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Games-Based Learning:  Preparing your Students for  Simulation © Bauman 2010
 

Games-Based Learning: Preparing your Students for Simulation © Bauman 2010

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This Workshop presented by Eric B. Bauman, PhD, RN & Lianne Stephenson, MD details how game-based learning can be sued to prepare your students for critical thinking in crisis management training ...

This Workshop presented by Eric B. Bauman, PhD, RN & Lianne Stephenson, MD details how game-based learning can be sued to prepare your students for critical thinking in crisis management training in simulated environments.

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    Games-Based Learning:  Preparing your Students for  Simulation © Bauman 2010 Games-Based Learning: Preparing your Students for Simulation © Bauman 2010 Presentation Transcript

    • Games-Based Learning: Preparing your Students for Simulation Eric B. Bauman, PhD, RN Lianne Stephenson, MD University of Wisconsin School of Medicine and Public Health
    • Disclosures/COI Eric B. Bauman, PhD, RN - None Lianne Stephenson, MD - None Neither presenter have relevant financial disclosures or conflicts of interest
    • Why preparing students for simulation-based learning is so important… w w w .pamelaheath.com/Cartoons4.htm
    • Contemporary Theories for Game-Based-Learning • Created Environment1 • Designed Experience2 • Socially Situated Cognition3 • Ecology of Culturally Competent Design4 Bauman 20071;Games & Bauman4; Squire, 20062 Gee, 1991,19933
    • Created Environment • An environment that has been specifically engineered to accurately replicate an actual existing space. Bauman, 2007
    • Designed Experiences • A Designed Experience is engineered to include structured activities targeted to facilitate interactions that drive anticipated experiences. These activities are created to embody participant experience as performance. Squire 2006
    • Socially Situated Cognition • Refers to learning theory that is situated within a material, social, and cultural world. Gee,1991,1993
    • Ecology of Culturally Competent Design • Addresses the rigors and challenges of accurately situating culture that emphasizes the importance of: – Activities – Contexts – Narratives – Characters Bauman, In Press; Games and Bauman, In Press
    • We use Game-Based Learning to teach introductory principles of Crisis Resource Management (CRM) w w w .pamelaheath.com/Cartoons4.htm
    • Principles in CRM • Know Your Environment • Prevent & Manage Fixation • Anticipate & Plan Errors • Cross & Double Check - • Call for Help Early Never assume Anything! • Exercise Leadership & • Use Cognitive Aids (and Follower-ship assertiveness know them!) • Distribute Workload (10 Sec • Reevaluate repeatedly for 10 Min) • Use Good Teamwork - • Mobilize all Available Coordinate & Support resources • Allocate Attention Wisely • Communicate Effectively - • Set Priorities Dynamically Speak Up • Use all Available Info Gaba et al, 1993 & Gaba et al, 2001
    • Nail Game Rules • The object of the game is to balance all of the nails on the head of a single nail. • All of the nails have to be balanced at the same time and cannot touch anything but the top of the nail that is stuck in the base. Are you up to the challenge?
    • The Monkey & The Martini • This game focuses on Core Processes • Oh Yeah… We make up the rules as we go along!
    • Blinded Leader
    • Special Thanks • Michael Betzner, MD • Alex Games, PhD • Sergei Lopukin, MD • Jeff Taekman, MD • Students: M. Hinderaker, M Oelstrom, S.Leadley, J. Sunbland, J. Stafani, B. Longlais • Jone Tiffany, MS, RN http://www.nightingaleisle.blogspot.com/
    • References Bauman, E. (2007). High fidelity simulation in healthcare. Ph.D. dissertation, The University of Wisconsin- Madison, United States. Dissertations & Thesis @ CIC Institutions database. (Publication no. AAT 3294196) Bauman, E, (In Press). Virtual reality and game-based clinical education. In Gaberson, K.B., & Oermann, M.H. (Eds) Clinical teaching strategies in nursing education (3rd ed).New York, Springer Publishing Company. Gaba, D. M., Howard, S. K., Fish, K., Smith, B., & Sowb, Y. (2001). Simulation-based training in anesthesia crisis resource management (ACRM): A decade of experience. Simulation & Gaming, 32(2), 175-193. Gaba, D.M., Fish, K.J. ,and Howard, S.K. (1993). Crisis Management in Anesthesia. Churchill Livingstone. Games, I. and Bauman, E. (In Press). Virtual worlds: An environment for cultural sensitivity education in the health sciences. International Journal of Web Based Communities. Gee, J.P. (2003) What Videogames Have to Teach Us Ab out Learning and Literacy. New York, NY: Palgrave- McMillan. Miller, R.D., Eriksson, L.I., Fleisher, L.A.., Wiender-Kronish, J.P., and Young, W.L. (Eds) (2009). Miller’s Anesthesia, 7th Ed. Churchill Livingstone. Squire, K. (2006). From content to context: Videogames as designed experience. Educational Researcher. 35(8), 19-29. Taekman J.M., Segall N., Hobbs G., and Wright, M.C. (2007). 3DiTeams: Healthcare team training in a virtual environment. Anesthesiology. 2007: 107: A2145. Thiagarajan, S. (1992). Using games for debriefing. Simulation and Gaming, 23(2), 161-173.
    • Contact Information • Eric B. Bauman, PhD, RN – Email: ebauman@wisc.edu – Linkedin: http://www.linkedin.com/in/ericbbauman • Lianne Stephenson, MD – Email: llstephenson@wisc.edu Department of Anesthesiology B6/319 CSC 600 Highland Avenue Madison, WI 53792-3272 (608) 263-8100