Games 4-change Introduction panel

1,076 views

Published on

Games For Change Around the World: Global Inspiration and Interpretations. Introduction. Session leader. Games-for-Change Festival. New York, USA, 22th June 2011.

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
1,076
On SlideShare
0
From Embeds
0
Number of Embeds
11
Actions
Shares
0
Downloads
7
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Games 4-change Introduction panel

  1. 1. Introduction<br />Games-4-Change Festival, New York, 22th June ‘11<br />Simon Egenfeldt-Nielsen, PhDCEO, founder Serious Games Interactive<br />Selected productions Serious Games Interactive 2006-2011 © <br />
  2. 2. My Background<br /><ul><li> MA Psychology
  3. 3. PhD Games & learning
  4. 4. Mixing industry & research</li></ul>Computer games<br /><ul><li> Global Conflicts-series
  5. 5. Playing History-series
  6. 6. +20 games for clients</li></ul>European Research projects: SIREN, PlayMancer, Vistra& GaLa<br />
  7. 7. Company background<br /><ul><li>Serious Games Interactive (SGI) was founded in 2006 in Copenhagen, Denmark.
  8. 8. Develop serious games that combines playing, learning, communication and story-telling.
  9. 9. Covered in most major news outlets and won numerous awards over the years.
  10. 10. A cross-disciplinary team of 18 people with strong roots in research. </li></li></ul><li>
  11. 11. TOP3 - Interesting trends<br /><ul><li>Real impact – Information is not enough. We need real behaviour change.
  12. 12. Gamification– Games are moving into all contexts and areas. Not just products.
  13. 13. New devices & channels – The adaptation and reach expands with digital distribution, smart phones, SmartTV and tablets.</li></li></ul><li>The Nordic Region<br /><ul><li>No dedicated funding for Games-for-change but increasing interest from aid agencies and NGOs.
  14. 14. No formal organisations or conference although there has been a few attempts over the years.
  15. 15. Fits well with the progressive approach, game savy audience and good infrastructure.</li></ul>http://nsg.jyu.fi/index.php/Main_Page<br />
  16. 16. Global – G4C<br />Global Conflicts<br />World Bank<br />
  17. 17. The Nordic Region – we are somewhat alone<br />The City that shouldn’t exist (ECHO)<br />Game about worlds largest refugee camp.<br />http://www.facebook.com/TheCityThatShouldntExist<br />Against all odds (UNCHR)<br />A game about having to flee your country and about your rights. <br />www.playagainstallodds.com<br />
  18. 18. The Nordic Region<br /><ul><li>U-landskalender.dk (Danida & DR): in coordination with DR. Go back to 1970s as a paper calendar forenlighting kids. Moved online for real 5 years ago, and have been investing in a game that reach around 150.000 children in Denmark (the majority of kids).
  19. 19. Global Conflicts (SGI): Award-winning influential series now going into its fifth year with 10 episodes online covering global hot spots. Translated into more than 7 languages. </li></ul>www.u-landskalender.dk<br />www.globaconflicts.eu<br />
  20. 20. The Nordic Region<br />Danida – Sierra Leone 2011<br />
  21. 21. The Nordic Region<br />Global Conflicts – Sweat shops 2010<br />
  22. 22. Upcoming titles – Global Conflicts: Afghanistan<br />World Premier<br /><ul><li>Release date: August 2011
  23. 23. Game duration: 60 minutes
  24. 24. Languages: English and Danish
  25. 25. Plot: Incident at school in local province. Find out what is going on the ground.</li></ul>More info at www.globalconflicts.eu<br />
  26. 26. Contact details<br />Serious Games Interactive<br />www.seriousgames.dkwww.globalconflicts.eu<br />www.playinghistory.eu<br />Simon Egenfeldt-Nielsen<br />www.egenfeldt.eu<br />sen@seriousgames.dk<br />

×