Game Deconstruction Group:  March 2006 Jonathan Zabel Todd Caranto Hans and Harold Vancol
Shadow of the Colossus Dramatic Elements: Premise and Story <ul><li>Premise </li></ul><ul><ul><li>You have been charged by...
Shadow of the Colossus Dramatic Elements:   Character <ul><li>The Wanderer : a young man who stole the Ancient Sword and f...
Shadow of the Colossus Formal Elements: Players and Objectives <ul><li>Players </li></ul><ul><ul><li>Number of Players : 1...
Shadow of the Colossus Formal Elements: Procedures <ul><li>General: </li></ul><ul><ul><li>   = Switch Weapons </li></ul>...
Shadow of the Colossus Dramatic Elements: Challenge and Play <ul><li>Challenge </li></ul><ul><ul><li>Clear Goals and Feedb...
Shadow of the Colossus Formal Elements: Rules and Resources <ul><li>Rules </li></ul><ul><ul><li>Death :  </li></ul></ul><u...
Shadow of the Colossus Formal Elements: Conflict <ul><li>Obstacles and Opponents </li></ul><ul><ul><li>As “puzzles personi...
Shadow of the Colossus Strengths <ul><li>Formal Elements </li></ul><ul><ul><li>Pure Gameplay Experience : </li></ul></ul><...
Shadow of the Colossus Weaknesses <ul><li>Formal Elements: </li></ul><ul><ul><li>Finicky controls. </li></ul></ul><ul><ul>...
Shadow of the Colossus Entertainment Value Breakdown <ul><li>The EVB answers the question “Where does the entertainment va...
 
Warhammer 40,000: Dawn of War Formal Elements: Players <ul><li>Number of Players : 1 to 8 </li></ul><ul><li>Player Interac...
Warhammer 40,000: Dawn of War Formal Elements: Resources <ul><li>Requisition: </li></ul><ul><ul><li>“ Requisition is the b...
Warhammer 40,000: Dawn of War Formal Elements: Rules <ul><li>Rules Governing Terrain: </li></ul><ul><ul><li>Strategic Poin...
Warhammer 40,000: Dawn of War Formal Elements: Objectives <ul><li>Objectives: </li></ul><ul><ul><li>Capture : </li></ul></...
Warhammer 40,000: Dawn of War Formal Elements: Procedures <ul><li>Unit commands are accessible from hotkeys or the GUI. </...
Warhammer 40,000: Dawn of War Formal Elements: Conflict <ul><li>Opponents: AI or Human </li></ul><ul><li>Dilemmas:  </li><...
Warhammer 40,000: Dawn of War Dramatic Elements: Challenge, Play, and Premise <ul><li>Challenge </li></ul><ul><ul><li>Need...
Warhammer 40,000: Dawn of War Story, Character, and Dramatic Arc <ul><li>Dawn of War </li></ul><ul><ul><li>You play as the...
Warhammer 40,000: Dawn of War Strengths <ul><li>Formal Elements: </li></ul><ul><ul><li>Translates tabletop game into a twi...
Warhammer 40,000: Dawn of War Weaknesses <ul><li>Formal Elements: </li></ul><ul><ul><li>Poorly designed single player; swi...
Warhammer 40,000: Dawn of War Entertainment Value Breakdown <ul><li>The EVB answers the question “Where does the entertain...
Game Deconstruction Group:  March 2006 Jonathan Zabel Todd Caranto Hans and Harold Vancol
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USC's Game Deconstruction Group - Shadow of the Colossus and Warhammer 40,00: Dawn of War

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USC's Game Deconstruction Group presents an in-depth analysis of "Shadow of the Colossus" and "Warhammer 40,000: Dawn of War." Took place on March 1, 2006 at Luxoflux in Santa Monica, CA.

