Hybrid Clinical Education © Bauman 2012 All Rights Reserved

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This talk was presented as part of the Medica Ludica Games for Health 2012 Pre-Conference in Boston, MA on 6-12-2012

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Hybrid Clinical Education © Bauman 2012 All Rights Reserved

  1. 1. Hybrid  Clinical  EducaFon:     Games,  Sims,  and  Augmented  Reality ©Bauman  2012  All  Rights  Reserved   Eric  B.  Bauman,  PhD   RN,  Paramedic   Clinical  Playground,  LLC   DeVry  Inc  -­‐    Healthcare  Group   ebauman@clinicalplayground.com   @bauman1967   Clinical  Playground  LLC   .  .  .  .  .  .  .  .  .  .  .              June  2012   Games  for  Health  Conference   www.gamesforhealth.org  
  2. 2. Professional  AffiliaFons     Disclosures/Conflict  of  Interest    DeVry  Inc.,  Healthcare  Group   •  Associate  Director  For  SimulaFon  –  Center  for  SimulaFon  Excellence    Managing  Member  –  Clinical  Playground,  LLC  Managing  Member  –  Forensic  AnalyFcs,  LLC  Games+Learning+Society   •  Affiliate  Society  for  SimulaFon  in  Healthcare  (SSH)   •  Chair  –  Website  Commi]ee   •  Co-­‐Chair    –  Serious  Games  and  Virtual  Environments  Special  Interest  Group    Springer  –  contract  for  forthcoming  book  on  Game-­‐Based  learning  and  Clinical  EducaFon  Adjunct  Faculty  –  CAE  Healthcare  Relevant  Stock  –  CAE,  Zynga,  Pfizer,  GE   June  2012   .  .  .  .  .  .  .  .  .  .  .               www.gamesforhealth.org   ©Bauman  2012  All  Rights  Reserved  
  3. 3. Latest  Project  and  Life’s  Work   ©Bauman  2012  All  Rights  Reserved   E.B.  BAUMAN   M.  WOLFENSTEIN   B.  DEVANE   P.  KATO   P.  RALSTON-­‐BERG   M.  LARA   A.  BARCLAY   B.  BRYANT   M.  GAYDOS   G.  STAPLETON   R.  PYBURN   M.J.  TRAPANI  June  2012   www.gamesforhealth.org  
  4. 4. What  I  am  Playing ©Bauman  2012  All  Rights  Reserved  June  2012   Games  for  Health  Conference   www.gamesforhealth.org  
  5. 5. Objectives ©Bauman  2012  All  Rights  Reserved  Situate  the  terms  Augmented  Reality  and  Game-­‐Based/Virtual  Reality  for  the  context  of  clinical  educaFon  Define  Hybrid  Clinical  EducaFon  using  SimulaFon,  Virtual  Reality,  Game-­‐Based  Learning  and  tradiFonal  teaching  techniques    Provide  examples  of  Hybrid  EducaFonal  and  Research  opportuniFes    Provide  Fps  about  how  to  situate  your  discussion  when  introducing  tradiFonal  clinical  educators  to  game-­‐based  and  hybrid  educaFon   June  2012   Games  for  Health  Conference   www.gamesforhealth.org  R.  KYLE  
  6. 6. Augmented  Reality ©Bauman  2012  All  Rights  Reserved   Augmented  reality  supplements   the  real-­‐world  such  that  actual   objects  exisFng  in  the  real-­‐world   appear  to  coexist  with  virtual   objects,  computer  generated   images  that  are  representaFons  of   actual  objects.   (Azuma,  Behringer,  Feiner,  Julier,  and  MacIntyre  2001;  Bauman,  2012)     (Univ.  of  Pi]sburgh  SimulaFon  &  Medical  Technology  Center)  June  2012   www.gamesforhealth.org  
