Michael Edson @ Potomac Forum: Relevance is in the Eyes of the Beholder

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    http://www.youtube.com/watch?v=FNXahIoXMw8&feature=related

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    Michael Edson @ Potomac Forum: Relevance is in the Eyes of the Beholder - Presentation Transcript

    1. Building Better Government Web Sites:Relevance is in the Eyes of the Beholder
      Potomac ForumBuilding Better Government Web SitesOctober 30, 2009
      Washington, DC
      Michael Edson
      Director, Web and New Media Strategy
      Smithsonian Institution, Office of the CIO
    2. Preamble
      Twitter: @mpedson
      Slideshare.net/edsonm
      Join us at http://smithsonian-webstrategy.wikispaces.com
      Beware…The opinions in this presentation are mine, not the official policy/strategy of the Smithsonian…
      We’re a little bird
    3. Pan-Institutional Strategic Plan
      Four Grand Challenges
    4. Pan-Institutional Strategic Plan
      Four Grand Challenges
      Unlocking the Mysteries of the Universe
      Understanding and Sustaining a Biodiverse Planet
      Valuing World Cultures
      Understanding the American Experience
    5. Pan-Institutional Strategic Plan
      These are big, hairy goals and the outcomes really matter!
      Four Grand Challenges
      Unlocking the Mysteries of the Universe
      Understanding and Sustaining a Biodiverse Planet
      Valuing World Cultures
      Understanding the American Experience
    6. Relevance
      But why make strategy?
      “because you’re afraid, or in pain”
      Prioritize tactical opportunities?
      Reestablish relevance?
    7. Fear, Pain, and Relevance
    8. Fear, Pain, and Relevance
      Q: Have you ever visited a Smithsonian Web site?
      http://www.youtube.com/watch?v=N5x4Sga0d1s
    9. Fear, Pain, and Relevance
      Unexpected Rivals in Google Search
      Google Images
      Wikipedia
      Ocean.com
      Discoveryeducation.com
      NASA
      Enchantedlearning.com
    10. Fear, Pain, and Relevance
      Unexpected Rivals in Reach
      Google Images
      Wikipedia
      Ocean.com
      …so much more reach than SI
      that we don’t even show up on the graph…
      Enchantedlearning.com
      si.edu
      discoveryeducation.com
      ocean.com
    11. Fear, Pain, and Relevance
      Unexpected Rivals in Reach (July – Sept, 2009)
      Enchantedlearning.com
      si.edu
      discoveryeducation.com
      ocean.com
    12. Fear, Pain, and Relevance
      Unexpected Rivals in Reach (July – Sept, 2009)
      Enchantedlearning.com is a two person team, with more online reach than the world’s largest museum and research complex!
      Enchantedlearning.com
      si.edu
      discoveryeducation.com
      ocean.com
    13. Fear, Pain, and Relevance
      Traffic Trending Down
      si.edu – 4% reach
      Wikipedia.org + 8% reach
      MoMA.org + 12% reach
      npr.org + 20% reach
    14. Fear, Pain, and Relevance
      Brand Identity
      Brandtags.net
      We are the 560th of 928 brands
    15. Fear, Pain, and Relevance
      We’re competing with… everybody!
    16. Fear, Pain, and Relevance
      We’re competing with… everybody!
    17. Fear, Pain, and Relevance
      We’re competing with… everybody!
    18. Fear, Pain, and Relevance
      The Demographic Tsunami
      November 2007 data: Pew Internet and American Life Project
    19. Fear, Pain, and Relevance
      The Demographic Tsunami
      “Everything we hear from people we interview is that today’s consumers draw no distinctions between an organization’s Web site and their traditional bricks-and-mortar presence: both must be excellent for either to be excellent.”
      Lee RainiePew Internet and American Life Project
    20. Fear, Pain, and Relevance
      “The Smithsonian is not an Institution that understands me”
      From focus group withBay Area millennials, 2009
      “Surprise me!”
