Bauman Authors@HSLC: Game-Based Teaching & Simulation for Nursing & Healthcare

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This presentation accompanied the Nov. 8, 2012 book talk at the University of Wisconsin Authors@HSLC series by Dr. Eric B. Bauman. Bauman discussed his recently published text Game-Based Teaching and Simulation for Nursing and Healthcare. The complete video of the talk can be found at: http://videos.med.wisc.edu/videos/43065

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Bauman Authors@HSLC: Game-Based Teaching & Simulation for Nursing & Healthcare

  1. 1. Eric  B.  Bauman,  PhD,  RN   November  8,  2012  University  of  Wisconsin  –  Madison   .  .  .  .  .  .  .  .  .  .  .  .  .  .  .   Watch  this  Talk:  hCp://videos.med.wisc.edu/videos/43065   #baumanHSLC   ©Bauman  2012  All  Rights  Reserved  
  2. 2. Book  DedicaMon  Throughout  this  book  I  have  worked  diligently  to  provide  a   collabora8ve  mul8-­‐disciplinary  to  chapter  and  content   exper8se.    To  this  end  I  would  like  to  dedicate  this  book  to   two  of  my  most  cherished  mentors,  Professor  Elisabeth   “BeCy”  Hayes  and  Professor  Emerita  Mary  Keller.   Prof.  Mary  Keller   Prof.  BeCy  Hayes   ©Bauman  2012  All  Rights  Reserved  
  3. 3. Meet  the  Players  Author  -­‐  Editor  Eric  B.  Bauman,  PhD:  DeVry  Inc,  Clinical  Playground  LLC  Contributors  &  Coauthors  Allan  Barclay,  MLIS:  University  of  Wisconsin  -­‐  Madison  Beth  Bryant:  Digital  MIll  LLC,  Games  for  Health  Penny  Ralson-­‐Berg,  MS:  Penn  State  World  Ben  DeVane,  PhD:  Univ.  of  Florida  –  Gainesville  MaC  Gaydos,  MS:  Doctoral  Candidate,  UW  -­‐  Madison  Pamela  Kato,  PhD:  Coventry  University,  Game  for  Health  Europe  Miguel  Lara,  MS:  Indiana  University  Renee  PyBurn,  MS,  RN:  Sidra  Medical  &  Research  Center  –  Qatar  FoundaMon  Gerald  Stapleton,  MS:  University  of  Illinois  –  Chicago  Moses  Wolfenstein,  PHD:  Ronin  Studios,  Academic  CoLab  UW  –  Extension   ©Bauman  2012  All  Rights  Reserved  
  4. 4. So…  Why  did  I  write  this  thing?  •  Healthcare,  Nursing,  Medicine,  etc…  is  and  always  has  had  a   connecMon  to  technology.  •  Clinical  EducaMon  no  longer  does  a  very  good  job  of  preparing   students  for  entry  into  pracMce.  •  Many  teaching  faculty  and  staff  are  enMrely  unprepared  to  leverage   available  technology  like  game-­‐based  learning  and  simulaMon  in  a   way  that  is  meaningful  and  translaMonal  •  Today’s  students  have  a  host  of  expectaMons  about  how  technology   should  be  integrated  into  their  curricula  •  Using  technology  for  the  sake  of  technology  is  almost  always  a  failure   that  leaves  students  and  teachers  frustrated  and  unhappy   ©Bauman  2012  All  Rights  Reserved  
  5. 5. How  did  I  do  this?   This  project  really  came  to  fruiMon  aeer  wriMng  a  book  chapter  in   another  Springer  PublicaMon…  Bauman,  E.  (2010).  Virtual  reality  and  game-­‐based  clinical  educaMon.  In  Gaberson,  K.B.,  &   Oermann,  M.H.  (Eds)  Clinical  teaching  strategies  in  nursing  educa8on  (3rd  ed).New  York,   Springer  Publishing  Company.    Goal:      To  partner  with  colleagues  who  I  considered  the  the  best  and   brightest  in  the  fields  of  Games,  SimulaMon,  EducaMonal  Technology,   Taxonomy,  curriculum,  and  evaluaMon    Nobody  had  to  be  expert  in  all  areas,  but  everyone  had  to  be  open   minded  and  have  an  appreciaMon  for  MulM-­‐Disciplinary    or   Interprofessional  EducaMon  (IPE)   ©Bauman  2012  All  Rights  Reserved  
  6. 6. What  were  we  aeer?  •  A  resource  that  was  readable  and  useful  •  Something  that  was  provocaMve  enough  to  get  peoples  aCenMon,  but   friendly  enough  to  ease  them  into  trying  something  new  •  A  resource  within  a  resource   –  Examples  and  case  studies   –  Appendixes  that  are  helpful   –  Glossary  of  terms  new,  old,  and  contextual  •  A  bit  of  a  how  to  manual  –  but  with  more  excitement  and  forward   thinking   hCp://nintendo.wikia.com     ©Bauman  2012  All  Rights  Reserved  
