Drivers fordriven learnersin the driving seatWim Van PetegemDirector Teaching and LearningKU Leuven
Facts and figures                    Started in 1425                    •   >40.000 students                        o   > ...
Setting the scene
Learners say: “Challenge us!”    What a boring program… Let’s switch to another channel…
Millennium student characteristics                                                •   ICT-minded                          ...
Millennium student characteristics (II)    •   Special    •   Sheltered    •   Confident    •   Team-oriented    •   Press...
Different ways of learning F2F learning E-learning Networked learning Distributed learning Game-based learning Tele-learni...
Changing world – changing skills Classical                              New economic time Knowledge is information,       ...
Europe 2020       Smart Growth                 Sustainable Growth                       Inclusive Growth developing an eco...
Technology trends              • Time-to-Adoption Horizon: <1 Year                o Mobile Apps                o Tablet Co...
Innovating Pedagogy•   New pedagogy for e-books•   Publisher-led short courses•   Assessment for learning•   Badges to acc...
Statement 1
Learning in a changing world                                From                              learning                    ...
Vision on teaching and learning• The University community as a    whole is involved in education•   A stimulating educatio...
Guided Independent Learning                 Responsibility of                 • Students:                   The learning p...
Instructional (co-)design•   4C-ID Model (Jeroen van Merriënboer)•   ADDIE Model (Florida State University)•   Algo-Heuris...
ADDIE-model
Instructional (co-)designDesigning for Learning in anOpen World proposes new,innovative learning pathways,created to empow...
Statement 2
New type of universities?  Distance teachinguniversities embrace     face-to-face,synchronous learning   activities, while...
Example: OU (UK)• http://www.open.ac.uk/openlearn/
Example: MIT (USA)• http://watch.mit.edu
Example: Virtual labs @ Valencia
Association KU Leuven: Multicampus
Statement 3
Across bordersThe real, physical learning environment        is merging together withthe virtual, digital learning environ...
The physical learning environment
The digital learning environment: Toledo
Two worlds in one                           Helsinki Learning Center Uppsala Learning Center
Two worlds in one (II)
Statement 4
iLearning            Higher education              is international,                intercultural,            intergenerat...
Virtual Mobility: definition“Virtual Mobility stands for the use of information and communication  technologies (ICT) to o...
Virtual Mobility: definition (II) Virtual Mobility describes the set of ICT supported activities, organized at institution...
Virtual mobility discovered implemented
Intercultural competenceIntercultural competence is aboutthe ability to understand and respond to culturaldifference in in...
Conclusions
What did we learn?Learners as…      Human beings            Consumers                 Co-creators                       Pa...
Questions? Suggestions?
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Drivers for driven learners in the driving seat - Wim Van Petegem

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Prof. Wim Van Petegem:
Director, Catholic University of Leuven, Teaching and Learning Department, Belgium

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  • Concept has been around for a long time – still mostly pilots – work hard to get this mainstreamed
  • Drivers for driven learners in the driving seat - Wim Van Petegem

