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Virtual Learning Technologies
 

Virtual Learning Technologies

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Imagination, Room 249

Imagination, Room 249
Group 8
1:45-2:45 p.m.

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  • OPTIONAL: Include a map of the U.S.
  • Show a picture of the U.S. ranking in math
  • Show a picture of the U.S. ranking in math
  • Show student asking for help and then a table of the source and time it takes
  • Show student asking for help and then a table of the source and time it takes
  • Show student asking for help and then a table of the source and time it takes

Virtual Learning Technologies Virtual Learning Technologies Presentation Transcript

  • Snehal Patel – Founder & CEO
    Kindergarten
    3rd-5th grade
    1st grade
    6th grade
    2nd grade
  • U.S. is falling behind
    in STEM
    • Current approach is failing
    • We see an opportunity to improve STEM learning
  • Plenty of other STEM products in the market
    • What makes us different, and we believe, better?
    • Engagement
    • Efficiency
    • Acceleration
    • Classroom fit
  • What makes us better?
    Engagement
    Results in higher student achievement than instruction alone
  • What makes us better?
    Efficiency
    • Instead of only one teacher,
    now you have several.
  • What makes us better?
    Acceleration
    • Individualized Tutoring System within games
    VLT’s games Instant
    Teacher Varies
    Other games Not offered
    I need help!
    Source
    Time
  • What makes us better?
    Instantly & easily fits into classroom
    • Quicker upfront setup time
    • Modular standardized content
    • Flexible games for various teaching styles
    • Anytime/anywhere web-based access
  • Market size & growth
    Supplemental STEM # U.S. students Addressable
    (expenditure per student) (grades 1-6) Market
    X = $1.65 Billion
    *30% annual growth rate in supplemental school spending expected
    Expand to new subjects, grades, countries
    Total Addressable Market  $3.37 Billion
    Schools: $26*
    25 Million
    Parents: $40
  • Team
    Team - 11 team members, 6 full-time
    • Snehal Patel: Founder/CEO (started, grew, and sold prior math company)
    • Vimal Shah: VP of engineering (10 yrs. lead engineer at Motorola & GD)
    • Dan Roy: Lead designer (Massachusetts Institute of Technology-MIT staff)
    • Other software engineers, teachers, a designer, and an artist
    Active Advisors
    • Rick Gibson: co-founder of Knowledge Adventure, sold for $100M
    • Dr. Gary Bitter: Lifetime achievement award in education technology &
    math (ASU professor)
    • Greg Head: co-founder Saleslogix, GM ACT, CMO Flypaper Studios
    • ASU Skysong Venture Accelerator Program
  • Accomplishments
    • $850k SBIR phase I & II
    (over 70% left)
    • Early stage product proved higher test scores (~10%)
    • Unanimously selected as #1 company in the 2010
    TIE angel pitch
  • Upcoming plans
    • More classroom efficacy studies
    • Complete product development for launch
    • Raising funds