  7. 7. What  did  I  end  up  with?   ©Bauman  2012  All  Rights  Reserved  Bauman,  E.  B.  (2012).  Game-­‐based  Teaching  and  Simula8on  in  Nursing    &  Healthcare.  New  York,    NY:  Springer  Publishing  Company.    Nine  Chapters  broken  into  three  parts:    Part  I  –  Language  and  theory  for  virtual  and  game-­‐based  Learning  in   Nursing  &  Healthcare    Part  II  –  Using  Technology  and  Game-­‐Based  Learning  in  your   curriculum  and  in  your  “classroom”    Part  III  –  EvaluaQon     hCp://www.thehealingblade.com    
  8. 8. Language  and  Theory…?  Bauman,  E.  B.  (2012).  Game-­‐based  Teaching  and  Simula8on  in  Nursing    &  Healthcare.  New  York,  NY:  Springer  Publishing  Company.    Chapter  One  The  Evolving  Field  of  Virtual  Environments  &  Game-­‐Based  Learning  in   Nursing                              Bauman  &  Wolfenstein  Chapter  Two  Chapter  Two:  Digital  and  MulMmedia  Literacy:  Understanding  the   Language  for  Game-­‐Based  Learning                              Bauman  &  Barclay  Chapter  Three  Virtual  Learning  Spaces:  Using  New  and  Emerging  Game-­‐Based  Learning   Theories  for  Nursing  Clinical  Skills  Development                              DeVane  &  Bauman   ©Bauman  2012  All  Rights  Reserved  
  9. 9. Using  Technology  and  Game-­‐Based  Learning…  Bauman,  E.  B.  (2012).  Game-­‐based  Teaching  and  Simula8on  in  Nursing    &  Healthcare.  New  York,  NY:  Springer  Publishing  Company.    Chapter  Four  Preparing  Faculty  and  Students  for  Game-­‐Based  and  Virtual  Learning  Spaces                              Bauman  Chapter  Five  Using  Virtual  and  Game-­‐Based  Learning  for  Actual  PracMce                              Bauman  &  Wolfenstein  Chapter  Six  Fikng  Virtual  Reality  and  Game-­‐Based  Learning  into  an  ExisMng  Curriculum                              Ralston-­‐Berg  &  Lara  Chapter  Seven  Striving  for  Cultural  Competency  by  Leveraging  Virtual  Reality  and  Game-­‐Based   Learning                              Pyburn  &  Bauman   ©Bauman  2012  All  Rights  Reserved  
  10. 10. EvaluaMon   ©Bauman  2012  All  Rights  Reserved  Bauman,  E.  B.  (2012).  Game-­‐based  Teaching  and  Simula8on  in  Nursing    &  Healthcare.  New  York,  NY:  Springer  Publishing  Company.    Chapter  Eight  Assessing  and  EvaluaMng  Learning  and  Teaching  EffecMveness:  Games,   Sims,  and  StarcraP  2                              Gaydos  &  Bauman  Chapter  Nine  Searching  Research  OpportuniMes  in  Virtual  and  Game-­‐Based   Environments                              Bauman,  Kato  &Lara  
  11. 11. Appendix  and  Glossary   ©Bauman  2012  All  Rights  Reserved  Bauman,  E.  B.  (2012).  Game-­‐based  Teaching  and  Simula8on  in  Nursing    &  Healthcare.  New  York,  NY:  Springer  Publishing  Company.    Appendix  of  Resources/Products    This  secMon  was  meant  as  a  resource  for  readers  to  turn  to  in  order   to  find  proven  products,  soeware,  hardware  that  could  be  integrated   into  curricula  Glossary    The  glossary  is  an  essenMal  part  of  this  book  for  novices  and  experts   alike  because  it  not  only  provides  definiMons  of  new  or  unfamiliar   terms,  but  it  also  situates  the  terms  within  the  frame  of  Game-­‐Based   Learning  and  SimulaMon   hCp://nintendo.wikia.com    
  12. 12. Quotes  and  Zingers    This  text  has  been  wriCen  and  disseminated  at  a  perfect  Mme…  Overall,  this  book  provides   the  foundaMon  for  using  and  integraMng….  emerging  technologies  into  the  learning   environment,  thus  becoming  an  important  faculty  development  plan  for  health  professional   educators  …                                                                Jeffries  [Forward]      …the  excitement  of  embracing  new  technology  can  overshadow  exisMng  valid  and   meaningful  curriculum  objecMves.    For  others,  embracing  any  change,  let  alone  change  that   may  require  the  acquisiMon  of  new  skills  and  personal  Mme  investment  related  to  the  mulM-­‐ media  digital  shie  occurring  in  the  clinical  sciences  is  daunMng  if  not  inMmidaMng.      …the  key  to  leveraging  the  digital  environment  is  to  remember  that  good  educaMonal  design   principles  start  with  objecMves  and  theory.    Designing  curricula  is  much  like  designing  a   research  project.                        Bauman  &  Wolfenstein  [Ch.  1]  hCp://bubbes.blogg.se   ©Bauman  2012  All  Rights  Reserved  
