being able to integrate the latest human computing technology into Windows apps and publish those to the Windows Store will give our developers the ability to reach more customers and open up access to natural user experiences in the home.
    Unity Support: We are committed to supporting the broader developer community with a mix of languages, frameworks, and protocols. With support for Unity this summer, more developers will be able to build and publish their apps to the Windows Store by using tools they already know.
    Improved anatomical accuracy: With the first-generation SDK, developers were able to track up to two people simultaneously; now, their apps can track up to six. And the number of joints that can be tracked has increased from 20 to 25 joints per person. Lastly, joint orientation is better. The result is skeletal tracking that’s greatly enhanced overall, making it possible for developers to deliver new and improved applications with skeletal tracking, which our preview participants are calling “seamless.”
    Simultaneous, multi-app support: Multiple Kinect-enabled applications can run simultaneously. Our community has frequently requested this feature and we’re excited to be able to give it to them with the upcoming release.
  • Improved reliability and accuracy
    More reliable lock-on and more stable joints
    More anatomically correct skeleton
    Hips in the right place, new shoulder parent
    Six players tracked at all times
    Simplified engagement, bystander involvement
    Hand-tip and thumb joints
    Enables subtle and more nuanced hand gestures
    V1 -> 20 joints, V2 -> 25
    Per-joint orientation
    Great for avateering

  • Transcript

    • 1. Bruno Capuano Innovation Manager @elbruno http://www.elbruno.com
    • 2. Feature Kinect for Windows 1 Kinect for Windows 2 Color Camera 640 x 480 @30 fps 1920 x 1080 @30 fps Depth Camera 320 x 240 512 x 424 Max Depth Distance ~4.5 M ~4.5 M Min Depth Distance 40 cm in near mode 50 cm Horizontal Field of View 57 degrees 70 degrees Vertical Field of View 43 degrees 60 degrees Tilt Motor yes no Skeleton Joints Defined 20 joints 26 joints Full Skeletons Tracked 2 6 USB Standard 2.0 3.0 Supported OS Win 7, Win 8 Win 8 Price $299 TBD http://www.imaginativeuniversal.com/blog/post/2014/03/05/Quick-Reference-Kinect-1-vs-Kinect-2.aspx
    • 3. Data stream Resolution Field-of-View Frames/Second Color 1920 x 1080 +/- 85°(H) – 55°(V) 15 fps / 30 fps Depth & IR 512 x 424 70° (H) – 60°(V) 30 fps NUI
    • 4. wieden-kennedy/Cinder-Kinect2 Cinderlib englandrp/Kinect2-Data-Transmitter rfilkov/kinect2-unity-example-with-ms-sdk OpenKinect/libfreenect2 https://github.com/MarcusKohnert/Kinect.ReactiveV2 https://github.com/DevHwan/K4Wv2OpenCVModule http://k4wv2heartrate.codeplex.com/ http://www.imaginativeuniversal.com/blog/post/2014/03/27/Kinect-v2-Community-Projects.aspx
    • 5. http://elbruno.com/category/msn-microsoft/kinect/kinectsdk/ http://blogs.msdn.com/b/kinectforwindows/ http://www.microsoft.com/en-us/showcase/details.aspx?uuid=8f3753fa-ff27-4cb4-b2da-1788a9bf001e http://blogs.msdn.com/b/kinectforwindows/archive/2014/04/02/windows-store-app-development-is- coming-to-kinect-for-windows.aspx

    ×