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USC's Game Deconstruction Group - Shadow of the Colossus and Warhammer 40,00: Dawn of War

  1. 1. Game Deconstruction Group: March 2006 Jonathan Zabel Todd Caranto Hans and Harold Vancol
  2. 2. Shadow of the Colossus Dramatic Elements: Premise and Story <ul><li>Premise </li></ul><ul><ul><li>You have been charged by a disembodied voice to slay sixteen colossi in order to bring a dead girl back to life. </li></ul></ul><ul><li>Story </li></ul><ul><ul><li>Character vs. Fate </li></ul></ul><ul><ul><li>Character vs. Society </li></ul></ul><ul><li>Connection to ICO </li></ul><ul><ul><li>Shadow Creatures </li></ul></ul><ul><ul><li>Horns </li></ul></ul><ul><ul><li>Fictional Language </li></ul></ul><ul><ul><li>Costumes </li></ul></ul>
  3. 3. Shadow of the Colossus Dramatic Elements: Character <ul><li>The Wanderer : a young man who stole the Ancient Sword and fled to a forbidden land to bring his lover back to life. </li></ul><ul><li>Lord Emon : a shaman who sets out to recover the Ancient Sword. </li></ul><ul><li>Agro : your trusty steed. </li></ul><ul><li>Mono : a young woman who was slain because she had a “cursed fate.” </li></ul><ul><li>Dormin : a powerful being sealed away in sixteen idols. </li></ul>
  4. 4. Shadow of the Colossus Formal Elements: Players and Objectives <ul><li>Players </li></ul><ul><ul><li>Number of Players : 1 </li></ul></ul><ul><ul><li>Player Interaction Patterns: </li></ul></ul><ul><ul><ul><li>Single Player vs. Game </li></ul></ul></ul><ul><li>Objectives </li></ul><ul><ul><li>Exploration: </li></ul></ul><ul><ul><ul><li>Travel a vast and uninhabited world in search of the sixteen colossi. </li></ul></ul></ul><ul><ul><li>Solution: </li></ul></ul><ul><ul><ul><li>Figure out how to reach the magical weakpoints on each colossi. </li></ul></ul></ul>
  5. 5. Shadow of the Colossus Formal Elements: Procedures <ul><li>General: </li></ul><ul><ul><li> = Switch Weapons </li></ul></ul><ul><ul><li>X = Call Agro </li></ul></ul><ul><ul><li> = Jump; Roll; Mount/Dismount </li></ul></ul><ul><ul><li> = Attack </li></ul></ul><ul><ul><li> = Gather Light </li></ul></ul><ul><ul><li>R1 = Crouch; Swim; Climb </li></ul></ul><ul><ul><li>Start = Map </li></ul></ul><ul><li>On Horse: </li></ul><ul><ul><li>X = Spur </li></ul></ul><ul><ul><li>R1 = Duck </li></ul></ul><ul><ul><li>R1 (hold) +  = Stand </li></ul></ul>
  6. 6. Shadow of the Colossus Dramatic Elements: Challenge and Play <ul><li>Challenge </li></ul><ul><ul><li>Clear Goals and Feedback: </li></ul></ul><ul><ul><ul><li>Three Tasks </li></ul></ul></ul><ul><ul><ul><ul><li>How do I find the colossus? </li></ul></ul></ul></ul><ul><ul><ul><ul><li>How do mount the colossus? </li></ul></ul></ul></ul><ul><ul><ul><ul><li>How do I get to the weak point? </li></ul></ul></ul></ul><ul><li>Play </li></ul><ul><ul><li>Will Enjoy : Achiever, Explorer </li></ul></ul><ul><ul><li>Won’t Enjoy : Competitor </li></ul></ul>
  7. 7. Shadow of the Colossus Formal Elements: Rules and Resources <ul><li>Rules </li></ul><ul><ul><li>Death : </li></ul></ul><ul><ul><ul><li>Restart the colossus encounter from the beginning. </li></ul></ul></ul><ul><li>Resources </li></ul><ul><ul><li>Health: </li></ul></ul><ul><ul><ul><li>Depleted by falling, getting crushed and being struck by projectiles; recovers over time. </li></ul></ul></ul><ul><ul><li>Stamina: </li></ul></ul><ul><ul><ul><li>Depleted by holding onto a colossus; recovers when immobile. </li></ul></ul></ul>
  8. 8. Shadow of the Colossus Formal Elements: Conflict <ul><li>Obstacles and Opponents </li></ul><ul><ul><li>As “puzzles personified,” the colossi are both. </li></ul></ul><ul><li>Boundaries </li></ul><ul><ul><li>You’re confined to the cursed land. </li></ul></ul><ul><li>Outcome </li></ul><ul><ul><li>Win/Lose </li></ul></ul><ul><ul><ul><li>Each of the sixteen colossi is slain by the Wanderer. </li></ul></ul></ul>
