Characteristics of digital collections 1960-2000► National standardization► National catalogues► Communities of interest► Personalization► User participation► Virtual exhibitions► Early metrics
Even in the beginning, digital culture was about the people:► From object oriented to people oriented► Interest in communities of users► Searchability and findability was a key issue
Example 1► Digital collections are people oriented
Even though the early Web was ‘read-only’, museum technologists experiment with:► Personalization SAGRES system (Bertoletti and Costa, 1999)► Crowdsourcing + User Participation InTouch exhibition, Science Museum, 1998► Communities of interest Los Angeles Culture Net (LACN), one of the first crowdsourcing projects, 1997
User-centriceven with web 1.0 technology SAGRES system, Brazil, 1999
Example 2► Digital collections are organized in such way as to be searchable and findable by people
Documentation standards even with web 1.0 technologyCIDOC Board Members, 1995 ICOM’s CIDOC 1st newsletter, 1989
Even though in the early Web 1.0 data did not interact with each other much, museum technologists discuss:► National standardization CHIN (Canada)► International standardization ICOM’s CIDOC► National catalogues National Inventory Program (Canada), Inventaire General (France)
Example 3► Digital collections are to be studied, improved and developed
Metricseven with web 1.0 technology Museum pages in WWW Virtual Library, 1995
1200 sites in 1997 630 sites in 199612 sites in 1995
Professional bodieseven with web 1.0 technology 1st museum technologists’ conference, 1995
Even in the early Web 1.0 museums understood the importance of sharing expertise and nurturing communities of interest:► 1967: MCN (Museum Computer Network) USA, MDA (Museum Documentation Association) UK► 1987: Museums and the Web conference, discussing innovative ideas: 1997 Museums and the Web presentation: ‘The Anatomy of a Web Raising: Building Communities in the Digital Frontier by David Jensen,Getty Information Institute‘ about Los Angeles Culture Net (LACN), one of the first crowdsourcing projects referred to as web raising‘
The social web: it’s about connections►Sharing content: blogs, wikis, podcasts►Self-publishing content: YouTube, Flickr►Adding to existing content: Wikipedia►Discussions: forums, chats►Tailoring information: RSS feeds, email alerts►Bringing people together: Facebook, MySpace
What are the characteristics of the web 2.0?► Social networks make the web a social interaction platform► Sharing is easy: everyone is a broadcaster► Multi-media win over simple text► Participatory culture calls for user involvement from design to evaluation
Digital collections develop rapidly► Digitization standards improve► Documentation standards develop► International depositories grow► Digital curation emerges► Interpretation for digital platforms gets more sophisticated► E-learning platforms develop► Mobile content and m-learning become bigger
► Traditional collections ► Digital collectionsAuthority ExperiencesClosed narratives StoriesExclusive InclusiveObject oriented People orientedObscure FindableInvitation-only Open and accessible
Digital collections are more visited MOMA TATE 22 milliononline visitors 18 million Metropolit an 47 million 2.2monsite visitors 4.5m 6m 0 10000000 20000000 30000000 40000000 50000000
Digital collections need digital curators► Digital curation: the active management and appraisal of digital information over its entire life cycle. (Pennock)
Digital curators:►manage the context of digital collections,►define their semantic context,►facilitate data exchange►fulfill the ‘5 rules for cultural heritage content’
5 rules for cultural heritage content1. Discoverable- it is where I am and where I look for it2. Meaningful- I can understand it3. Responsive- to my needs, moods, location4. Useable, shareable- I can pass it on and share5. Available at all 3 locations- onsite, online and offsite Seb Chan, 2009
5 steps for digital collections infrastructure1. Great digitization- so that they are preserved2. Great documentation- so that they are interpreted3. Great content- so that they are engaging4. Great collections management- so that they are structured5. Great open, linked data- so that they are searchable and findable
Digital collections of digital assets► What makes a digital file into a digital asset? Re-usability► The life-cycle of a Preservation Interlinking digital asset: Creation/authoring Distributing
Good documentation depends on good standards► Conceptual models for documentation:CIDOC Conceptual Reference Model (CRM)EDM Conceptual ModelFRBROO► Metadata schemasCataloguing Cultural Objects (CCO)Categories for the Description of Works of Art (CDWA)MARCDublin CoreSPECTRUMMIDASVRA CoreLightweight Information Describing Objects (LIDO)
Why are standards important?► So that authenticity can be guaranteed► So that documentation can be homogenous► So that data can be semantically linked to each other► So that interoperability is achieved► So that users can search for cultural data across many collections, in many countries, in many ways
