Interface design: a semiotic paradigm (Nadin)

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    Interface design: a semiotic paradigm (Nadin) - Presentation Transcript

    1. Interface Design: a semiotic paradigm (Nadin) Edgar Kenji Tanaka
    2. Description
      • This presentation discusses the main topics in the article Interface design: a semiotic paradigm written by Mihai Nadin in 1988
    3. What is design?
      • To design means to structure systems of signs in such a way as to make possible the achievement of human goals:
        • Communication
        • Business
        • Engineering
    4. Saussure vs Peirce
      • Nadin argues that Peircean sign model is more appropriate to interface design because:
        • Undelying principles of computers are logical
        • Design activities are not reducible to the model of verbal language
    5. Peircean sign model
    6. Types of signs
    7. Programing is creative
      • Programming while a very rigorous activity, allows for creative algorithms and creative interpretations of algorithms
    8. Semiotic viewpoint
      • Computer interface represents a complex sign system, a language
      • The pragmatics result from the functions made available (word processing, listing, ledger
      • The rules of usage define the grammar of the interface language
      • The final result that the designer and user look for is meaning (not logic true or false)
    9. Define low leve protocol
      • Define the interface sign and its elements
      • An office is the unity of environment, tools, activities and supplies
      • Define the type of representation
        • Iconic
        • Symbolic
        • Indexical
      • Define the type of command
        • Postfix – first the object then the operation
        • Infix – sequential paradigm (natural language)
        • Prefix – first the operation then the object
    10. Interpretation
      • Amount of signs influences the time required to process (thought processes)
      • Type of signs affects the kind of processes
    11. Prefix
      • Prefix command is governed by a repressive regime
      • User needs to remember exact form of a set of commands
      • Example: command line interface
      • No interpretation of a repertory of signs but rules governing sign operations
    12. Postfix
      • Editor makes available only actions that may be taken at the system´s current state
      • Use of filters
      • It´s uninformative and gives no clues to what influences a certain format
      • Interface issues are issues of interpretation
      • The pragmatics of a sign is context sensitive
      • There is no such thing as man-machine communication, this is a way of speaking, a way of antropomorphizing machines
      • Communication is the semiotic activity that brings designer and user together
    13. Interface language
      • Interface language should use
        • Concrete representations of objects and storage
        • Operation representations that relate directly to actions
      • Concreteness and directness must be expressed as clearly as possible
    14. Esthetic and culture
      • While esthetic and functional criteria are difficult to codify, they are part of the interface
      • Esthetic, functional acceptability and cultural adequacy are becoming ever more critical qualities

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