  9. 9. Shadow of the Colossus Strengths <ul><li>Formal Elements </li></ul><ul><ul><li>Pure Gameplay Experience : </li></ul></ul><ul><ul><ul><li>No NPCs or item collection. </li></ul></ul></ul><ul><li>Dramatic Elements </li></ul><ul><ul><li>Thought-provoking : </li></ul></ul><ul><ul><ul><li>Why am I doing what I’m doing? </li></ul></ul></ul><ul><li>Production Values </li></ul><ul><ul><li>Interactive Art : </li></ul></ul><ul><ul><ul><li>You could frame any screenshot and hang it on your wall. </li></ul></ul></ul>
  10. 10. Shadow of the Colossus Weaknesses <ul><li>Formal Elements: </li></ul><ul><ul><li>Finicky controls. </li></ul></ul><ul><ul><li>Getting to the bosses can be tedious. </li></ul></ul><ul><li>Dramatic Elements: </li></ul><ul><ul><li>Kill a colossus -- rinse, wash, repeat. </li></ul></ul><ul><li>Production Values: </li></ul><ul><ul><li>Low framerate at times. </li></ul></ul><ul><ul><li>Camera manages to adjust at the worst possible time. </li></ul></ul>
  11. 11. Shadow of the Colossus Entertainment Value Breakdown <ul><li>The EVB answers the question “Where does the entertainment value of this game come from?” This assumes the game has sufficient entertainment value, as indicated by Metacritic score or Gamerankings.com percentage. </li></ul><ul><ul><li>Metacritic: 91 </li></ul></ul><ul><ul><li>Gamerankings.com: 91% </li></ul></ul>
  12. 13. Warhammer 40,000: Dawn of War Formal Elements: Players <ul><li>Number of Players : 1 to 8 </li></ul><ul><li>Player Interaction Patterns: </li></ul><ul><ul><li>Single Player vs. Game </li></ul></ul><ul><ul><li>Player vs. Player </li></ul></ul><ul><ul><li>Team Competition </li></ul></ul>
  13. 14. Warhammer 40,000: Dawn of War Formal Elements: Resources <ul><li>Requisition: </li></ul><ul><ul><li>“ Requisition is the basic resource used for units and buildings. It represents the importance of your campaign within the context of greater wars in the Imperium, and indicates how easily you can call in reinforcements, weaponry, structures, and vehicles. Requisition is gained by using infantry to take and hold Strategic Points.” </li></ul></ul><ul><li>Morale: </li></ul><ul><ul><li>Weapons do damage to morale as well as unit health. </li></ul></ul><ul><ul><li>When a squad’s morale breaks, it becomes ineffective in combat and can run twice as fast. </li></ul></ul>
  14. 15. Warhammer 40,000: Dawn of War Formal Elements: Rules <ul><li>Rules Governing Terrain: </li></ul><ul><ul><li>Strategic Points: </li></ul></ul><ul><ul><ul><li>Holding these increases the rate of requisition. </li></ul></ul></ul><ul><ul><li>Critical Locations: </li></ul></ul><ul><ul><ul><li>Holding these increases the amount of requisition gained. </li></ul></ul></ul><ul><ul><li>Relics: </li></ul></ul><ul><ul><ul><li>Holding a relic increases the rate of requisition and enables the creation of powerful units. </li></ul></ul></ul><ul><ul><li>Cover: </li></ul></ul><ul><ul><ul><li>Heavy Cover </li></ul></ul></ul><ul><ul><ul><li>Light Cover </li></ul></ul></ul><ul><ul><ul><li>Negative Cover </li></ul></ul></ul>
  15. 16. Warhammer 40,000: Dawn of War Formal Elements: Objectives <ul><li>Objectives: </li></ul><ul><ul><li>Capture : </li></ul></ul><ul><ul><ul><li>Take or destroy something of the opponents (terrain, units, or both) while avoiding being captured or killed. </li></ul></ul></ul><ul><ul><li>Win Conditions : </li></ul></ul><ul><ul><ul><li>Destroy all enemy forces. </li></ul></ul></ul><ul><ul><ul><li>Hold two-thirds of the Strategic Points on a map for seven minutes. </li></ul></ul></ul><ul><ul><ul><li>Hold half of the Critical Locations on a map for eight minutes. </li></ul></ul></ul>
  16. 17. Warhammer 40,000: Dawn of War Formal Elements: Procedures <ul><li>Unit commands are accessible from hotkeys or the GUI. </li></ul><ul><ul><li>Five Different Engagement Stances: </li></ul></ul><ul><ul><ul><li>Hold Area </li></ul></ul></ul><ul><ul><ul><li>Stand Ground </li></ul></ul></ul><ul><ul><ul><li>Burn Down </li></ul></ul></ul><ul><ul><ul><li>Cease Fire </li></ul></ul></ul><ul><ul><ul><li>Attack </li></ul></ul></ul><ul><ul><li>Three Different Weapon Stances: </li></ul></ul><ul><ul><ul><li>Assault Stance </li></ul></ul></ul><ul><ul><ul><li>Ranged Stance </li></ul></ul></ul><ul><ul><ul><li>Versatile Stance </li></ul></ul></ul>
