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Natalie clubhouse sdc_2012_ingles

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Video-Conferencia: "Clubes Juveniles de Informática", Dra. Natalie Rusk, Life Long Kindergarten, MIT Media Lab, Boston, USA. …

Video-Conferencia: "Clubes Juveniles de Informática", Dra. Natalie Rusk, Life Long Kindergarten, MIT Media Lab, Boston, USA.
http://www.eduteka.org/ScratchDay2012/

Published in: Education, Business, Technology

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  • I am talking with you from the MIT Media Lab in Cambridge, Massachusetts. I had been looking forward to being there with you in Cali, Colombia, but was unable to for health reasons.
  • early work week long program family group boys sneaking in speaking spanish excited about motor each day came in buidling came in next week after school big elevator saw me asked LEGO Logo? no – email kids sneaking into museum get in trouble wanted to learn asked around – computer at time ed games word processing not creative year to raise funds started space 1 st floor museum
  • boredom afterschool low SES more likely > 3 hours alone afterschool, highest SES least likely challenging activities, help design, adult lowincome
  • boredom afterschool James Comer, others challenging activities, help design, adult lowincome
  • interests
  • based on theory constructionism learn thru design robotics workshop, tv studio, music studio range of software for design
  • interests motivation for learning
  • Emergent Community of mentors environment mutual respect and trust Intel Foundation 100 clubhouses power of writing, principles
  • Intel funded 100 clubhouses thought just name and spaces “ secret sauce” 4 principles and design of space community centers in low income areas to 20 countries free of charge
  • teacher’s college press youth, staff, researchers mentors global community in person and online
  • teacher’s college press youth, staff, researchers mentors global community in person and online
  • Transcript

    • 1. Clubes Juveniles de Informática Natalie Rusk, Ph.D. MIT Media Lab Scratch Day Cali 2012
    • 2. MIT Media LabLifelong Kindergarten Group
    • 3. Brecha digital Interest gap (Carnegie Corporation of NY, 1992)
    • 4. RecommendationsIncrease opportunities foryouth in low income areas Challenging activities Connect to peers and adults Develop relevant skills Contribute to community (Carnegie Corporation of NY, 1992)
    • 5. (Csikszentmihalyi & Larson, 1984; Larson, 2000)
    • 6. Consumers ProducersPlaying MakingWatching CreatingBrowsing Designing (Rusk & Resnick, 1996)
    • 7. Computer Clubhouse Environment Design studioMusic studio Robotics lab Video production lab
    • 8. What supports creative learning?  Technologies for creating  Creative peers  Engaged mentors  Design workshops  Networked community(Kafai, Peppler, & Chapman, 2009)
    • 9. Questions or Comments? Thank you very much!