Note that it appears as though I am being streamed upside down (during the Eduserv Foundation Symposium 2007). In fact, this turns out to be a bug in the SL client, which occasionally gets the feed the wrong way up - normally, loggin out and back in again fixes things.
Note that when I gave this presentation to the 2007 LAMS European Conference I added 'Role play' to the list of bullets. I think role play is an important aspect of what SL may be good for - and it came up in the previous speaker's talk, in reference to the use of game theory in the design of medicine-related learning activities.
When worlds collide - learning activity management for avatars - Presentation Transcript
When worlds collide: learning activity management for avatars or “Taking LAMS to Second Life” (but hopefully not “Like LAMS to the SLaughter”) image by ialja @ flickr.com
Summary
Second what?
3-D virtual world
run by Linden Lab
populated by avatars, a.k.a. residents
‘ proprietary’, but public commitment to open standards and OSS
a ‘metaverse’ almost entirely built by its residents
www.secondlife.com
So it’s just a game right?
looks and feels like a gaming environment
but no purpose as such
use it to buy / sell, entertain, learn, collaborate, …
do not approach it simply as a game – you’ll be disappointed!
image by J0@nn@ @ flickr.com
A collaborative space images by silversprite @ flickr.com
meetings
conferences
lectures
group work
informal discussions
chat, IM, groups and gestures
A creative space
not just building objects…
scripting
putting on plays / gigs / performances
art installations
creating machinima
written text
…
But note…
“ It's easier for [Second Life] to be a chemistry set than a chemistry class”
“ One of the issues with SL is that generally only 10% of people get it”
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