TReC_citydesigngames_worldofcitycraft

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Why TReC? …

Why TReC?

TReC -The Responsive City is an international network for researching and designing cities. We see cities as self-organizing systems. Cities are always subject to processes where simple realities end up in complex urban situations regardless of specific political and socio-economic conditions. Shrinking cities of Eastern Germany, growing informal settlements as in Accra or Buenos Aires, mushrooming gated communities at the peripheries of Istanbul are all subjects of systems theory.
In the last five years, we have been developing a special eye for analyzing such open and complex urban systems. TReC not only analyzes but also proposes strategies and tactics to deal with such urban processes.

TReC is a spin-off company of TU Delft and INTI [International Newtowns Institute]. The founder Ekim Tan is a PHD candidate of TU Delft in urbanism department. In her research she applies principles of self-organization theories into the practice of urban planning and design. Professionals of planning, architecture and game design form the TReC network who live in Amsterdam, Cairo, Istanbul, London, Rotterdam and Thessaloniki.

Currently TReC is forming the PLAY the CITY foundation to research and apply simulation games in the planning and design of cities. PLAY the CITY utilizes new media as a complementary tool to introduce new forms of urban planning and design.
In the near future we will be developing games for different world cases from Shenzen, Detroit, Istanbul, Sao Paolo and Randstad.

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  • TReC is a spin-off company of TU Delft and INTI [International Newtowns Institute]. Professionals of planning, architecture and game design form the TReC network who live in Amsterdam, Cairo, Istanbul, London, Rotterdam and Thessaloniki.\n
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  • games are designed for fun, for education, for developing strategies: just as in battle zone,\n made by atari for the US army...\nand for citymaking?\n
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  • We apply this method in Istanbul as well in the Netherlands. \n
  • We apply this method in Istanbul as well in the Netherlands. \n
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  • In our last game, we brought renters in informal settlements, local municipalities, housing corporations, NGO’s, commercial entrepreneurs around a city simulation table to discuss complex urban transformation question of istanbul.\n
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  • a role playing game brought cities conflicting players in a game environment\n
  • this is how the final ‘game-house’ looked like\nthis game soon will be in TU Delft, as an exhibition.\n
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  • We apply this method in Istanbul as well in the Netherlands. \n
  • We apply this method in Istanbul as well in the Netherlands. \n
  • we pitched our idea of combining serious gaming with new media to support interactive city making processes, and we won...\n
  • a start subsidy by Stichting Doen.\n
  • We apply this method in Istanbul as well in the Netherlands. \n
  • We apply this method in Istanbul as well in the Netherlands. \n
  • we propose to add gaming interface to existing official citymaking for direct communication and open negotiation\n
  • We apply this method in Istanbul as well in the Netherlands. \n
  • as in istanbul we aim to gather usual suspects and unusual suspects of city making processes offline and online together\n
  • We apply this method in Istanbul as well in the Netherlands. \n
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  • We apply this method in Istanbul as well in the Netherlands. \n
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  • We apply this method in Istanbul as well in the Netherlands. \n
  • meanwhile our desktop research goes on for more accurate and efficient game session, we are modeling influential parties and their influence on the urban space \n
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  • We apply this method in Istanbul as well in the Netherlands. \n
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  • We apply this method in Istanbul as well in the Netherlands. \n
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  • We apply this method in Istanbul as well in the Netherlands. \n
  • In the meantime Chris Keulemans of Tolhuistuin approached us to envision together possible futures for Overhoeks, Buiksloterham and van der Pekbuurt in an integral way using TReC’s city games\nwe aim to grow an online and offline community in coming 2 years, actively contributing to the making, maintaining, changing noord.\n
  • We apply this method in Istanbul as well in the Netherlands. \n
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Transcript

  • 1. p
  • 2. Ekim TanTReC -The Responsive City Networkphd candidate urbanismTU Delft prof. Henco BekkeringINTI International Newtown Institute prof. Arnold Reijndorp
  • 3. TReC is a spin-off company of TU Delft’s urbanismdepartment. The founder Ekim Tan writes her PHD thesisat the TU Delft and INTI [International Newtowns Institute].In her research, Ekim applies principles of self-organization theories into the practice of urban planningand design.Professionals of planning, architecture and game designform the TReC network who live in Amsterdam, Cairo,Istanbul, London, Rotterdam and Thessaloniki.
  • 4. www.theresponsivecity.org
  • 5. games for official procedures of citymaking?
  • 6. war simulation educationentertainment citymaking?
  • 7. Currently TReC is forming the PLAY the CITY foundationto research and apply simulation games in the planningand design of cities.PLAY the CITY utilizes new media as a complementarytool to introduce new forms of urban planning anddesign.
  • 8. here are some of the city games TReC designed sofar:
  • 9. Almere’s Self Organizing CITYAlmere Sportpark de Wierden, Almere Haven, 2008HOW CITY DESIGN GAMEHet Oude Westen, Rotterdam, 2009YAPYASAMultiplayer Role-playing and Design Game, Istanbul, 2010INTI VilleMobile Regional City Development Game, Flevopolders, 2011WORLD OF CITYCRAFTOnline Multiplayer Role-playing and Design GameAmsterdam Noord, 2011-2012
  • 10. Almere’s Self Organizing CITYAlmere Sportpark de Wierden, Almere Haven, 2008HOW CITY DESIGN GAMEHet Oude Westen, Rotterdam, 2009YAPYASAMultiplayer Role-playing and Design Game, Istanbul, 2010INTI VilleMobile Regional City Development Game, Flevopolders, 2011WORLD OF CITYCRAFTOnline Multiplayer Role-playing and Design GameAmsterdam Noord, 2011-2012
  • 11. %100 ISTANBUL
  • 12. 1940%70 ISTANBUL2.000.000
  • 13. Almere’s Self Organizing CITYAlmere Sportpark de Wierden, Almere Haven, 2008HOW CITY DESIGN GAMEHet Oude Westen, Rotterdam, 2009YAPYASAMultiplayer Role-playing and Design Game, Istanbul, 2010INTI VilleMobile Regional City Development Game, Flevopolders, 2011WORLD OF CITYCRAFTOnline Multiplayer Role-playing and Design Game,Amsterdam Noord 2011-2012
  • 14. Almere’s Self Organizing CITYAlmere Sportpark de Wierden, Almere Haven, 2008HOW CITY DESIGN GAMEHet Oude Westen, Rotterdam, 2009YAPYASAMultiplayer Role-playing and Design Game, Istanbul, 2010INTI VilleMobile Regional City Development Game, Flevopolders, 2011WORLD OF CITYCRAFTOnline Multiplayer Role-playing and Design Game,Amsterdam Noord, 2011-2012
  • 15. WORLD OF CITYCRAFT’s first case Amsterdam NoordOverhoeks + Buiksloterham + Van der Pekbuurt
  • 16. official planning process versus Almere method
  • 17. Almere method versusWorld of Citycraft
  • 18. a new urban challengein the center of the country
  • 19. financial crisis hitsthe new center of Amsterdam
  • 20. players of diverse power levels faces a common challenge
  • 21. to reach goals for the futurethey collaborate and conflict
  • 22. online
  • 23. as well as offline
  • 24. In
  • 25. follow us at www.theresponsivecity.org www.playthecity.nl www.theworldofcitycraft.netwww.facebook.com/theresponsivecity.org