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Email Game
Email Game
Email Game
Email Game
Email Game
Email Game
Email Game
Email Game
Email Game
Email Game
Email Game
Email Game
Email Game
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Email Game

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  • Thiagi, 2(7) page 5
  • Transcript

    • 1. E-MAIL GAME Thiagi Game Letter, October 1999, Volume 2 (7), page 5.
    • 2. Purpose <ul><li>Generate and share ideas via e-mail about how to handle any challenge. </li></ul>
    • 3. Length of Game <ul><li>Four days </li></ul><ul><ul><li>Ideal </li></ul></ul><ul><li>Four weeks </li></ul><ul><ul><li>Maximum </li></ul></ul>
    • 4. Participants <ul><li>Ideal </li></ul><ul><ul><li>Ten to thirty participants </li></ul></ul>
    • 5. Materials <ul><li>E-mail access </li></ul><ul><li>Know how to use e-mail </li></ul>
    • 6. Overview <ul><li>Three rounds and a debriefing </li></ul><ul><ul><li>All conducted via e-mail </li></ul></ul>
    • 7. Preparation <ul><li>Identify players </li></ul><ul><li>Write a thought-provoking “how to” question that summarizes the challenge </li></ul><ul><li>Prepare a schedule </li></ul><ul><li>Templates from the reference source available at: </li></ul><ul><ul><li>http://www. thiagi .com/email-101tips.html </li></ul></ul>
    • 8. Round 1 <ul><li>Facilitator sends an e-mail with overview of the challenge and game </li></ul><ul><ul><li>Announces deadline for action </li></ul></ul><ul><li>Each players sends the facilitator an e-mail with 3 ideas for handling the challenge </li></ul><ul><ul><li>Facilitator records all ideas </li></ul></ul><ul><ul><ul><li>Generates list of top 10 to 15 ideas </li></ul></ul></ul>
    • 9. Round 2 <ul><li>Facilitator post the lists of ideas via e-mail </li></ul><ul><li>Players vote on the 3 most appealing ideas in rank order </li></ul><ul><li>Facilitator tabulates the votes and ranks the ideas by popularity </li></ul><ul><ul><li>3 points for top idea, 2 points for second and 1 point for the third idea </li></ul></ul><ul><ul><ul><li>Tabulate the ideas by popularity and rank order </li></ul></ul></ul>
    • 10. Round 3 <ul><li>Players asked to predict which 3 ideas received the highest votes </li></ul><ul><ul><li>Include a copy of the list of ideas </li></ul></ul><ul><li>Facilitator scores each prediction on the basis of actual number of votes the 3 ideas received </li></ul>
    • 11. Scoring <ul><li>Scoring the person’s choices: </li></ul><ul><ul><li>For the person’s 1st choice, multiple the number of votes that the idea received by 3 and give that number of points to the person. </li></ul></ul><ul><ul><ul><li>2nd choice multiple by 2 </li></ul></ul></ul><ul><ul><ul><li>3nd choice multiple by 1 </li></ul></ul></ul><ul><ul><li>Add the 3 numbers together for each person’s score </li></ul></ul>
    • 12. Announcing the Winner <ul><li>Send an e-mail announcing the results and include: </li></ul><ul><ul><li>List showing order of popularity (Round 2) </li></ul></ul><ul><ul><li>List showing predicted results (Round 3) with actual results (Round 2) </li></ul></ul><ul><li>Player with the highest total score wins the game </li></ul>
    • 13. Debriefing <ul><li>Facilitator reflects on the merit and implementation of the top ideas </li></ul><ul><ul><li>List of open-ended questions </li></ul></ul><ul><ul><li>Encourage reasons behind selections </li></ul></ul>

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