  7. 7. Game-­‐Based  &  Virtual  Reality ©Bauman  2012  All  Rights  Reserved  Virtual  worlds:  an  environment  that  hosts  a  synchronous  digital  environment,  persistent  network  of  people,  represented  as  avatars,  facilitated  by  networked  computers  (Bell,  2008)  Game-­‐based  pla3orm:  An  environment  that  provides  a  narraFve  and  system  of  rewards  for  accomplishing  specific  tasks  and  objecFves.  Game-­‐based  planorms  use  virtual  environments  to  stage  the  game.  Not  all  virtual  reality  environments  are  game-­‐based  (Bauman,  2010,  p.  186).   June  2012   Games  for  Health  Conference   www.gamesforhealth.org  
  8. 8. Hybrid  Training  and  SimulaFon  using  Games   ©Bauman  2012  All  Rights  Reserved   EducaFonal  IntervenFons:  Virtual  to  Real/Augmented  World   Students   PC   PC   NPC   PC   NPC   Mannikin  In-­‐World  Single  Player  Challenge   In-­‐World  MulF  Player  Challenge   Face-­‐to-­‐Face  Real   World  Follow-­‐up   June  2012   h]p://www.youtube.com/watch?v=LwihSs5ISrk&feature=youtu.be   www.gamesforhealth.org  
  9. 9. Hybrid  Training  and  SimulaFon  using  Games   ©Bauman  2012  All  Rights  Reserved   EducaFonal  Research  –  Virtual  World  IntervenFon  Face-­‐to-­‐Face  Experience   Virtual  World  Serves  as     Face-­‐to-­‐Face  Experience   (Pretest)   EducaFonal  IntervenFon   (Pos]est)   June  2012   www.gamesforhealth.org  
  10. 10. Hybrid  Training  and  SimulaFon  using  Games   ©Bauman  2012  All  Rights  Reserved   EducaFonal  Research  –  Real  World  IntervenFon  Game-­‐Based  Experience   Real  World  IntervenFon   Game-­‐Based  Experience   (Pretest)   (Pos]est)   June  2012   www.gamesforhealth.org  
  11. 11. Tips  for  Introducing  Game-­‐Based  Learning ©Bauman  2012  All  Rights  Reserved   Game  should  be  introduced  as  a  synergisFc  technique!  June  2012   www.gamesforhealth.org  
  12. 12. Tips  for  Introducing  Game-­‐Based  Learning ©Bauman  2012  All  Rights  Reserved   Game  should  be  introduced  as  a  synergisFc  technique!  Games  as  an  interacFve  component  to  enhance  and  situate  content  that  has  tradiFonally  been  provided  in  a  staFc  manner.  This  encompasses  most  didacFc  content  delivery  models    Provides  the  opportunity  to  provide  consistent  experiences  for  all  students/learners  –  provides  the  standardizaFon  of  curricula  that  many  insFtuFons  claim,  but  have  li]le  if  any  control  over  Provides  opportuniFes  for  experiences  not  available  in  actual  clinical  encounters  or  encounters  found  in  mannikin  or  standardized  pa<ent  laboratories  Reframe  your  discussion  in  terms  of  honest  Return  on  Investment    (ROI)  Understand  that  your  end-­‐user  is  not  the  student,  but  the  teacher  who  will  used  game-­‐based  intervenFons/products  to  great  a  designed  experience  for  the  student     June  2012   www.gamesforhealth.org  
  13. 13. QuesFons?   ©Bauman  2012    Rights  Reserved   June  2012   www.gamesforhealth.org  R.  Kyle   Flux  Aeon  