From web 2.0 to web 3.0► The ‘web of data’ or the ‘semantic web’ is a web where: ►Data relates to each other ►Searches produce meaningful connections ►New research is facilitated
The semantic web is data and people oriented► ontologies ► social discoveries► taxonomies ► folksonomies► standardization of ► semantic searches metadata ► immersive experiences► conceptual reference ► crowd-sourcing models ► user generated content► interoperability +community generated► depositories content► contextual authority
Digital collections and the semantic web today:3 facts that underpin everything we do
FACT 1Digital collections today facilitate new, open and distributed contextualization structures
FACT 2Socially-oriented cultural heritage content creates inter-connections across groups and communities
FACT 3 The social role of cultural heritage organizations and the culture of openness that Linked Open Data advocate presentopportunities for creating new and collective knowledge
Examples of new projects that have to do with people (‘social discovery’) and maps (‘deep mapping’)
Crowd-sourcing:the act of taking work once performed within an organisation and outsourcing it to the general public in an open call (Howe 2006)
Old Weather Project: crowdsourced documentationThe public helps scientists recover weatherobservations made by United States’ ships sincethe mid-19th century.These transcriptions will contribute to climatemodel projections and will improve knowledge ofpast environmental conditions.Historians will use this work to track past shipmovements and tell the stories of the people onboard.
http://www.oldweather.org/► National Maritime Museum UK in collaboration with Zooniverse
Old Weather Project:logbooks and the people that kept them
Ancient Lives: crowdsourced archaeologyAncient Lives is putting hundreds of thousands ofimages of Greek papyri fragments online andasking the public to transcribe and cataloguethem.Its goal is to increase the momentum by whichscholars have traditionally identified known andunknown literary texts, and the private documentsand letters that open up a window into the ancientlives of Graeco-Roman Egypt.
www.ancientlives.org► Zooniverse + researchers, papyrologists and Egypt Exploration Society
‘Deep Maps’digital cultural mapping geo-narratives spatial narratives
Deep maps:A dynamic virtual environment that allows users to identify and experience the reciprocal influences of space on human culture and human events for the purpose of constructing spatial narratives and making spatial arguments.A deep map contains geolocated information from multiple sources that convey their source, contingency and context of creation; it is both integrated and queryable through indexes of time and space. The Polis Centre Blog, 2012
Deep mappingis an epistemology for studying spatial patterns,processes, or phenomena through the integration of a wide-range of spatially and temporally enabled sources. From the Summer Institute ‘Spatial Narratives and Deep Maps: Explorations in Advanced Geo-spatial Technologies and the Spatial Humanities’, June 2012
HyperCities: exploring urban history► HyperCities is a collaborative research and educational platform for traveling back in time to explore the historical layers of city spaces in an interactive, hypermedia environment.
ArchAtlas: mapping archaeology► ArchAtlas is a web-orientated archaeological mapping and research project, founded by the late Prof. Andrew Sherratt, which continues to be developed at the Department of Archaeology, University of Sheffield, UK.
CivilWarData150: deep mapping history► A collaborative project to share and connect Civil War related data across local, state and federal institutions during the four year sesquicentennial of the American Civil War.► The project will utilize Linked Open Data to find and create connections between archives and help increase the discovery of these resources by researchers and the general public alike.
ConflictHistory.com utilizes the Freebase APIand Google Maps Flash to present a dynamic view of the history of war.
CultureSampo: a national deep map► CultureSampo is a Finnish national communal publishing conduit for both institutional memory organizations as well as private citizens.
Historypin: a community curated map of the world► Historypin is a way for millions of people to come together, from across different generations, cultures and places, to share small glimpses of the past and to build up the huge story of human history.
LookBack Maps: historic photographs on a map► A simple, yet robust way of visually organizing, exploring and engaging in history and historical photographs through web and mobile-based maps. Through the online mapping of high- resolution public photo collections and geotagging technology, Lookbackmaps creates collaborative, standardized views into the past.
The future of digital collections► From closed websites to integrated open web presence► Approaching digital content differently to the physical museum: new models,new structures► Putting digital content where audiences are and ensuring ﬁndability► Listening to and building collaborative communities with audiences