  17. 18. Warhammer 40,000: Dawn of War Formal Elements: Conflict <ul><li>Opponents: AI or Human </li></ul><ul><li>Dilemmas: </li></ul><ul><ul><li>More cheap units or fewer upgraded units? </li></ul></ul><ul><ul><li>Offense or defense? </li></ul></ul><ul><li>Boundaries </li></ul><ul><ul><li>Confined to the terrain on the map. </li></ul></ul><ul><li>Outcome: </li></ul><ul><ul><li>Win/Lose </li></ul></ul>
  18. 19. Warhammer 40,000: Dawn of War Dramatic Elements: Challenge, Play, and Premise <ul><li>Challenge </li></ul><ul><ul><li>Needed skill: Micromanagement </li></ul></ul><ul><li>Play </li></ul><ul><ul><li>Will Like: Achievers, Competitors </li></ul></ul><ul><li>Premise </li></ul><ul><ul><li>Dawn of War : </li></ul></ul><ul><ul><ul><li>Space Marines land on a hostile planet and must evacuate the inhabitants. </li></ul></ul></ul><ul><ul><li>Winter Assault : </li></ul></ul><ul><ul><ul><li>A powerful weapon crash lands on a icy planet and various factions struggle to take control of it. </li></ul></ul></ul>
  19. 20. Warhammer 40,000: Dawn of War Story, Character, and Dramatic Arc <ul><li>Dawn of War </li></ul><ul><ul><li>You play as the commander of the Blood Ravens, who condemned his entire homeworld to destruction. </li></ul></ul><ul><ul><li>His brother is a Psyker tempted by the powers of chaos. </li></ul></ul><ul><ul><li>The Grand Inquisitor was sent to eliminate the forces of Chaos. </li></ul></ul><ul><li>Winter Assault </li></ul><ul><ul><li>Order: Imperial Guard and Eldar </li></ul></ul><ul><ul><ul><li>As General Sturnn and the Loreweaver, you attempt to recover the Titan to fend of a coming Necron invasion. </li></ul></ul></ul><ul><ul><li>Chaos: Orks and Chaos: </li></ul></ul><ul><ul><ul><li>The Chaos attempt to manipulate the Orks into helping them obtain the Titan. </li></ul></ul></ul>
  20. 21. Warhammer 40,000: Dawn of War Strengths <ul><li>Formal Elements: </li></ul><ul><ul><li>Translates tabletop game into a twist on RTS formula. </li></ul></ul><ul><ul><li>Morale adds more strategy. </li></ul></ul><ul><ul><li>More tactical than economic. </li></ul></ul><ul><ul><li>Intense multiplayer. </li></ul></ul><ul><li>Production Values: </li></ul><ul><ul><li>Solid audio effects and animations. </li></ul></ul><ul><ul><li>Larger units are impressive in action. </li></ul></ul>
  21. 22. Warhammer 40,000: Dawn of War Weaknesses <ul><li>Formal Elements: </li></ul><ul><ul><li>Poorly designed single player; switching between two races in Winter Assault can be jarring. </li></ul></ul><ul><ul><li>Weak AI that makes poor decisions. </li></ul></ul><ul><ul><li>Micromanaging several squads can be very difficult. </li></ul></ul><ul><li>Dramatic Elements: </li></ul><ul><ul><li>Weak characters and a story you don’t really care about. </li></ul></ul><ul><li>Production Values: </li></ul><ul><ul><li>Over-the-top voice acting and forgettable music. </li></ul></ul><ul><ul><li>Horrible cutscenes using in-game models. </li></ul></ul>
  22. 23. Warhammer 40,000: Dawn of War Entertainment Value Breakdown <ul><li>The EVB answers the question “Where does the entertainment value of this game come from?” This assumes the game has sufficient entertainment value, as indicated by Metacritic score or Gamerankings.com percentage. </li></ul><ul><ul><li>Dawn of War </li></ul></ul><ul><ul><ul><li>Metacritic: 86 </li></ul></ul></ul><ul><ul><ul><li>Gamerankings.com: 86.3% </li></ul></ul></ul><ul><ul><li>Winter Assault </li></ul></ul><ul><ul><ul><li>Metacritic: 85 </li></ul></ul></ul><ul><ul><ul><li>Gamerankings: 85.2% </li></ul></ul></ul>
  23. 24. Game Deconstruction Group: March 2006 Jonathan Zabel Todd Caranto Hans and Harold Vancol

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