Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV Carnegie Mellon University Libraries
"..don't use  force  in training the children in the subjects,  but rather games.” Plato, The Republic  (421 BCE)
Project Overview Why Games Play!
Why Games?
<ul><li>Public Libraries  </li></ul><ul><ul><li>Marketing </li></ul></ul><ul><li>Academic Libraries </li></ul><ul><ul><li>...
Other Library Gaming Projects <ul><li>University of Calgary </li></ul><ul><li>Hardplay  (Future) </li></ul><ul><li>Arizona...
Everyone’s a Gamer Average Game Player Age is: 33 25%  --  50+ yrs. 44%  --  18-49 yrs. 31%  --  under 18 yrs From Enterta...
Is This Our Audience?
Why ( not )  Edu-gaming ?  <ul><li>Cons </li></ul><ul><ul><li>Integration </li></ul></ul><ul><ul><li>Traditional assessmen...
Gaming & Culture <ul><li>History </li></ul><ul><li>Progress </li></ul><ul><li>New Audiences </li></ul>
<ul><li>As Easy as Pong </li></ul>
 
<ul><li>World of Information </li></ul>
 
 
<ul><li>Virtually Physical </li></ul>
 
<ul><li>Mental Health </li></ul>
http://media.ds.ign.com/media/899/899492/img_4819084.html http://media.ds.ign.com/media/740/740437/img_3448533.html
 
<ul><li>Arcade @ Home </li></ul>
 
<ul><li>What About the Web? </li></ul>
 
The Library Arcade Project
The Grant <ul><li>$50,000 </li></ul><ul><ul><li>“ to develop and promote engaging, web-based information literacy tutorial...
The Team <ul><li>Librarians </li></ul><ul><ul><li>Biomedical, Chemical, Materials Engineering </li></ul></ul><ul><ul><li>S...
ETC <ul><li>Entertainment Technologies Center </li></ul><ul><ul><li>Masters of Entertainment Technology, 2 year degree </l...
March 2006 to Present Project Timeline [Phase 1]   Decide to make games/team forms  (March 2006 ~ August 2006) [Phase 2]  ...
User Testing & Feedback <ul><li>In Library and Student Union </li></ul><ul><ul><li>Assessment </li></ul></ul><ul><li>Surve...
Game One
Game Two
Game Three
Game Four
Problems <ul><li>Library Centricity! </li></ul><ul><ul><li>Working with an inexperienced team </li></ul></ul><ul><li>META ...
Future Directions <ul><li>Get more $$$ </li></ul><ul><li>Complete games 3 & 4 </li></ul><ul><li>Track players’ progress </...
Recommendations <ul><li>Overestimate budget </li></ul><ul><li>Overestimate time investment </li></ul><ul><li>Have a champi...
Our Sites Library Arcade  www.library.cmu.edu/Libraries/etc   <ul><ul><li>Play the games </li></ul></ul><ul><ul><li>Learn ...
U Haz Questions?
References <ul><li>Game Player Data- Fact Sheet, Entertainment Software Association,  http://www.theesa.com/facts/gamer_da...
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The Library Arcade

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  • Mini-Game 1 Learning how information is organized and categorized using the Library of Congress Classification System ACRL Standard # 2.3.b Standard 2.3. The information literate student retrieves information online or in person using a variety of methods. Outcomes Include: (b) Uses various classification schemes and other systems (e.g., call number systems or indexes) to locate information resources within the library or to identify specific sites for physical exploration
  • Mini-Game 2 Discerning the relevancy of information ACRL Standard # 1.2.c,d: Standard 1.2. The information literate student identifies a variety of types and formats of potential sources for information. Outcomes Include: (c) Identifies the value and differences of potential resources in a variety of formats (e.g., multimedia, database, website, data set, audio/visual, book) (d) Identifies the purpose and audience of potential resources (e.g., popular vs. scholarly, current vs. historical)
  • Mini-Game 3 Finding the most reliable sources of information ACRL Standard # 2.1.a,b,c,d Standard 2.1. The information literate student selects the most appropriate investigative methods or information retrieval systems for accessing the needed information. Outcomes Include: (a) Identifies appropriate investigative methods (e.g., laboratory experiment, simulation, fieldwork) (b) Investigates benefits and applicability of various investigative methods (c) Investigates the scope, content, and organization of information retrieval systems (d) Selects efficient and effective approaches for accessing the information needed from the investigative method or information retrieval system
  • Mini-Game 4 Avoiding Plagiarism ACRL Standard # 3.1.c Standard 3.1. The information literate student summarizes the main ideas to be extracted from the information gathered. Outcomes Include: (c) Identifies verbatim material that can be then appropriately quoted Introductory InstructionTouches on Fair Use and Attribution
  • The Library Arcade

