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2 d characters

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  • 1. 1. ‘Wolf’ by ‘Sanctuary woods’ was made in 1995 and is a computer game. It is now abandonware. There are many characters to choose from, each have different names and pelt colours however the form of the sprite remains the same for each character. The gender of the chosen character is the only thing that will affect game play. The characters are all wolves, all have natural fur colours and have no special abilities or powers. The characters are in fact very realistic, and the animated sprites are consistent with this. This compliments gameplay as the game is set in a selection of realistic terrains, and the aim of the game is simply to survive. Gameplay simulates real life; so it is only right that the characters follow lead. 2. In ‘EVO: Search for eden’ the user plays just one character. Although this character takes many forms. That game is set in a prehistoric world, before civilisation. The main theme of the game is ‘survival of the fittest’; starting off as a meager fish and eventually being human, the player must defeat other creatures and evolve in order to survive. Evolving is a slow process, as the user chooses which body parts to evolve and hopefully makes good choices to suit the current environment. Different body parts will offer different abilities, and at different strengths, such as swimming, jumping, flying etc. I think this process of engaging the player in the development of the character is essential in order to make the user feel really involved. All the sprites are relatively realistic as well as the animation. 3. In this 2D game ‘Ecco the Dolphin’, you play as Ecco. A dolphin on a mission. The graphics are very realistic, and Ecco just looks like an ordinary dolphin. Eccos only abilities really are to swim, dash, echo locate etc. There are no magical abilities and gameplay is quite realistic. The game just wouldn’t be the same if Ecco was cartoony and unbelievable. The realistic element allows the play to connect with the character. The character’s appearance remains the same throughout all gameplay; there are no customisation opinions. There aren’t really a lot of 2D characters that I personally feel much passion for. Playing as a specific character generally annoys me, and silly, cartoony, unrealistic characters annoy me even moreso. However for the purpose of this exercise, here is another seven 7, recognisable and popular 2D character figures.
  • 2. 1. ‘Wolf’ by ‘Sanctuary woods’ was made in 1995 and is a computer game. It is now abandonware. There are many characters to choose from, each have different names and pelt colours however the form of the sprite remains the same for each character. The gender of the chosen character is the only thing that will affect game play. The characters are all wolves, all have natural fur colours and have no special abilities or powers. The characters are in fact very realistic, and the animated sprites are consistent with this. This compliments gameplay as the game is set in a selection of realistic terrains, and the aim of the game is simply to survive. Gameplay simulates real life; so it is only right that the characters follow lead. 2. In ‘EVO: Search for eden’ the user plays just one character. Although this character takes many forms. That game is set in a prehistoric world, before civilisation. The main theme of the game is ‘survival of the fittest’; starting off as a meager fish and eventually being human, the player must defeat other creatures and evolve in order to survive. Evolving is a slow process, as the user chooses which body parts to evolve and hopefully makes good choices to suit the current environment. Different body parts will offer different abilities, and at different strengths, such as swimming, jumping, flying etc. I think this process of engaging the player in the development of the character is essential in order to make the user feel really involved. All the sprites are relatively realistic as well as the animation. 3. In this 2D game ‘Ecco the Dolphin’, you play as Ecco. A dolphin on a mission. The graphics are very realistic, and Ecco just looks like an ordinary dolphin. Eccos only abilities really are to swim, dash, echo locate etc. There are no magical abilities and gameplay is quite realistic. The game just wouldn’t be the same if Ecco was cartoony and unbelievable. The realistic element allows the play to connect with the character. The character’s appearance remains the same throughout all gameplay; there are no customisation opinions. There aren’t really a lot of 2D characters that I personally feel much passion for. Playing as a specific character generally annoys me, and silly, cartoony, unrealistic characters annoy me even moreso. However for the purpose of this exercise, here is another seven 7, recognisable and popular 2D character figures.
  • 3. 1. ‘Wolf’ by ‘Sanctuary woods’ was made in 1995 and is a computer game. It is now abandonware. There are many characters to choose from, each have different names and pelt colours however the form of the sprite remains the same for each character. The gender of the chosen character is the only thing that will affect game play. The characters are all wolves, all have natural fur colours and have no special abilities or powers. The characters are in fact very realistic, and the animated sprites are consistent with this. This compliments gameplay as the game is set in a selection of realistic terrains, and the aim of the game is simply to survive. Gameplay simulates real life; so it is only right that the characters follow lead. 2. In ‘EVO: Search for eden’ the user plays just one character. Although this character takes many forms. That game is set in a prehistoric world, before civilisation. The main theme of the game is ‘survival of the fittest’; starting off as a meager fish and eventually being human, the player must defeat other creatures and evolve in order to survive. Evolving is a slow process, as the user chooses which body parts to evolve and hopefully makes good choices to suit the current environment. Different body parts will offer different abilities, and at different strengths, such as swimming, jumping, flying etc. I think this process of engaging the player in the development of the character is essential in order to make the user feel really involved. All the sprites are relatively realistic as well as the animation. 3. In this 2D game ‘Ecco the Dolphin’, you play as Ecco. A dolphin on a mission. The graphics are very realistic, and Ecco just looks like an ordinary dolphin. Eccos only abilities really are to swim, dash, echo locate etc. There are no magical abilities and gameplay is quite realistic. The game just wouldn’t be the same if Ecco was cartoony and unbelievable. The realistic element allows the play to connect with the character. The character’s appearance remains the same throughout all gameplay; there are no customisation opinions. There aren’t really a lot of 2D characters that I personally feel much passion for. Playing as a specific character generally annoys me, and silly, cartoony, unrealistic characters annoy me even moreso. However for the purpose of this exercise, here is another seven 7, recognisable and popular 2D character figures.
  • 4. 1. ‘Wolf’ by ‘Sanctuary woods’ was made in 1995 and is a computer game. It is now abandonware. There are many characters to choose from, each have different names and pelt colours however the form of the sprite remains the same for each character. The gender of the chosen character is the only thing that will affect game play. The characters are all wolves, all have natural fur colours and have no special abilities or powers. The characters are in fact very realistic, and the animated sprites are consistent with this. This compliments gameplay as the game is set in a selection of realistic terrains, and the aim of the game is simply to survive. Gameplay simulates real life; so it is only right that the characters follow lead. 2. In ‘EVO: Search for eden’ the user plays just one character. Although this character takes many forms. That game is set in a prehistoric world, before civilisation. The main theme of the game is ‘survival of the fittest’; starting off as a meager fish and eventually being human, the player must defeat other creatures and evolve in order to survive. Evolving is a slow process, as the user chooses which body parts to evolve and hopefully makes good choices to suit the current environment. Different body parts will offer different abilities, and at different strengths, such as swimming, jumping, flying etc. I think this process of engaging the player in the development of the character is essential in order to make the user feel really involved. All the sprites are relatively realistic as well as the animation. 3. In this 2D game ‘Ecco the Dolphin’, you play as Ecco. A dolphin on a mission. The graphics are very realistic, and Ecco just looks like an ordinary dolphin. Eccos only abilities really are to swim, dash, echo locate etc. There are no magical abilities and gameplay is quite realistic. The game just wouldn’t be the same if Ecco was cartoony and unbelievable. The realistic element allows the play to connect with the character. The character’s appearance remains the same throughout all gameplay; there are no customisation opinions. There aren’t really a lot of 2D characters that I personally feel much passion for. Playing as a specific character generally annoys me, and silly, cartoony, unrealistic characters annoy me even moreso. However for the purpose of this exercise, here is another seven 7, recognisable and popular 2D character figures.