PLAYing outside the box - Teens

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This presentation introduces Project New Media Literacies’ skills-oriented after-school program in digital citizenship, piloted with high school students at Robert F. Kennedy Community Schools in Spring 2011. Drawing on frameworks from New Media Literacies, Social & Emotional Learning, the Ethics Casebook, and Mapping in a Participatory Culture, this program uses hands-on activities (e.g., mapping communities, discussing ethics, harnessing multimedia) to facilitate participants’ development of the skills required for citizenship, both online and offline.

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  • Considering what social history tells us about the values of play, its links to innovation and creativity, then it is obvious that play should be the guiding principle in the educational process.
    This is our vision for PLAY, a next generation school model that can take advantage of technology, accelerate academic performance, and increase college readiness.

    Thank you!
  • PLAYing outside the box - Teens

    1. 1. PLAYing Outside the Box Erin B. Reilly Creative Research Director Annenberg Innovation Lab
    2. 2. “Play is the work of childhood” -- Jean Piaget
    3. 3. http://playnml.wikispaces.com/
    4. 4. LEGO – DISTRIBUTE THE EXPERTISE Motivation and Engagement
    5. 5. Co-configured Expertise FULL SPEED
    6. 6. Relevance
    7. 7. Relevance
    8. 8. Learning Ecosystem
    9. 9. Creativity
    10. 10. Discover. Learn. Teach.
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