    1. 1. Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV Carnegie Mellon University Libraries
    2. 2. &quot;..don't use force in training the children in the subjects, but rather games.” Plato, The Republic (421 BCE)
    3. 3. Project Overview Why Games Play!
    4. 4. Why Games?
    5. 5. <ul><li>Public Libraries </li></ul><ul><ul><li>Marketing </li></ul></ul><ul><li>Academic Libraries </li></ul><ul><ul><li>Teaching </li></ul></ul>2 Distinct Uses
    6. 6. Other Library Gaming Projects <ul><li>University of Calgary </li></ul><ul><li>Hardplay (Future) </li></ul><ul><li>Arizona State </li></ul><ul><ul><li>Quarantined </li></ul></ul><ul><li>UNC Greensboro </li></ul><ul><ul><li>The Information Literacy Game </li></ul></ul>
    7. 7. Everyone’s a Gamer Average Game Player Age is: 33 25% -- 50+ yrs. 44% -- 18-49 yrs. 31% -- under 18 yrs From Entertainment Software Assocation , 2007.
    8. 8. Is This Our Audience?
    9. 9. Why ( not ) Edu-gaming ? <ul><li>Cons </li></ul><ul><ul><li>Integration </li></ul></ul><ul><ul><li>Traditional assessment is boring </li></ul></ul><ul><ul><li>Development tools </li></ul></ul><ul><ul><li>The &quot;Lame Factor“ </li></ul></ul><ul><li>Pros </li></ul><ul><ul><li>Learning = Fun?! </li></ul></ul><ul><ul><li>No consequence for failure </li></ul></ul><ul><ul><li>Master skills in demand by today’s employers </li></ul></ul><ul><ul><li>Games offer attributes important for learning </li></ul></ul>
    10. 10. Gaming & Culture <ul><li>History </li></ul><ul><li>Progress </li></ul><ul><li>New Audiences </li></ul>
    11. 11. <ul><li>As Easy as Pong </li></ul>
    12. 13. <ul><li>World of Information </li></ul>
    13. 16. <ul><li>Virtually Physical </li></ul>
    14. 18. <ul><li>Mental Health </li></ul>
    15. 19. http://media.ds.ign.com/media/899/899492/img_4819084.html http://media.ds.ign.com/media/740/740437/img_3448533.html
    16. 21. <ul><li>Arcade @ Home </li></ul>
    17. 23. <ul><li>What About the Web? </li></ul>
    18. 25. The Library Arcade Project
    19. 26. The Grant <ul><li>$50,000 </li></ul><ul><ul><li>“ to develop and promote engaging, web-based information literacy tutorials for students throughout Southwestern Pennsylvania and beyond” </li></ul></ul><ul><ul><li>Build on momentum from Eden Hall $168,000 grant </li></ul></ul><ul><li>Stipulations </li></ul><ul><ul><li>Must be an Outreach Component </li></ul></ul><ul><ul><ul><li>Open Source/Customizable/Easily Modded </li></ul></ul></ul>
    20. 27. The Team <ul><li>Librarians </li></ul><ul><ul><li>Biomedical, Chemical, Materials Engineering </li></ul></ul><ul><ul><li>Software Engineering </li></ul></ul><ul><ul><li>Information Literacy </li></ul></ul><ul><li>ETC Faculty Advisor </li></ul><ul><li>ETC Students </li></ul><ul><ul><li>Computer Science </li></ul></ul><ul><ul><li>Electronics/Communication </li></ul></ul><ul><ul><li>Fine Art </li></ul></ul><ul><ul><li>Psychology </li></ul></ul><ul><ul><li>Journalism </li></ul></ul>