  14. 14. Thank  You! ©Bauman  2012  All  Rights  Reserved   Eric  B.  Bauman   June  12-­‐14,  2013   November  5-­‐6,  2012   Boston,  MA   www.gamesforhealtheurope.org  Ask  me  about  how  you  can  Par<cipate  in  the  IMSH  Serious  Games   Arcade  and  Compe<<on   June  2012   Games  for  Health  Conference   www.gamesforhealth.org  
  15. 15. Selected  References  &  Recommended  Readings   ©Bauman  2012  All  Rights  Reserved  Bauman,  E.  (2007).  High  fidelity  simulaFon  in  healthcare.  Ph.D.  dissertaFon,  The  University  of  Wisconsin-­‐Madison,  United  States.  DissertaFons  &  Thesis  @  CIC  InsFtuFons  database.  (PublicaFon  no.  AAT  3294196)    Bauman,  E.  B.  (2012).  Game-­‐based  Teaching  and  Simula:on  in  Nursing  &  Healthcare.  New  York,  NY:  Springer  Publishing  Company.    Bauman,  E.  (2010).  Virtual  reality  and  game-­‐based  clinical  educaFon.  In  Gaberson,  K.B.,  &  Oermann,  M.H.  (Eds)  Clinical  teaching  strategies  in  nursing  educa:on  (3rd  ed).New  York,  Springer  Publishing  Company.  Bauman,  E.B.  and  Games,  I.A.  (2011).  Contemporary  theory  for  immersive  worlds:  Addressing  engagement,  culture,  and  diversity.  In  Cheney,  A.  and  Sanders,  R.  (Eds)  Teaching  and  Learning  in  3D  Immersive  Worlds:  Pedagogical  models  and  construc:vist  approaches.  IGI  Global.    Bauman,  E.B.,  Joffe,  A.M.,  Lenz,  L.,  Hetzel,  S.J.,  DeVries,  S.A.,  Seider,  S.P.  (2010).  An  evaluaFon  of  bag-­‐valve-­‐mask  venFlaFon  using  an  ergonomically  designed  face-­‐mask  among  novice  users:  a  simulaFon-­‐based  pilot  study.  Resuscita:on  81(2010),  1161-­‐1165,  doi:  10.1016/j.resuscitaFon.2010.05.005.    Benner,  P.  (1984).  From  novice  to  expert:  Excellence  and  power  in  clinical  nursing  prac:ce.  Menlo  Park,  CA:  Addison-­‐Wesley.  Benner,  P.,  Tanner,  C.,  &  Chesla,  C.  (2009).  Exper:se  in  nursing:  Caring,  clinical  judgment,  and  ethics.  New  York:  Springer  Publishing  Company    Culhane-­‐Pera,  K.A.,  Reif,  C.,  Egli,  E.,  Baker,  N.J.,  and  Kassekert  (1997).  A  curriculum  for  mulFcultural  educaFon  in  family  medicine.  Family  Medicine,  29(10),  719-­‐723.  Ewy,  G.  (2007).  Cardiac  arrest—guideline  changes  urgently  needed.  Lancet,  369(1),  882-­‐884.  Faragher,  J.F.,  Boese,  T.,  &  Decker,  S.,  Sando,  C.  (2011).  Standards  of  best  pracFce:  SimulaFon.  Simula:on  in  Nursing,  7(4),  S1-­‐S20.  Fitz-­‐Walter,  Z.  (2012).  h]p://gamasutra.com/blogs/ZacharyFitzWalter/20120426/169287/GamificaFon_Thoughts_on_definiFon_and_design.php  Games,  I.  and  Bauman,  E.  (2011)  Virtual  worlds:  An  environment  for  cultural  sensiFvity  educaFon  in  the  health  sciences.    Interna:onal  Journal  of  Web  Based  Communi:es  7(2).    Gee,  J.P.  (2003)  What  Videogames  Have  to  Teach  Us  About  Learning  and  Literacy.  New  York,  NY:  Palgrave-­‐McMillan.  Gore,  T.,  Van  Gele,  P.,  Ravert,  P.,  &  Mabire,  C.  (2012).  A  Survey  of  INACSL  membership  about  simulaFon  use.  Clinical  Simula:on  in  Nursing,  8(4),  e125-­‐e133.  Jenson,  M.  (2012).  Engaging  the  learner:  GamificaFon  strives  to  keep  the  user’s  interest.  T  &D,    January,  2012,  41-­‐44.  