    1. 1. Drivers fordriven learnersin the driving seatWim Van PetegemDirector Teaching and LearningKU Leuven
    2. 2. Facts and figures Started in 1425 • >40.000 students o > 6.000 international students • >18.000 personnel o 7.000 researchers: 1.500 sr + 5.500 jr • Research: o 365 million euro o 625 doctoral degrees o 98 spin-off companies • Education: o 55 Ba, 133 Ma and 48 advanced Ma programmes (in Dutch) o 2 Ba, 48 Ma, 27 advanced Ma programmes in English o 2 Ma programmes in French, 1 advanced Ma programme in Spanish o > 2.000 courses taught in English o 8 Erasmus Mundus programmes
    3. 3. Setting the scene
    4. 4. Learners say: “Challenge us!” What a boring program… Let’s switch to another channel…
    5. 5. Millennium student characteristics • ICT-minded • Multitasking • Media literate • A-linear, a-synchronous • Explorative, interactive • With a positive attitude • Target oriented • Social, connected • As partners with educators • … Cf. New Millennium, New Student, M. Moonen, MSc Thesis, KU Leuven, 2012
    6. 6. Millennium student characteristics (II) • Special • Sheltered • Confident • Team-oriented • Pressured • Achieving • Conventional • … Cf. Millennials Go to College, N. Howe and W. Strauss, 2003
    7. 7. Different ways of learning F2F learning E-learning Networked learning Distributed learning Game-based learning Tele-learning Online learning Virtual learning Mobile learning Computer-assisted learning Distance learning Technology-enhanced learning Blended learning …
    8. 8. Changing world – changing skills Classical New economic time Knowledge is information, Knowledge is capacity for action, i.e. know what, facts i.e. know how Workers apply the existing Workers contribute to knowledge knowledge production (creative thinking) Skills are practical abilities or Skills are generic skills including technical knowledge for a particular teamwork, problem-solving, job networked thinking, communication skills
    9. 9. Europe 2020 Smart Growth Sustainable Growth Inclusive Growth developing an economy based on more efficient, greener and more fostering a high-employment economy knowledge and innovation competitive economy delivering social and territorial cohesion Innovation Climate, energy and mobility Employment and skills « Innovation Union » « Resource efficient Europe » « An agenda for new skills and jobs » Education Competitiveness Fighting poverty « Youth on the move » « An industrial policy for the « European platform against globalisation era » poverty » Digital society « A digital agenda for Europe »
    10. 10. Technology trends • Time-to-Adoption Horizon: <1 Year o Mobile Apps o Tablet Computing • Time-to-Adoption Horizon: 2-3 Years o Game-Based Learning o Learning Analytics • Time-to-Adoption Horizon: 4-5 Years o Gesture-Based Computing o Internet of Things
    11. 11. Innovating Pedagogy• New pedagogy for e-books• Publisher-led short courses• Assessment for learning• Badges to accredit learning• MOOCs• Rebirth of academic publishing• Seamless learning• Learning analytics• Personal inquiry learning• Rhizomatic learning
    12. 12. Statement 1
    13. 13. Learning in a changing world From learning to e-learning, m-learning, u-learning Sorry, no I cannot learning 2.0,… deliver your pizzas in an attachment, back to but I am learning to learning
    14. 14. Vision on teaching and learning• The University community as a whole is involved in education• A stimulating educational culture ensures the quality of education• Academically trained students can play a responsible role in society• The programmes on offer are defined by research and social relevance• Students, lecturers and teaching support staff are partners in education• The University community fosters openness and solidarity
    15. 15. Guided Independent Learning Responsibility of • Students: The learning process • Teachers: Coaching the students’ learning process • Organisation: Support students and teachers in the learning process
    16. 16. Instructional (co-)design• 4C-ID Model (Jeroen van Merriënboer)• ADDIE Model (Florida State University)• Algo-Heuristic Theory (Lev Landa)• ARCS (John Keller)• ASSURE (Heinich, Molenda, Russel, and Smaldino)• Backward Design (Wiggins & McTighe)• Conditions of Learning (Robert Gagne)• Component Display Theory (David Merrill)• Criterion Referenced Instruction (Robert Mager)• Integrative Learning Design Framework for Online Learning (Debbaugh)• Spiral Model (Boehm)• Rapid Prototyping (Tripp & Bichelmeyer)• Kemp Design Model (Morrison, Ross, and Kemp)• Organizational Elements Model (OEM) (Roger Kaufman)• Transactional Distance (Michael Moore)• …
    17. 17. ADDIE-model
    18. 18. Instructional (co-)designDesigning for Learning in anOpen World proposes new,innovative learning pathways,created to empower learners toblend formal educationalofferings with free resourcesand services. The new approachand new pathways suggestedby the author force readers torethink the entire instructionaldesign process, enabling bothteachers and learners to takeinto account a blended learningcontext, now the norm in ourmodern educationalenvironment.
    19. 19. Statement 2
    20. 20. New type of universities? Distance teachinguniversities embrace face-to-face,synchronous learning activities, while traditional campusuniversities introduce more and more distance learning activities
    21. 21. Example: OU (UK)• http://www.open.ac.uk/openlearn/
    22. 22. Example: MIT (USA)• http://watch.mit.edu
    23. 23. Example: Virtual labs @ Valencia
    24. 24. Association KU Leuven: Multicampus
    25. 25. Statement 3
    26. 26. Across bordersThe real, physical learning environment is merging together withthe virtual, digital learning environment
    27. 27. The physical learning environment
    28. 28. The digital learning environment: Toledo
    29. 29. Two worlds in one Helsinki Learning Center Uppsala Learning Center
    30. 30. Two worlds in one (II)
    31. 31. Statement 4
    32. 32. iLearning Higher education is international, intercultural, intergenerational, interdisciplinary, … thanks to (or despite?) new educational technologies
    33. 33. Virtual Mobility: definition“Virtual Mobility stands for the use of information and communication technologies (ICT) to obtain the same benefits as one would have with physical mobility but without the need to travel” elearningeuropa.info “ Virtual Mobility is a form of learning which consists of virtual components through an ICT supported learning environment that includes cross-border collaboration with people from different backgrounds and cultures working and studying together, having, as its main purpose, the enhancement of intercultural understanding and the exchange of knowledge. ” Being Mobile Manual
    34. 34. Virtual Mobility: definition (II) Virtual Mobility describes the set of ICT supported activities, organized at institutional level, that realize or facilitate international, collaborative experiences in a context of teaching and/or learning.
    35. 35. Virtual mobility discovered implemented
    36. 36. Intercultural competenceIntercultural competence is aboutthe ability to understand and respond to culturaldifference in increasingly sophisticated ways.This ability shows itself in three aspects: it is aboutthe changes of an individual’s knowledge(cognition), attitudes (emotions) and skills(behavious) in order to enable a positive andeffective interaction with members of other cultures,both abroad and at home.
    37. 37. Conclusions
    38. 38. What did we learn?Learners as… Human beings Consumers Co-creators Partners Drivers … Learners, please, “challenge us”!!
    39. 39. Questions? Suggestions?
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