George Mason DL Conference

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  • Create and build expectation and anticipation
  • They pay to be there, make it exciting! We participate in the education of current/future workforce employees; there must be a value-add!
  • Get them excited!
  • Excite different areas of the brain so that future thinking, processing is promoted
  • Create responsibility, investment, and leadership. Vast opportunities for leadership in a virtual world to promote learning (everyone can be a leader)
  • Create layers of information: this creates an atmosphere of independent, motivated learning
  • Add increased value and retention by giving real-world examples
  • Hit multiple learning styles; same outcomes by user-choice
  • Present information in small pieces
  • Present information in small pieces
  • George Mason DL Conference

    1. 1. The Crossroads of Gaming & eLearning Lessons Learned: Gaming Applications to Technology-enhanced Education Innovations in E-Learning Conference George Mason University
    2. 2. Help, I can’t stop learning!
    3. 4. What can gaming offer to the eLearn world? <ul><li>Excitement </li></ul><ul><li>Value </li></ul><ul><li>Anticipation </li></ul><ul><li>Cognitive Processing </li></ul><ul><li>Direction </li></ul><ul><li>Leadership </li></ul><ul><li>Future </li></ul><ul><li>Layers </li></ul><ul><li>Practical Application </li></ul><ul><li>Multiple User Ends </li></ul><ul><li>Chunking </li></ul><ul><li>Community </li></ul>
    4. 5. What can gaming offer to the eLearn world? <ul><li>Excitement </li></ul><ul><li>Value </li></ul><ul><li>Anticipation </li></ul><ul><li>Cognitive Processing </li></ul><ul><li>Direction </li></ul><ul><li>Leadership </li></ul><ul><li>Future </li></ul><ul><li>Layers </li></ul><ul><li>Practical Application </li></ul><ul><li>Multiple User Ends </li></ul><ul><li>Chunking </li></ul><ul><li>Community </li></ul>
    5. 6. What can gaming offer to the eLearn world? <ul><li>Excitement </li></ul><ul><li>Value </li></ul><ul><li>Anticipation </li></ul><ul><li>Cognitive Processing </li></ul><ul><li>Direction </li></ul><ul><li>Leadership </li></ul><ul><li>Future </li></ul><ul><li>Layers </li></ul><ul><li>Practical Application </li></ul><ul><li>Multiple User Ends </li></ul><ul><li>Chunking </li></ul><ul><li>Community </li></ul>
    6. 7. What can gaming offer to the eLearn world? <ul><li>Excitement </li></ul><ul><li>Value </li></ul><ul><li>Anticipation </li></ul><ul><li>Cognitive Processing </li></ul><ul><li>Direction </li></ul><ul><li>Leadership </li></ul><ul><li>Future </li></ul><ul><li>Layers </li></ul><ul><li>Practical Application </li></ul><ul><li>Multiple User Ends </li></ul><ul><li>Chunking </li></ul><ul><li>Community </li></ul>
    7. 8. What can gaming offer to the eLearn world? <ul><li>Excitement </li></ul><ul><li>Value </li></ul><ul><li>Anticipation </li></ul><ul><li>Cognitive Processing </li></ul><ul><li>Direction </li></ul><ul><li>Leadership </li></ul><ul><li>Future </li></ul><ul><li>Layers </li></ul><ul><li>Practical Application </li></ul><ul><li>Multiple User Ends </li></ul><ul><li>Chunking </li></ul><ul><li>Community </li></ul>
    8. 9. What can gaming offer to the eLearn world? <ul><li>Excitement </li></ul><ul><li>Value </li></ul><ul><li>Anticipation </li></ul><ul><li>Cognitive Processing </li></ul><ul><li>Direction </li></ul><ul><li>Leadership </li></ul><ul><li>Future </li></ul><ul><li>Layers </li></ul><ul><li>Practical Application </li></ul><ul><li>Multiple User Ends </li></ul><ul><li>Chunking </li></ul><ul><li>Community </li></ul>
    9. 10. What can gaming offer to the eLearn world? <ul><li>Excitement </li></ul><ul><li>Value </li></ul><ul><li>Anticipation </li></ul><ul><li>Cognitive Processing </li></ul><ul><li>Direction </li></ul><ul><li>Leadership </li></ul><ul><li>Future </li></ul><ul><li>Layers </li></ul><ul><li>Practical Application </li></ul><ul><li>Multiple User Ends </li></ul><ul><li>Chunking </li></ul><ul><li>Community </li></ul>
    10. 11. What can gaming offer to the eLearn world? <ul><li>Excitement </li></ul><ul><li>Value </li></ul><ul><li>Anticipation </li></ul><ul><li>Cognitive Processing </li></ul><ul><li>Direction </li></ul><ul><li>Leadership </li></ul><ul><li>Future </li></ul><ul><li>Layers </li></ul><ul><li>Practical Application </li></ul><ul><li>Multiple User Ends </li></ul><ul><li>Chunking </li></ul><ul><li>Community </li></ul>
    11. 12. What can gaming offer to the eLearn world? <ul><li>Excitement </li></ul><ul><li>Value </li></ul><ul><li>Anticipation </li></ul><ul><li>Cognitive Processing </li></ul><ul><li>Direction </li></ul><ul><li>Leadership </li></ul><ul><li>Future </li></ul><ul><li>Layers </li></ul><ul><li>Practical Application </li></ul><ul><li>Multiple User Ends </li></ul><ul><li>Chunking </li></ul><ul><li>Community </li></ul>
    12. 13. What can gaming offer to the eLearn world? <ul><li>Excitement </li></ul><ul><li>Value </li></ul><ul><li>Anticipation </li></ul><ul><li>Cognitive Processing </li></ul><ul><li>Direction </li></ul><ul><li>Leadership </li></ul><ul><li>Future </li></ul><ul><li>Layers </li></ul><ul><li>Practical Application </li></ul><ul><li>Multiple User Ends </li></ul><ul><li>Chunking </li></ul><ul><li>Community </li></ul>
    13. 14. What can gaming offer to the eLearn world? <ul><li>Excitement </li></ul><ul><li>Value </li></ul><ul><li>Anticipation </li></ul><ul><li>Cognitive Processing </li></ul><ul><li>Direction </li></ul><ul><li>Leadership </li></ul><ul><li>Future </li></ul><ul><li>Layers </li></ul><ul><li>Practical Application </li></ul><ul><li>Multiple User Ends </li></ul><ul><li>Chunking </li></ul><ul><li>Community </li></ul>
    14. 15. What can gaming offer to the eLearn world? <ul><li>Excitement </li></ul><ul><li>Value </li></ul><ul><li>Anticipation </li></ul><ul><li>Cognitive Processing </li></ul><ul><li>Direction </li></ul><ul><li>Leadership </li></ul><ul><li>Future </li></ul><ul><li>Layers </li></ul><ul><li>Practical Application </li></ul><ul><li>Multiple User Ends </li></ul><ul><li>Chunking </li></ul><ul><li>Community </li></ul>
    15. 16. What can gaming offer to the eLearn world? <ul><li>Excitement </li></ul><ul><li>Value </li></ul><ul><li>Anticipation </li></ul><ul><li>Cognitive Processing </li></ul><ul><li>Direction </li></ul><ul><li>Leadership </li></ul><ul><li>Future </li></ul><ul><li>Layers </li></ul><ul><li>Practical Application </li></ul><ul><li>Multiple User Ends </li></ul><ul><li>Chunking </li></ul><ul><li>Community </li></ul>
    16. 17. 15 minutes of Fame!

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