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3D Game development using Blender and Java
3D Game development using Blender and Java
3D Game development using Blender and Java
3D Game development using Blender and Java
3D Game development using Blender and Java
3D Game development using Blender and Java
3D Game development using Blender and Java
3D Game development using Blender and Java
3D Game development using Blender and Java
3D Game development using Blender and Java
3D Game development using Blender and Java
3D Game development using Blender and Java
3D Game development using Blender and Java
3D Game development using Blender and Java
3D Game development using Blender and Java
3D Game development using Blender and Java
3D Game development using Blender and Java
3D Game development using Blender and Java
3D Game development using Blender and Java
3D Game development using Blender and Java
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3D Game development using Blender and Java

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Ich zeige die Konzeption, Designentwurf und Umsetzung von 3D-Spielen anhand eines Bundeswahl-Spiels mit Angie, Frank-Walter, Guido und Jack Sparrow, präsentiert auf dem 2. Stuttgarter Barcamp am …

Ich zeige die Konzeption, Designentwurf und Umsetzung von 3D-Spielen anhand eines Bundeswahl-Spiels mit Angie, Frank-Walter, Guido und Jack Sparrow, präsentiert auf dem 2. Stuttgarter Barcamp am 13.09.09

InGame-Video auf www.elaspix.de

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  • 1. 3D-Game Development using Blender and Java Tobias Günther
  • 2. Outline ● Steps for designing a 3D game ● Blender – a free 3D authoring and animation tool ● Java MonkeyEngine – for Java based game development
  • 3. Designing a 3D game ● For what purpose and target group ● Available personal resources (me) and time (8 h) ● Level of detail ● Complexity of the Game logic ● Complexity of the graphical user interface
  • 4. Character Design ● What kind of 3D Models ● Textures ● Animations Source: the Web pages of the respective party
  • 5. Static Interior ● For the right feeling ● Modeling complexity
  • 6. Board texture
  • 7. Modeling with Blender ● 3D Authoring and Animation ● Free available on Blender.org ● Large community providing tutorials, models and help
  • 8. Board Preparation ● Name and place coins ● Create board texture ● Assign textures for coins and board
  • 9. Character Modeling ● Form body and arms ● Beautify body ● Build Skeleton
  • 10. Texture preparation ● set seams to unwrap skin ● Skin painting
  • 11. Animation Setup ● Define Keyframes ● Adjust Positions ● Use inverse kinematics
  • 12. Animation examples Movement Resting Position
  • 13. Static Objects Modeling Berliner Bundestag Berliner Fernsehturm
  • 14. Java Monkey Engine ● 3D game programming ● Freely available at www.jmonkeyengine.com ● Blender Model import ● Meta-layer to control Graphics, Input-Devices, Network-Architecture
  • 15. The Scene Graph Applied to the elements and Root Node its childs: ● Transformations e.g. Rotation, Scale, Translation ● Attributes e.g. Lights, Spaceship Earth Material, Sounds Satellite Pilot Moon
  • 16. Game Logic ● ● Movement controller Action controller s v  =⋅t ● Animation selection for Rest Pose and Movement t1 t0
  • 17. Finishing up
  • 18. Resources ● Time (in Hours) spent on Concept Material Modeling Programming Slides Webpage 1 2 2 4 2 4
  • 19. Still missing (hours) ● Questions and Answers (8) GUI Design (2), GUI Programming (3) Moma-Store ● ● Game-Logic (2) ● Modelling, Animation and Beautifying (8) ● Webpage and PR (8)
  • 20. Invite and Contact Start Beta-Test November'09 Elaspix Creator ● Produce animation movies ● Friends as characters ● Advance your photos ● Publish in your network www.elaspix.de @elaspix tobias.guenther@elaspix.de

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