Using augmented reality and mobile learning: opportunities and challenges

Uploaded on

Slides from workshop on AR for mobile learning, at mLearn2012 Conference, Helsinki, 15 October 2012

Slides from workshop on AR for mobile learning, at mLearn2012 Conference, Helsinki, 15 October 2012

  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Be the first to comment
No Downloads


Total Views
On Slideshare
From Embeds
Number of Embeds



Embeds 0

No embeds

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

    No notes for slide


  • 1. Using augmented realityand mobile learning:opportunities and challengesElizabeth FitzGerald
  • 2. Overview of presentation• Part 1 – AR and situated learning – Theories and pedagogies underpinning AR• Part 2 – case studies – Augmenting the visitor experience – Hidden Histories• Part 3 – challenges – current and future
  • 3. Intro to AR• “Addition of computer-assisted contextual layer of information over the real world, creating a reality that is enhanced or augmented” [Johnson et al, 2011]• Encompasses the fusion of any digital information with a real world physicality• Graphical/visual, also audio, textual, video
  • 4. AR and situated learning• Situated learning• Embodiment and embodied cognition• Ecology of resources• Augmented Contexts for Development (ACD)• Externalism – bit controversial!• Do we need a new theory of augmented place? (see newsletter article coming out in November – IEEE Learning Technologies Newsletter)
  • 5. Case study 1: Augmenting the visitor experienceTo assess a range of techniques for exploring theuse of digital geographic information to augment real scenes in the field Create a student-led exercise to encouragecritical evaluation of these techniques to supportthe field experience (and mobile tourist guides).
  • 6. Supporting Learning about the Landscape Eric Robson (Striding Edge Ltd)Sir Hugh Walpole Video(Thanks to Eric Robson)
  • 7. 1. Computer-generated Acetate
  • 8. 2. CustomPDA-basedapplication
  • 9. Screen Visibility an IssueThis is as good as it gets
  • 10. 3. Mediascape on a Mobile Phone Audio of Wainwright VIDEO from Derwent Water Switchable map layers Wainwright OS Photo
  • 11. Phone-based Mediascapes
  • 12. 4. Google Earth on a Tablet PC
  • 13. 5. Head-Mounted Display
  • 14. Implications and future work Beginning to exploit real-time Caistor Roman Town, handheld Augmented Reality, East Anglia, UK.and review evaluation framework Data from Will Bowden. Need to develop design rules for mobile field guides which mimic the field expert. Reduced emphasis on graphics, new challenges in making geographically relevant audio. Simple but effective? - all new Google Maps geospatial and handheld augmented Navigation for reality applications will need to strive Android 2.0 Wednesday 28th to move from being novelty apps to October 2009 becoming killer apps.
  • 15. Case study 2: Hidden Histories audio guides• Developed existing interest between local community history group and academics in School of History at University of Nottingham• Investigated how located audio can be used to provide opportunities for historical learning in public history• Case study of the 1831 Reform Riot in Nottingham, content initiated by the community group• Conducted 2 types of guided walk: – People-led – Technology-led
  • 16. Educational research areas• Learning in location What differences arise from learning in location compared to elsewhere (e.g. indoors; round a table etc)?• Factors affecting learner preferences Do you like learning in location? Why – or why not?• Group versus individual tour guides How did the audio guide technology affect group dynamics? For more details, see forthcoming paper: E. FitzGerald, C. Taylor and M. Craven (in press) To the Castle! A comparison of two audio guides to enable public discovery of historical events. Personal and Ubiquitous Computing
  • 17. Hidden Histories ‘people-led’ walk
  • 18. Hidden Histories ‘technology-led’ walk
  • 19. Not without problems
  • 20. Part 3 – Challenges• Innovation vs sustainability – Situ8: the new mScape?• Overcoming the novelty factor• Notspots rather than hotspots – Urban canyons• Changing practice vs maintaining practice• Moving from formal to informal learning – assessment, goals, accreditation?• Appropriateness of media vs physicality – or, is disjointedness a good thing? – E.g. Urban Mediator project ( towards-pervasive-media-outputs.aspx)
  • 21. Questions, comments, feedback?Email: elara99