SEAL - Second Environment, Advanced Learning

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    SEAL - Second Environment, Advanced Learning - Presentation Transcript

    1. SEAL: Second Environment: Advanced Learning Prof Gilly Salmon & team
    2. About Beyond Distance
      • www.le.ac.uk/beyonddistance/mediazoo
    3. Today’s students are no longer the people our education systems were designed to teach Marc Prensky They live their lives in a different space and time Prof David Rhind, VC City University
      • “ tomorrow's pedagogy is typically a theme explored through speculation, clouded by doubt, guided by prejudice and spun by marketing”
      • Heppell 2004
      We should not design for an unknown future
    4. horizon 3 horizon 1 horizon 2 Extend & defend core business Build emerging business Create viable options Three horizons and L & T innovations in HEIs Adapted from Social Innovation: Young Foundation 2006 p. 23
    5. SEALs from Leicester Professor Gilly Salmon Principal Investigator: overall direction & research Dr Alejandro Armellini Jaideep Mukherjee Project management . E-facilitation ‘ Jaideep Janus’ ’ ‘ Ale Choche’ ‘ Genevieve Simons’ Archivist Disseminator Roger Dence ‘ Moulins Huet’ Matthew Mobbs Web Development Learning Technology ‘ Maticus Merlin’
    6. Collaborators Lead University of Leicester Research Futures Center for Future Studies, Hawaii; Future Creation Ltd . Kings College University of London Stuart Candy ; Dr Susan Clayton Dr Steven Warburton & team Beyond Distance Research Alliance CISCO Technology Jonathan Taylor
    7. SEAL research
    8. SEAL project aims
      • Surface learners’ voices about desired learning futures by their immersion in events
      • Build communities of learners, teachers, technologists and creative practitioners, ‘freeing up’ existing mindsets
      • Construct possible, probable and preferred models of learning
      • Ensure that changes made in education are acceptable, engaging and beneficial for student learning
    9. Literature Models, frameworks and guidelines for educational events in SL Visioning for the future for learning Models and frameworks from research in pedagogy of learning technologies Addressing new questions arising from multi-user graphical environments Action Research
    10. Research approach
      • Seeking research outcomes that are:
      • Indicative of SL’s academic potential
      • Illustrative of the nature of events in SL
      • Illuminative of the challenges involved
      • Informative in shaping SL pedagogy and praxis
    11. SEAL research methodology: Cognitive Mapping
      • www.banxia.com/demain.html
      SL RL map and analyse the process and outcomes Run SL events data capture
    12. Cognitive mapping Exploration of meaning Cross referencing Strong theoretical base Process orientated towards change: Capturing views of future
    13. Basis of SL events Using successful models and frameworks from other online applications or f:f group work Engaging with creative practitioners and futurists to develop new ways and approaches
    14. Output
      • Series of shareable models of possible and preferred futures for learning
      • Frameworks for practice in SL
    15. Change & development Scholarship of Learning & Teaching Futures - Quality University mission Learning Futures Academy
    16. SEAL: Second Environment: Advanced Learning Thanks for listening
    17. SEAL from KCL
      • Dr Steven Warburton is
      • e-learning manager at King's College London, Fellow of the Centre for Distance Education & chairs research strategy group at University of London
      • Relevant other projects :
      • studies of social software in DE settings;
      • virtual library space using social referencing software
      • JISC-EMERGE UK wide community of practice in user innovation and development in the area of Web 2.0 and emerging technologies.
      • building test educational learning spaces for DE
      • Research Focus
      • Social presence in online worlds – analysing the augmentation of virtual presence through avatars and the role of communication and discourse
      • Social capital – how can we describe movements in social capital within these complex virtual worlds
      • Identity – the disruptive nature of virtual worlds in terms of identity play and their emotional affects; virtual world sub-cultures
      • Educational affordances of 3D environments, communication and collaboration. Specific technical issues related to the Second Life client and increasing the porosity between 2D social software tools such as blogs and the 3D environment for increasing student or learner participation
      • Ethics – issues relating to immersion and addiction
      Return to partners page
    18. Technology Partner: CISCO’s Unified Learning Proposition
      • "what is possible with today's technology and what makes sense for the educational environment & market ".
      • Developing cross platform & systems links
      • Opening up many different types of technologies for students deployment (e.g. 3D rendering within any given LMS).
      • Join up all the jigsaw pieces between the many different systems and provide an avenue for the unknown and future ideas for teaching.
      • Meeting government and institutional standards as more systems become linked, particularly social networks - Second Life to name one; the "Unified Learning Proposition" identifies this and brings expertise from Giunti Labs ( http:// www.giuntilabs.com /).
      Return to partners page
    19. Futures page 1
      • http://futuryst.blogspot.com/
      • http://www.futurecreation.co.uk/
      Return to partners page
    20. Futures page 2
      • http://www.futurecreation.co.uk/
      Return to partners page

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