    21. 28. ETC <ul><li>Entertainment Technologies Center </li></ul><ul><ul><li>Masters of Entertainment Technology, 2 year degree </li></ul></ul><ul><li>Semester-long project </li></ul><ul><ul><li>Team is design firm </li></ul></ul>
    22. 29. March 2006 to Present Project Timeline [Phase 1] Decide to make games/team forms (March 2006 ~ August 2006) [Phase 2] Design and Production of Games (September 2006 ~ February 2007) [Phase 3] Testing and Marketing Begins (March 2007 ~ August 2007)
    23. 30. User Testing & Feedback <ul><li>In Library and Student Union </li></ul><ul><ul><li>Assessment </li></ul></ul><ul><li>Survey Monkey </li></ul>
    24. 31. Game One
    25. 32. Game Two
    26. 33. Game Three
    27. 34. Game Four
    28. 35. Problems <ul><li>Library Centricity! </li></ul><ul><ul><li>Working with an inexperienced team </li></ul></ul><ul><li>META Problem – ACRL Standards </li></ul><ul><li>Bandwidth…have some on hand </li></ul>
    29. 36. Future Directions <ul><li>Get more $$$ </li></ul><ul><li>Complete games 3 & 4 </li></ul><ul><li>Track players’ progress </li></ul><ul><li>Add storyline (wrapper) </li></ul><ul><li>Create a new team </li></ul><ul><li>Marketing plan </li></ul>
    30. 37. Recommendations <ul><li>Overestimate budget </li></ul><ul><li>Overestimate time investment </li></ul><ul><li>Have a champion (project manager, leader) </li></ul><ul><li>If outsourcing, be strict with designers </li></ul><ul><li>Learn Flash?! </li></ul>
    31. 38. Our Sites Library Arcade www.library.cmu.edu/Libraries/etc <ul><ul><li>Play the games </li></ul></ul><ul><ul><li>Learn about the developers </li></ul></ul><ul><ul><li>Take the survey </li></ul></ul>Planning Blog cmlibrarygaming.wordpress.com/ <ul><ul><li>Find references on gaming </li></ul></ul><ul><ul><li>See the survey results </li></ul></ul><ul><ul><li>Share your research on gaming </li></ul></ul>
    32. 39. U Haz Questions?
    33. 40. References <ul><li>Game Player Data- Fact Sheet, Entertainment Software Association, http://www.theesa.com/facts/gamer_data.php (Accessed November 5, 2007). </li></ul><ul><li>UNC Greensboro, The Information Literacy Game (2004). </li></ul><ul><li>Arizona State, Quarantined (2005). </li></ul><ul><li>University of Calgary, Hardplay (2007). </li></ul><ul><li>Pong Screenshot, http://upload.wikimedia.org/wikipedia/en/f/f8/Pong.png , (2007). </li></ul><ul><li>Pokemon Trading Card image taken from Ebay sale reference, http://mollybol.50megs.com/Mollyweb/Book/Diary%20Pics/pokthur.JPG , (2007). </li></ul><ul><li>Big Brain Academy Screenshot, IGN.com, http://wiimedia.ign.com/wii/image/article/795/795126/big-brain-academy-wii-degree-20070608011557637.jpg , (Accessed 11/05/2007). </li></ul><ul><li>Flash Focus Screenshot, IGN.com, http://media.ds.ign.com/media/899/899492/img_4819084.html , (Accessed November 5, 2007). </li></ul><ul><li>Brain Age Screenshot, IGN.com, http://media.ds.ign.com/media/740/740437/img_3448533.html , (Accessed November 5, 2007). </li></ul><ul><li>All other images taken from their respective Wikipedia.com entries </li></ul>
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