Kanto-­‐SOS  Study  Group  (2007).  Cardiopulmonary  resuscitaFon  by  bystanders  with  chest  compression  only  (SOS-­‐KANTO):  an  observaFonal  study.  Lancet,  369(1),  920-­‐926.  Kellum,  M.,  Kennedy,  K.W.,  Ewy,  G.  (2006).  Cardiocerebral  ResuscitaFon  Improves  Survival  ofPaFents  with  Out-­‐of-­‐Hospital  Cardiac  Arrest.  The  American  Journal  of  Medicine.  119(4),  335-­‐349.  Kolb,  D.  (1984).  ExperienFal  learning:  Experience  as  the  source  of  learning  and  development.    Upper  Saddle  River,  NJ:  PrenFce  Hall.  Larew,  C.,  Lessans,  S.,  Spunt,  D.,  Foster,  D.,  &  Covington,  B.  (2006).  InnovaFons  in  clinical  simulaFon:  ApplicaFon  of  Benners  theory  in  an  interacFve  paFents  care  simulaFon.  Nursing  Educa:on  Perspec:ves,  27(1),  16-­‐21.    Nursing  Midwifery  Council  (2007).  Nursing  and  Midwifery  Council  Circular,  36(2007),  United  Kingdom.  Prensky,  M.  (2001).  Digital  naFves,  digital  immegrants,  part  1.  On  the  Horizon  9(5).  Popkewitz,  T.  (2007).  CosmopoliFanism  and  the  age  of  school  reform:  science,  educaFon  and  making  a  society  by  making  the  child.  Routledge.  Taekman  J.M.,  Segall  N.,  Hobbs  G.,  and  Wright,  M.C.  (2007).  3DiTeams:  Healthcare  team  training  in  a  virtual  environment.  Anesthesiology.  2007:  107:  A2145.  Schön,  D.  A.  (1983).  The  reflec:ve  prac::oner:  How  professionals  think  in  ac:on.  New  York:    Basic  Books.  Skiba,  D.  J.  (2009).  Nursing  educaFon  2.0:  A  second  look  at  Second  Life.  Nursing  Educa:on  Perspec:ves,  30,  129-­‐131.  Squire,  K.  (2006).    From  content  to  context:  Videogames  as  designed  experience.    EducaFonal  Researcher.    35(8),  19-­‐29.    Squire,  K.,  Giovane]o,  L.,  DeVane,  B,.  &  Durga,  S.  (2005).  From  users  to  designers:  Building  a  self-­‐organizing  game-­‐based  learning  environment.  Technology  Trends,  49(5),  34-­‐42.  Taekman  J.M.,  Segall  N.,  Hobbs  G.,  and  Wright,  M.C.  (2007).  3DiTeams:  Healthcare  team  training  in  a  virtual  environment.  Anesthesiology.  2007:  107:  A2145.  Tervalon,  M.  and  Murray-­‐Garcia,  J.  (1998).  Cultural  humility  versus  cultural  competence:  A  criFcal  disFncFon  in  defining  physician  training  outcomes  in  mulFcultural  educaFon.  Journal  of  Health  Care  for  the  Poor  and  Underserved,  9(2),  117-­‐125.    Turkle,  S.  (1995)  Life  on  the  screen.  Iden:ty  in  the  age  of  the  Internet.  New  York:  Touchstone.  Utah  AdministraFve  Code,  Nurse  PracFce  Act,  Rule  R156-­‐31b,  SecFon  E,  Sub  ii.  Accessed  electronically  01/15/2012  Wisconsin  Department  of  Health  Services,  WMS  SecFon  (2011).  Wisconsin  Standardized  Paramedic  Curriculum.   June  2012   www.gamesforhealth.org  
  16. 16. Contact  InformaFon   Eric  B.  Bauman,  PhD   ebauman@clinicalplayground.com   www.clinicalplayground.com   h]p://www.linkedin.com/in/ericbbauman   h]p://www.slideshare.net/ebauman  Clinical  Playground  LLC   @bauman1967   June  2012   www.gamesforhealth.org  

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