When worlds collide - learning activity management for avatars
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When worlds collide - learning activity management for avatars

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A presentation for the 2007 European LAMS Conference in London on 5th July 2007.

A presentation for the 2007 European LAMS Conference in London on 5th July 2007.

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  • Full Name Full Name Comment goes here.
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  • Note that it appears as though I am being streamed upside down (during the Eduserv Foundation Symposium 2007). In fact, this turns out to be a bug in the SL client, which occasionally gets the feed the wrong way up - normally, loggin out and back in again fixes things.
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  • Note that when I gave this presentation to the 2007 LAMS European Conference I added 'Role play' to the list of bullets. I think role play is an important aspect of what SL may be good for - and it came up in the previous speaker's talk, in reference to the use of game theory in the design of medicine-related learning activities.
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When worlds collide - learning activity management for avatars When worlds collide - learning activity management for avatars Presentation Transcript

  • When worlds collide: learning activity management for avatars or “Taking LAMS to Second Life” (but hopefully not “Like LAMS to the SLaughter”) image by ialja @ flickr.com
  • Summary
  • Second what?
    • 3-D virtual world
    • run by Linden Lab
    • populated by avatars, a.k.a. residents
    • ‘ proprietary’, but public commitment to open standards and OSS
    • a ‘metaverse’ almost entirely built by its residents
    www.secondlife.com
  • So it’s just a game right?
    • looks and feels like a gaming environment
    • but no purpose as such
      • use it to buy / sell, entertain, learn, collaborate, …
    • do not approach it simply as a game – you’ll be disappointed!
    image by J0@nn@ @ flickr.com
  • A collaborative space images by silversprite @ flickr.com
    • meetings
    • conferences
    • lectures
    • group work
    • informal discussions
    • chat, IM, groups and gestures
  • A creative space
    • not just building objects…
    • scripting
    • putting on plays / gigs / performances
    • art installations
    • creating machinima
    • written text
  • But note…
    • “ It's easier for [Second Life] to be a chemistry set than a chemistry class”
    • “ One of the issues with SL is that generally only 10% of people get it”
    Babbage Linden http://artfossett.net/meetings/2007/06/19/efsym-followup/transcript.txt
  • SL as part of a blended experience
    • SL is good for some things but not everything - good for some people but not everyone
    • SL will offer a potentially useful venue for some of the activities managed using LAMS
    • pedagogies have to be flexible enough to allow for multiple modes of collaboration and creativity
    • our learners won’t be fully immersed in virtual worlds for the foreseeable future – therefore LAMS integration can be partial
  • Functional requirements
    • in-world (LAMS->SL) information about activities
      • workflow snapshot (what have I done? what do I still need to do?)
      • dates and times (when do I need to do it by?)
      • participants (who do I need to do it with?)
    • out-world (SL->LAMS) information / tracking about progress
      • stored chat-logs
      • log of activity
      • saved artefacts
  • Issue 1 – logging collaborations
    • chat and IM history not stored persistently across sessions
    • need to maintain record elsewhere
    • automatically or by manual copy-and-paste
  • Issue 2 - displaying text in-world
    • difficult to dynamically display textual information in-world
    • XYText vs. ‘text as image’ vs. chat
    • HTML on a prim long promised but not yet available :-(
    http://www.jeff-barr.com/?p=587 http://www.slexchange.com/modules.php? name=Marketplace&file=item&ItemID=123668
  • Issue 3 – data transfer
    • SL scripting language has built-in support for HTTP requests and RPC
    • but no in-world XML or Ajax parser support
    • so need to process complex data using external scripts and pass data in-world using simple formats (e.g. CSV)
    • also note limitations in amount of data that can be passed
  • Issue 4 - shared credentials
    • avatars have a name – e.g. Art Fossett
    • in-world objects have a unique identifier
    • need to reliably tie avatars to LAMS accounts and LAMS accounts to avatars
    • need to trust the intermediate in-world objects thru which messages are passed
  • Mapping the landscape Second Life Moodle LAMS
  • Learning activity management for avatars
    • LAMS adds activity management to the mix
    • Eduserv Foundation currently funding development of SLoodle
    • contact Daniel Livingstone [daniel.livingstone@googlemail.com] to find out more