Alternate Reality Games (ARGs) and 21st Century Literacies. Derek Hansen @shakmatt Kari Kraus @karikraus beth Bonsignore @...
ARG Ingredients <ul><li>storytelling as archaeology </li></ul><ul><li>real world as medium </li></ul><ul><li>“ this is not...
ARG Examples <ul><li>Entertainment & Marketing </li></ul><ul><ul><li>The Beast </li></ul></ul><ul><ul><li>I love bees </li...
21st Century Literacies <ul><li>Gather : finding, accessing, & evaluating </li></ul><ul><li>Make sense : analyzing, synthe...
Research initiatives <ul><li>Interviews </li></ul><ul><li>Student Designers </li></ul><ul><li>Kidsteam (HCIL) </li></ul><u...
ARG Design characteristics and Challenges <ul><li>Need for shared mythology among design partners </li></ul><ul><li>Docume...
The Counterfactual imagination “Reality shimmers with glimpses of counterfactual alternatives”   ~Ruth Byrne <ul><li>How t...
The Counterfactual Imagination <ul><li>Cognitive Functions of counterfactual thought (Ruth Byrne:  The Rational Imaginatio...
What did we Learn? Mapping the activities  onto literacy and learning frameworks <ul><li>ARG activities :: 21 st  Century ...
Learning Outcomes 21 st  Century literacy skills applied Gallery of Gadgetry document (Design) Patent Search Morse Code cl...
Analyzing the Arcane Gallery of Gadgetry document (Patent Office History) NCTE : “Students apply a wide range of strategie...
Finding, Analyzing, managing Patent Searches and constructing a New Patent Model NCSS Theme 2 : Time, Continuity and Chang...
Challenges & Opportunities <ul><li>Fictional narrative (but TINAG) </li></ul><ul><li>Game maleability </li></ul><ul><li>Pu...
Come Join the Fun <ul><li>http://thinktransmedia.org </li></ul>
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Library Research Seminar V Alternate Reality Games Panel

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Library Research Seminar V Alternate Reality Games Panel

  1. 1. Alternate Reality Games (ARGs) and 21st Century Literacies. Derek Hansen @shakmatt Kari Kraus @karikraus beth Bonsignore @ebonsign Maryland’s iSchool
  2. 2. ARG Ingredients <ul><li>storytelling as archaeology </li></ul><ul><li>real world as medium </li></ul><ul><li>“ this is not a game” or a hoax </li></ul><ul><li>malleable (puppetmasters & players influence storyline) </li></ul><ul><li>mandatory collaboration </li></ul><ul><li>plays out over time </li></ul>
  3. 3. ARG Examples <ul><li>Entertainment & Marketing </li></ul><ul><ul><li>The Beast </li></ul></ul><ul><ul><li>I love bees </li></ul></ul><ul><ul><li>The Lost Experience </li></ul></ul><ul><ul><li>Cathy’s Book </li></ul></ul><ul><li>“ Serious” Games </li></ul><ul><ul><li>World without oil </li></ul></ul><ul><ul><li>Evoke </li></ul></ul><ul><ul><li>Pheon </li></ul></ul>
  4. 4. 21st Century Literacies <ul><li>Gather : finding, accessing, & evaluating </li></ul><ul><li>Make sense : analyzing, synthesizing, & reflecting </li></ul><ul><li>Solve: problem solving, experimenting, & innovating </li></ul><ul><li>Create: creating, remixing, & modifying </li></ul><ul><li>Manage: managing, organizing, & preserving </li></ul><ul><li>Respect: acting ethically, respectfully, and legally </li></ul><ul><li>Collaborate: collaborating & communicating </li></ul>
  5. 5. Research initiatives <ul><li>Interviews </li></ul><ul><li>Student Designers </li></ul><ul><li>Kidsteam (HCIL) </li></ul><ul><li>Creative Writer </li></ul><ul><li>ARG Design </li></ul>
  6. 6. ARG Design characteristics and Challenges <ul><li>Need for shared mythology among design partners </li></ul><ul><li>Documentation that lags behind inspiration </li></ul><ul><li>retrofitted narrative elements </li></ul><ul><li>puzzles, activities, & history hacks embedded into narrative fragments </li></ul><ul><li>Repeatability of ARG </li></ul>
  7. 7. The Counterfactual imagination “Reality shimmers with glimpses of counterfactual alternatives” ~Ruth Byrne <ul><li>How to reconcile ARGs with abiding archival and library Values? </li></ul><ul><li>Ruth Byrne: </li></ul><ul><ul><li>joints or faultlines of reality </li></ul></ul><ul><ul><li>Cognitive Constraints on Counterfactual Thinking </li></ul></ul>
  8. 8. The Counterfactual Imagination <ul><li>Cognitive Functions of counterfactual thought (Ruth Byrne: The Rational Imagination ) </li></ul><ul><ul><li>Counterfactual possibilities help us understand our personal histories </li></ul></ul><ul><ul><li>They help us understand notions of obligation and responsibility </li></ul></ul><ul><ul><li>They help us plan for the future </li></ul></ul><ul><ul><li>They help us link pre-existing concepts together in novel and imaginative ways </li></ul></ul><ul><ul><li>They help us invent new instances of concepts or categories </li></ul></ul>
  9. 9. What did we Learn? Mapping the activities onto literacy and learning frameworks <ul><li>ARG activities :: 21 st Century Skills </li></ul><ul><li>Mapping Sample activities to Literacy skills </li></ul><ul><li>Detailed Handout: </li></ul><ul><ul><li>ARG Activities :: AASL Standards for 21 st Century Learner </li></ul></ul><ul><ul><li>ARG activities :: Content Area Standards </li></ul></ul>
  10. 10. Learning Outcomes 21 st Century literacy skills applied Gallery of Gadgetry document (Design) Patent Search Morse Code clues “ New” Patent Model Make Sense : analyzing, synthesizing, reflecting X X X Gather : finding, accessing, evaluating X X Solve : problem-solving, experimenting, innovating X X Manage : managing, organizing, preserving X X Create : creating, remixing, modifying X Collaborate : collaborating and communicating X X X X
  11. 11. Analyzing the Arcane Gallery of Gadgetry document (Patent Office History) NCTE : “Students apply a wide range of strategies to comprehend, interpret, evaluate texts. . . . They draw upon other texts, their word identification strategies, and their understanding of textual features (e.g., sound-letter correspondence, sentence structure , context , graphics).” depositary , n . a person with whom anything is lodged in trust…one to whom anything is committed or confided. arcane , a . hidden, concealed, secret. Definitions from Oxford English Dictionary online. 1853: Villette xviii, C. Bronte &quot;I have never been the depositary of her plans and secrets.&quot; 1876 E. Gosse in Academy 9 Dec. 557 “Walking in the arcane world of wonder.”
  12. 12. Finding, Analyzing, managing Patent Searches and constructing a New Patent Model NCSS Theme 2 : Time, Continuity and Change: include experiences that provide for the study of the past and its legacy . NCSS Theme 8 : Science, Technology, and Society: include experiences that provide for the study of relationships among science, technology and society.
  13. 13. Challenges & Opportunities <ul><li>Fictional narrative (but TINAG) </li></ul><ul><li>Game maleability </li></ul><ul><li>Puppetmasters </li></ul><ul><li>Replayability </li></ul><ul><li>Dealing with scale </li></ul><ul><li>Cross-institutional support </li></ul><ul><li>Budgets & resources </li></ul>
  14. 14. Come Join the Fun <ul><li>http://thinktransmedia.org </li></ul>
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