  13. 13. Quotes  and  Zingers      SimulaMon  and  game-­‐based  learning  conMnues  to  be  professionally  situated,  but  also  socially   situated  ....  By  this  we  mean  the  language  used  to  discuss  the  integraMon  of  simulaMon  and   game-­‐based  learning  in  nursing,  and  more  broadly  across  all  professional  pracMce  disciplines   is  experienMal  in...  The  language  emerges  to  describe  constantly  changing  new  phenomenon,   not  historical  phenomenon.                                Bauman  &  Barclay  [Ch.  2]    …emerging  behaviorist  paradigms  treat  games  and  simulaMons  purely  as  a  means  to   behavioral  change,  akin  to  cheese  in  a  maze  for  a  mouse…    …when  games  and  simulaMons  are  used  in  nursing  and  health  sciences  educaMon  they  are   oeen  designed,  implemented  and  understood  as  teaching  machines  or  instruments  of   behavioral  change  that  replace  and  supersede  exisMng  curriculum  and  instrucMon,  instead  of   enhancing  it  and  transforming  it.                              DeVane  &  Bauman  [Ch.  3]    Educators  must  sufficiently    orient  students  to  support  any  learning  space  to  decrease   anxiety  and  promote  learning  experiences  as  safe  and  posiMve                              Bauman  [Ch.  4]   ©Bauman  2012  All  Rights  Reserved  
  14. 14. Quotes  and  Zingers      It  is  important  to  realize  that  created  environments  are  inherently  theatrical    The  role  that  theatrics  plays  in  simulaMon  and  game-­‐based  learning  is  illustrated  by   comparing  a  well  executed  play  to  a  mulM-­‐million  dollar  bad  movie.                                      Bauman  &  Wolfenstein  [Ch.  5]    When  considering  good  curricular  fit  virtual  reality  and  game-­‐based  learning  must   be  aligned  to  learning  objecMves  and  desired  outcomes.                            Ralton-­‐Berg  &  Lara  [Ch.  6]    ParMcipants  can  “step  into  the  shoes”  of  pracMMoners  or  paMents  of  different   cultural  backgrounds,  and  reflect  on  the  consequences  of  their  pracMce  as  a   funcMon  of  an  overarching  narraMve.                              Pyburn  &  Bauman  [Ch.  7]   ©Bauman  2012  All  Rights  Reserved  
  15. 15. Quotes  and  Zingers   ©Bauman  2012  All  Rights  Reserved    Starcrae  2  offers  interesMng  opportuniMes  for  assessment  as  its  design  and  affiliaMons   to  create  a…  community  of  players  where  learning  take  place  via  various  means…  …Similar  to  nursing  performance  in  context  is  the  gold  standard  for  evaluaMng   competency  and  experMse.                              Gaydos  &  Bauman  [Ch.  8]    Research  worth  doing  almost  always  come  with  challenges.    …we  urge  the  curious  to  take  on  the  role  of  researcher.  We  emphasize  that  the  role   is  just  as  important  for  those  in  small  organizaMons,  programs,  and  schools  as  it  is   for  those  working  in  larger  research  insMtuMons.                          Bauman,  Kato  &  Lara  [Ch.  9]  
  16. 16. Special  Thanks   ©Bauman  2012  All  Rights  Reserved  Thank  you  Dr.  Pam  Jeffires  from  the  Johns  Hopkins  University  School  of  Nursing  for  graciously  agreeing  to  write  the  forward  to  this  book.  Thank  You  Dr.  Kurt  Squire  from  the  University  of  Wisconsin  and  Games+Learning+Society  for  the  many  years  of  support  and  for  endorsing  this  textbook.  Thank  you  Dr.  Kim  Leighton  from  the  DeVry  Healthcare  Group  for  the  many  years  of  collaboraMon,  encouragement  and  for  endorsing  this  book.  Also  a  thank  you  to  Margaret  Zuccarini  and  all  of  the  fine  folks  at  the  Springer  Publishing  Company  for  this  great  opportunity  and  much  paMence  working  with  a  novice  author.  Finally,  last,  but  not  least  all  of  the  coauthors  and  contributors  including  our  technical  editor  Mary  Jo  Trapani  for  all  of  their  content  development,  revisions,  tweaks,  etc…  This  book  never  would  have  made  it  to  publicaMon  without  all  of  you.  
  17. 17. QuesMons  R.  Kyle   ©Bauman  2012  All  Rights  Reserved  

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