    21. Fear, Pain, and Relevance
      97% of all online research
      efforts pass through
      wikipedia.org
    22. Stratified water temperature acts as a barrier
      Fear, Pain, and Relevance
      The Thermocline
      A metaphor
    23. Fear, Pain, and Relevance
      Knowledge, communication,
      action models are different
      Management
      The Thermocline
      Practitioners
      A metaphor
    24. Fear, Pain, and Relevance
      Knowledge, communication,
      action models are different
      Digital Immigrant
      The Thermocline
      Digital Native
      A metaphor
    25. Fear, Pain, and Relevance
      Knowledge, communication,
      action models are different
      Non-millennial POV
      The Thermocline
      Millennial POV
      A metaphor
    26. Fear, Pain, and Relevance
      Messages get distorted, lost
      The Thermocline
      A metaphor
    27. Fear, Pain, and Relevance
      Messages get distorted, lost
      The Thermocline
      A metaphor
    28. Fear, Pain, and Relevance
      The Web is a
      fundamentally new
      way of getting
      things done
      The Web is
      a bigger megaphone
    29. Fear, Pain, and Relevance
      “we are living in the middle of a remarkable increase in our ability to share, to cooperate with one another, and to take collective action, all outside the framework of traditional institutions and organization …Getting the free and ready participation of a large, distributed group with a variety of skills has gone from impossible to simple.”
      Clay Shirky
    30. Fear, Pain, and Relevance
      Focus on innovation/
      discovery inside the Institution
      Catalyze innovation/
      discovery
      outside the institution
      Joy’s Law: no matter
      who you are, most of
      The smartest people
      work for someone else
    31. Old Learning Model
      New Learning Model
      Fear, Pain, and Relevance
    32. Fear, Pain, and Relevance
      Fixation on Web 2.0
      and Social Media
    33. Fear, Pain, and Relevance
      We can get ahead by“doing more of thesame thing”
      No, you can’t…
      John P. Kotter, A Sense of Urgency
    34. Fear, Pain, and Relevance
      The Desktop Internet
      2.5 Billionmobile subscribers
    35. StrategyProcess
      The advantages of public, fast, and transparent
      • Faster than traditional committee-driven process
      • Increase size of brain trust
      • Improve the odds for change
      • Improve odds for execution (public promises not easily forgotten)
      • Outside champions more likely to support “commons” goals than status-quo insiders
      • Walking the Talk vis-à-vis crowdsourcing and innovation model
      • “You get what you practice”
      Strategy
      Execution
    36. StrategyProcess
      The advantages of public, fast, and transparent
      • Faster than traditional committee-driven process
      • Increase size of brain trust
      • Improve the odds for change
      • Improve odds for execution (public promises not easily forgotten)
      • Outside champions more likely to support “commons” goals than status-quo insiders
      • Walking the Talk vis-à-vis crowdsourcing and innovation model
      • “You get what you practice”
      More on this process at http://slideshare.net/edsonm and
      http://smithsonian-webstrategy.wikispaces.com
      Strategy
      Execution
    37. Strategy Structure
      Three Themes
      Update the Smithsonian Digital Experience
      Update the Smithsonian Learning Model
      Balance Autonomy and Control within SI
      Eight Goals
      External Mission
      Brand
      Learning
      Audience
      Internal Interpretation
      Technology
      Business Model
      Governance
      Each Goal has specific program, policy, and tactical recommendations
    38. This is what strategy looks like
    39. This is what strategy looks like
      The public strategy wiki at
      http://smithsonian-webstrategy.wikispaces.com
    40. This is what strategy looks like
      Which elements are user-focused?
      I’ll show 10
    41. 1
      “There are few, if any, mechanisms that support findability, Web 2.0 features, and sustained/repeated user engagement across multiple platforms—and in many cases even within individual Web properties.”
    42. 2
      “We are like a retail chain that has desirable and unique merchandise but requires its customers to adapt to dramatically different or outdated idioms of signage, product availability, pricing, and check-out in every aisle of each store. This needs to be addressed to realize the full potential of the Smithsonian’s digital initiatives.”
