Virtual Learning Technologies

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Imagination, Room 249
Group 8
1:45-2:45 p.m.

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  • OPTIONAL: Include a map of the U.S.
  • Show a picture of the U.S. ranking in math
  • Show a picture of the U.S. ranking in math
  • Show student asking for help and then a table of the source and time it takes
  • Show student asking for help and then a table of the source and time it takes
  • Show student asking for help and then a table of the source and time it takes
  • Virtual Learning Technologies

    1. 1. Snehal Patel – Founder & CEO<br />Kindergarten<br />3rd-5th grade<br />1st grade<br />6th grade<br />2nd grade<br />
    2. 2. U.S. is falling behind<br />in STEM<br /><ul><li> Current approach is failing
    3. 3. We see an opportunity to improve STEM learning</li></li></ul><li>Plenty of other STEM products in the market<br /><ul><li> What makes us different, and we believe, better?
    4. 4. Engagement
    5. 5. Efficiency
    6. 6. Acceleration
    7. 7. Classroom fit</li></li></ul><li>What makes us better?<br />Engagement<br />Results in higher student achievement than instruction alone<br />
    8. 8. What makes us better?<br />Efficiency<br /><ul><li> Instead of only one teacher,</li></ul> now you have several. <br />
    9. 9. What makes us better?<br />Acceleration<br /><ul><li> Individualized Tutoring System within games</li></ul>VLT’s games Instant<br /> Teacher Varies<br /> Other games Not offered<br />I need help!<br />Source<br />Time<br />
    10. 10. What makes us better?<br />Instantly & easily fits into classroom<br /><ul><li> Quicker upfront setup time
    11. 11. Modular standardized content
    12. 12. Flexible games for various teaching styles
    13. 13. Anytime/anywhere web-based access</li></li></ul><li>Market size & growth<br />Supplemental STEM # U.S. students Addressable<br />(expenditure per student) (grades 1-6) Market<br />X = $1.65 Billion<br />*30% annual growth rate in supplemental school spending expected<br />Expand to new subjects, grades, countries<br /> Total Addressable Market  $3.37 Billion<br />Schools: $26*<br />25 Million<br />Parents: $40<br />
    14. 14. Team<br />Team - 11 team members, 6 full-time <br /><ul><li>Snehal Patel: Founder/CEO (started, grew, and sold prior math company)
    15. 15. Vimal Shah: VP of engineering (10 yrs. lead engineer at Motorola & GD)
    16. 16. Dan Roy: Lead designer (Massachusetts Institute of Technology-MIT staff)
    17. 17. Other software engineers, teachers, a designer, and an artist</li></ul>Active Advisors<br /><ul><li> Rick Gibson: co-founder of Knowledge Adventure, sold for $100M
    18. 18. Dr. Gary Bitter: Lifetime achievement award in education technology & </li></ul> math (ASU professor)<br /><ul><li> Greg Head: co-founder Saleslogix, GM ACT, CMO Flypaper Studios
    19. 19. ASU Skysong Venture Accelerator Program</li></li></ul><li>Accomplishments<br /><ul><li>$850k SBIR phase I & II</li></ul> (over 70% left)<br /><ul><li>Early stage product proved higher test scores (~10%)
    20. 20. Unanimously selected as #1 company in the 2010 </li></ul> TIE angel pitch<br />
    21. 21. Upcoming plans<br /><ul><li> More classroom efficacy studies
    22. 22. Complete product development for launch
    23. 23. Raising funds</li>

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