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George Mason DL Conference
 

George Mason DL Conference

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  • Create and build expectation and anticipation
  • They pay to be there, make it exciting! We participate in the education of current/future workforce employees; there must be a value-add!
  • Get them excited!
  • Excite different areas of the brain so that future thinking, processing is promoted
  • Create responsibility, investment, and leadership. Vast opportunities for leadership in a virtual world to promote learning (everyone can be a leader)
  • Create layers of information: this creates an atmosphere of independent, motivated learning
  • Add increased value and retention by giving real-world examples
  • Hit multiple learning styles; same outcomes by user-choice
  • Present information in small pieces
  • Present information in small pieces

George Mason DL Conference George Mason DL Conference Presentation Transcript

  • The Crossroads of Gaming & eLearning Lessons Learned: Gaming Applications to Technology-enhanced Education Innovations in E-Learning Conference George Mason University
  • Help, I can’t stop learning!
  •  
  • What can gaming offer to the eLearn world?
    • Excitement
    • Value
    • Anticipation
    • Cognitive Processing
    • Direction
    • Leadership
    • Future
    • Layers
    • Practical Application
    • Multiple User Ends
    • Chunking
    • Community
  • What can gaming offer to the eLearn world?
    • Excitement
    • Value
    • Anticipation
    • Cognitive Processing
    • Direction
    • Leadership
    • Future
    • Layers
    • Practical Application
    • Multiple User Ends
    • Chunking
    • Community
  • What can gaming offer to the eLearn world?
    • Excitement
    • Value
    • Anticipation
    • Cognitive Processing
    • Direction
    • Leadership
    • Future
    • Layers
    • Practical Application
    • Multiple User Ends
    • Chunking
    • Community
  • What can gaming offer to the eLearn world?
    • Excitement
    • Value
    • Anticipation
    • Cognitive Processing
    • Direction
    • Leadership
    • Future
    • Layers
    • Practical Application
    • Multiple User Ends
    • Chunking
    • Community
  • What can gaming offer to the eLearn world?
    • Excitement
    • Value
    • Anticipation
    • Cognitive Processing
    • Direction
    • Leadership
    • Future
    • Layers
    • Practical Application
    • Multiple User Ends
    • Chunking
    • Community
  • What can gaming offer to the eLearn world?
    • Excitement
    • Value
    • Anticipation
    • Cognitive Processing
    • Direction
    • Leadership
    • Future
    • Layers
    • Practical Application
    • Multiple User Ends
    • Chunking
    • Community
  • What can gaming offer to the eLearn world?
    • Excitement
    • Value
    • Anticipation
    • Cognitive Processing
    • Direction
    • Leadership
    • Future
    • Layers
    • Practical Application
    • Multiple User Ends
    • Chunking
    • Community
  • What can gaming offer to the eLearn world?
    • Excitement
    • Value
    • Anticipation
    • Cognitive Processing
    • Direction
    • Leadership
    • Future
    • Layers
    • Practical Application
    • Multiple User Ends
    • Chunking
    • Community
  • What can gaming offer to the eLearn world?
    • Excitement
    • Value
    • Anticipation
    • Cognitive Processing
    • Direction
    • Leadership
    • Future
    • Layers
    • Practical Application
    • Multiple User Ends
    • Chunking
    • Community
  • What can gaming offer to the eLearn world?
    • Excitement
    • Value
    • Anticipation
    • Cognitive Processing
    • Direction
    • Leadership
    • Future
    • Layers
    • Practical Application
    • Multiple User Ends
    • Chunking
    • Community
  • What can gaming offer to the eLearn world?
    • Excitement
    • Value
    • Anticipation
    • Cognitive Processing
    • Direction
    • Leadership
    • Future
    • Layers
    • Practical Application
    • Multiple User Ends
    • Chunking
    • Community
  • What can gaming offer to the eLearn world?
    • Excitement
    • Value
    • Anticipation
    • Cognitive Processing
    • Direction
    • Leadership
    • Future
    • Layers
    • Practical Application
    • Multiple User Ends
    • Chunking
    • Community
  • What can gaming offer to the eLearn world?
    • Excitement
    • Value
    • Anticipation
    • Cognitive Processing
    • Direction
    • Leadership
    • Future
    • Layers
    • Practical Application
    • Multiple User Ends
    • Chunking
    • Community
  • 15 minutes of Fame!