    43. 2
      “We are like a retail chain that has desirable and unique merchandise but requires its customers to adapt to dramatically different or outdated idioms of signage, product availability, pricing, and check-out in every aisle of each store. This needs to be addressed to realize the full potential of the Smithsonian’s digital initiatives.”
    44. American Indian
      National Zoo
      Natural History
      Tropical Research Institute
      American History
      Astrophysical Observatory
      Hirshhorn
      Smithsonian Associates
      Air and Space
      Environ-mental Research Cntr
      Photo Initiative
      Freer / Sackler
      Museum Conservation Institute
      Latino Center
      Asian Pacific American Program
      Folklife / Cultural Heritage
      Traveling Exhibitions
      Anacostia Museum
      African Art
      SI Libraries
      Cooper-Hewitt
      Postal Museum
      SI Across America
      Portrait Gallery
      National Science Resources Center
      Affiliations
      Education / Museum Studies
      Which Web site has the informationI need? Where do I start? Can I get this on my mobile phone? Can I get it in an exhibit?
      The Castle
      Archives of American Art
      What can I do with this content once I find it? How can I interact with my fellow-visitors?
      From inside any of these sites, where’s the rest of the Smithsonian’s content, visitors, community?
    45. 3
      “The impact of online collections can be greatly magnified by highlighting the knowledge and insight of Smithsonian experts…and a matrix of tools, policies, and resources that allows our audiences to be our partners in the increase and diffusion of knowledge.”
    46. Old Learning Model
      New Learning Model
    47. 4
      “Build expertise in metrics and evaluation and implement standard lightweight (not burdensome) reporting processes.”
    48. 5
      “Invite public audiences to participate in defining the look and feel of the updated brand”
    49. 6
      “Encourage and provide necessary support for staff to share their work and ideas directly with visitors though blogging, video, mobile platforms, geospatial data, and other Web and New Media formats”
    50. 7
      “This is not to suggest that the old models of learning are irrelevant or inoperative, far from it. But the emergence of a new class of learning techniques—built on a foundation of broad and unrestricted access to information, social sharing, creativity, play, and participatory learning—supplement those standard protocols and enable vast new audiences to use the Smithsonian as one part of their lifelong learning journeys. ”
    51. 7
      “This is not to suggest that the old models of learning are irrelevant or inoperative, far from it. But the emergence of a new class of learning techniques—built on a foundation of broad and unrestricted access to information, social sharing, creativity, play, and participatory learning—supplement those standard protocols and enable vast new audiences to use the Smithsonian as one part of their lifelong learning journeys. ”
    52. 7
      “This is not to suggest that the old models of learning are irrelevant or inoperative, far from it. But the emergence of a new class of learning techniques—built on a foundation of broad and unrestricted access to information, social sharing, creativity, play, and participatory learning—supplement those standard protocols and enable vast new audiences to use the Smithsonian as one part of their lifelong learning journeys. ”
    53. 8
      “Acknowledge the crucial role that interactive dialogue plays in the learning process and provide opportunities for it to grow on Smithsonian and external sites”
    54. 9
      “Embrace user-generated content as an important catalyst to engagement and inquiry, particularly for younger and more Web 2.0kinds of audiences”
    55. 10
      “Become a leader in the creation of digital learning environments through virtual worlds, virtual education conferences, gaming, moblie platforms, and a sense of exploration and play.”
    56. The Smithsonian CommonsA place to begin
      “a new part of our digital presence dedicated to stimulating learning, creation, and innovation through open access to Smithsonian research, collections and communities.”
    57. The Smithsonian CommonsA place to begin
      More detail about what a commons is and why it matters via Imagining the Smithsonian Commons:
      Annotated text of "Imagining a Smithsonian Commons" on slideshare
      PowerPoint slides of "Imagining a Smithsonian Commons" on slideshare
      video of the talk at Computers in Libraries, 2009
    58. I want to be a commons…
    59. Don’t forget about us!!!
    60. How can we make the Smithsonian
      More relevant in a digital age?
      Filmed April 26th, 2009 at the
      Smithsonian in Washington, D.C.
      http://www.youtube.com/watch?v=MTJ8u2HGtrs
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