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### Tf Afor Slide Share

1. 1. Ask Why, Wonder How Erin Denniston, M. Ed. Science Education Consultant 1
2. 2. Petals Around the Rose The name of the game is Petals Around the Rose. The name of the game is important. Roll ﬁve dice and guess the score for the roll. The score will always be zero or an even number. Your mission is to work out how the score is calculated and become a Potentate of the Rose. 2 Petals Around the Rose 12 Petals Around the Rose 2
3. 3. Petals Around the Rose The name of the game is Petals Around the Rose. The name of the game is important. Roll ﬁve dice and guess the score for the roll. The score will always be zero or an even number. Your mission is to work out how the score is calculated and become a Potentate of the Rose. 4 Petals Around the Rose 10 Petals Around the Rose 3
4. 4. Petals Around the Rose The name of the game is Petals Around the Rose. The name of the game is important. Roll ﬁve dice and guess the score for the roll. The score will always be zero or an even number. Your mission is to work out how the score is calculated and become a Potentate of the Rose. 4
5. 5. Nature of Science 5
6. 6. Myth-information 6
7. 7. How We Learn 7
8. 8. Let’s see how that works 8
9. 9. Asking Questions • What did you want to know? • Where could you go for answers? • What new questions might arise? 9
10. 10. WONDER Science starts with questions 10
11. 11. Stages of inquiry Stage 0: Stage 1: Cookbook Science Structured Inquiry Stage 2: Stage 3: Guided Inquiry Open Inquiry 11
12. 12. What’s that look like? LEVEL PROBLEM PROCEDURE SOLUTION 0 none worksheet locate answers 1 teacher poses teacher teacher provides determines 2 teacher poses student student proposes determines 3 student poses student student proposes determines 12
13. 13. What’s Inside? 13
14. 14. Backwards Design • Grant Wiggins and Jay McTighe • Used more for global or unit planning • Lesson planning comes last 14
15. 15. Learning vs. Teaching • What do you want students to know and understand? • How will you know that they do? • What learning activities will get you there? 15
16. 16. Essential Questions • Have no simple “right” answer • Provoke and sustain inquiry • Address foundational concepts • Raise other important questions • Recur naturally • Stimulate rethinking 16
17. 17. Project Based Learning “We only think when we are confronted with problems.” John Dewey (October 20, 1859 – June 1, 1952) American philosopher, psychologist, and educational reformer 17
18. 18. How-To • Relevant problem • Design Brief • ‘Found’ materials • Assessment 18
19. 19. It’s EEEEEasy • Engage • Explore • Explain (not you, them) • Extend • Evaluate 19
20. 20. Let’s try something else 20
21. 21. Imagination 21
22. 22. Resources http://www.nsta.org http://www.grantwiggins.org/index.lasso 22
23. 23. More Resources http://www.miamisci.org/ph/lpintro5e.html http://www.sedl.org/afterschool/toolkits/science/tk_5Es.html 23
24. 24. And a few more http://www.doe.virginia.gov/VDOE/Instruction/CTE/te/K-5/Engineering/ http://www.mos.org/educators http://www.masstec.org/ 24
25. 25. Erin Denniston, M. Ed. ebdenn@gmail.com 25
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