The Enjoy Guidelines - Online Educa 2008

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    The Enjoy Guidelines - Online Educa 2008 - Presentation Transcript

    1. The ENJOY Guidelines A Joy of Learning Project Eva de Lera, Open University of Catalonia (UOC) ONLINE EDUCA BERLIN 2008
    2. e-Learning at UOC - overview •  Fully online, fully asynchronous •  Undergraduate, Graduate and PhD programs •  55.000 students •  Faculty as mentors •  Environment (includes computers, phones, electronic books, PDAs, etc.) •  Content/Educational Resources (opening them, collective, internal/external, on and offline) •  Community (participations and interactions) •  Institution (community at large: student services, library services, etc.)
    3. e-Learning at UOC - overview About UOC’s students: •  learn and pass •  night study •  a need to feel engaged •  stress •  a need to belong •  family •  a need to feel as if •  community they are taking good •  work care of themselves •  information overload •  a need to feel as if •  change of contexts they’re “digital natives” •  personal preferences or on the innovative •  motivation trend 2 year research project
    4. e-Learning at UOC - overview Overall objectives: •  the student learns •  the student learns easily and fast •  the student is satisfied with the way he/she is learning (fun, engaged) •  the student wishes to continue learning throughout his or her life (long-life learning) We want UOC’s students to say: “I love studying at UOC.”
    5. e-Learning at UOC - overview •  Interdisciplinary team (faculty, pedagogues, technologists, psychologists, designers, etc.) •  User-centered design methodologies (student at the center) UOC’s Campus design process Iterative evaluation and assessment throughout the design process •  qualitative methods •  quantitative methods
    6. our hypothesis •  We believe people will rather want the experience of learning rather than the effectiveness, efficiency and satisfaction of use of the learning environment. •  people buy brands more than they buy products •  they buy the brand experience more than other functional aspects of a product
    7. Let’s bring in the joy!
    8. o bj e ct iv e s we need to design the e-learning experience
    9. o bj e ct iv e s
    10. o bj e ct iv e s
    11. o bj e ct iv e s
    12. how are we doing it?
    13. 1. interoperable, accessible, flexible and customizable open source online environment M1 M2 M3 ... Mn OKI Bus WebService Moodle Gateway Sakai Gateway Moodle Sakai MM MM MM MM Moodle Modules Sakai Modules The Campus Project
    14. 2. automatic content transformation for and by all The MyWay project
    15. 3. integrating the affective and social dimension contexts needs expectations pleasure feelings physical desires social intellectual fun aspirational interests rational cognitive aesthetics experience The Joy of Learning project
    16. 4. designing tools The 10 Emotion Heuristics “Beyond what they tell us” Gathering objective satisfaction data to supplement other information.
    17. 4. designing tools to help “leak” into the institution The Enjoy Guidelines “A checklist for all” Ensuring the affective dimension is taken into account in new designs and developments. Ensuring that the institution is continuously updated about the student’s needs.
    18. The 12 Enjoy Guidelines (a Polaroid of current learners) 1. Personalization – want customize, adapt, participative, have the option to be active, make their own learning experience
    19. The 12 Enjoy Guidelines (a Polaroid of current learners) 2. Identity– need to relate with the institution’s values and beliefs
    20. The 12 Enjoy Guidelines (a Polaroid of current learners) 3. Brand – they came for the brand experience, must deliver on promise
    21. The 12 Enjoy Guidelines (a Polaroid of current learners) 4. Community – they are social, in and outside the classroom, must embrace their community roles into the learning experience
    22. The 12 Enjoy Guidelines (a Polaroid of current learners) 5. Surprise – they enjoy the unexpected, a change in routine
    23. The 12 Enjoy Guidelines (a Polaroid of current learners) 6. Innovation – they need to feel as if their process is innovative and highly valuable
    24. The 12 Enjoy Guidelines (a Polaroid of current learners) 7. Zen – they enjoy “suave” rides, cannot afford more stress
    25. The 12 Enjoy Guidelines (a Polaroid of current learners) 8. Search – they are about efficiency, and are impatient
    26. The 12 Enjoy Guidelines (a Polaroid of current learners) 9. Clarity – they like clear paths, good visualizations
    27. The 12 Enjoy Guidelines (a Polaroid of current learners) 10. Situation – they are the center, not the navigation menu
    28. The 12 Enjoy Guidelines (a Polaroid of current learners) 11. Aesthetics – need to recognize their own style, and be consistent
    29. The 12 Enjoy Guidelines (a Polaroid of current learners) 12. Recognition – need to feel confident, secure, avoiding learn ability
    30. Going from here…
    31. To here… personalizing (photos, status, other) integrating external elements (gmail, news, other) customizing environment
    32. what is next?
    33. what is next? •  continue to assess the affective dimension in the e- learning environment (use of sensors, cerebral activity, etc.) •  rethink the learning experience, as it goes beyond the classroom and into their lives (Google as an online university? The next generation of learning is already here) •  continuously reassess the needs, expectations and affect of the student population, current and future (always staying current) •  develop instruments to help integrate the affective and social dimension into the design process •  continue to assess the affective dimension •  develop actions and methodologies to help “leak” the information into the institution •  evangelize the need for the Joy of Learning, return to the pleasure and fun of learning in an institution
    34. Thank you for your attention Eva de Lera, edelera@uoc.edu Office of Learning Technologies Open University of Catalonia (UOC)

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