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Opener #8:Alternative Reality Learning
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Opener #8:Alternative Reality Learning

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Synthesis of Bonk's 'The World is Open'. Chapter 9: Who are You?

Synthesis of Bonk's 'The World is Open'. Chapter 9: Who are You?

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Opener #8:Alternative Reality Learning Presentation Transcript

  • 1. WHO ARE YOU? OPENER # 8: ALTERNATIve REALITY LEARNINGS Y N T H E S I S B Y E N N A A Y U B
  • 2. FROM THE BOOK: C U R T I S J. B O N K
  • 3. FROM THE BOOK: Let’s do a quick recap of ALL the 10 Openers (WE-ALL-LEARN)
  • 4. 10 Openers: WE-ALL-LEARN1 Web Searching in the World of E-books2 Pics E-Learning and Blended Learning PDFs I Share. You Share.3 Availability of Open Source and Free Software People Use, People Videos4 Leveraged Resources and OpenCourseWare5 Learning Object Repositories and Portals6 Learner Participation in Open Information Communities My Blah Your Blah7 Electronic Collaboration Our Blah Blah8 Alternate Reality Learning9 Real-Time Mobility and Portability10 Networks of Personalized Learning
  • 5. This presentation will synthetize Chapter 9 of Bonk’s The World is Open WHO ARE YOU?OPENER # 8: Alternative REALITY LEARNING
  • 6. At the end of this presentation you will be able to: 1. Identify the tools for alternative reality learning
  • 7. At the end of this presentation you will be able to: 1. Identify the tools for alternative reality learning 2. Explain the virtual worlds where experiential learning can occur
  • 8. At the end of this presentation you will be able to: 1. Identify the tools for alternative reality learning 2. Explain the virtual worlds where experiential learning can occur 3. Explain Second Life as a Learning Tool in Alternative Reality Learning
  • 9. At the end of this presentation you will be able to: 1. Identify the tools for alternative reality learning 2. Explain the virtual worlds where experiential learning can occur 3. Explain Second Life as a learning tool in alternative reality learning 4. State how learning can be achieved through gaming
  • 10. At the end of this presentation you will be able to: 1. Identify the tools for alternative reality learning 2. Explain the virtual worlds where experiential learning can occur 3. Explain Second Life as a learning tool in alternative reality learning 4. State how learning can be achieved through gaming 5. The challenges to implement alternative reality learning in a classroom
  • 11. 1.Identify the Tools for Alternative Reality Learning
  • 12. 1.Identify the Tools for Alternative Reality LearningTraditional View of School:Place to complete boring set of drillsand worksheet
  • 13. 1.Identify the Tools for Alternative Reality LearningTraditional View of School: Traditional View of Electronic Stores:Place to complete boring set of drills Place of play and enjoymentand worksheet
  • 14. 1.Identify the Tools for Alternative Reality LearningToday in the WE-ALL-LEARN age:Electronic stores are places where we get our tools to enable learning.
  • 15. 1.Identify the Tools for Alternative Reality LearningOne may not realize it, but the electronic gadgets that we buy in an electronic storessuch as:
  • 16. 1.Identify the Tools for Alternative Reality LearningOne may not realize it, but the electronic gadgets that we buy in an electronic storessuch as:
  • 17. 1.Identify the Tools for Alternative Reality LearningOne may not realize it, but the electronic gadgets that we buy in an electronic storessuch as: Are all embedded with educational technologies
  • 18. 1.Identify the Tools for Alternative Reality LearningOne may not realize it, but the electronic gadgets that we buy in an electronic storessuch as: Are all embedded with educational technologies HOW?
  • 19. 1.Identify the Tools for Alternative Reality LearningIn the pervasive computingera, educationaltechnologies are easilyembedded into the learner’senvironment where theconnectivity of devices isembedded in such a waythat the connectivity isunobtrusive and alwaysavailable.
  • 20. 1.Identify the Tools for Alternative Reality Learning FACTOur entertainment andcommunications technologies havebecome our learning technologies.
  • 21. 1.Identify the Tools for Alternative Reality Learning FACTOur entertainment andcommunications technologies havebecome our learning technologies. HOW?
  • 22. 1.Identify the Tools for Alternative Reality Learning Podcast from your lecturer or teacheriPod or MP3 Player
  • 23. 1.Identify the Tools for Alternative Reality Learning Podcast from your lecturer or teacheriPod or MP3 Player Computer simulation games like SimCity and CivilizationDesktop or Laptop
  • 24. 1.Identify the Tools for Alternative Reality Learning Podcast from your lecturer or teacheriPod or MP3 Player Computer simulation games like SimCity and CivilizationDesktop or Laptop Electronic booksCar Stereo with USB Ports
  • 25. 1.Identify the Tools for Alternative Reality Learning Podcast from your lecturer or teacheriPod or MP3 Player Computer simulation games like SimCity and CivilizationDesktop or Laptop Electronic booksCar Stereo with USB Ports Web browsing, attend online class through LMS, social networking sites and forums Smartphones
  • 26. 1.Identify the Tools for Alternative Reality LearningWhat is increasing becoming popular is the transformation of education and trainingenvironments into virtual worlds. Click here to watch a clip on the virtual worlds available now! Source: Gary Hayes
  • 27. 1.Identify the Tools for Alternative Reality Learning Virtual Reality is THE NEW pedagogy.
  • 28. 2. Explain the Virtual Worlds where Experiential Learning can Occur
  • 29. 2. Explain the Virtual Worlds where Experiential Learning can Occur Real World Virtual World What is Real
  • 30. 2. Explain the Virtual Worlds where Experiential Learning can Occur Real World Virtual World What is Real What is Possible
  • 31. 2. Explain the Virtual Worlds where Experiential Learning can Occur Real World Virtual World Virtual reality is increasingly popular What is Real What is Possible
  • 32. 2. Explain the Virtual Worlds where Experiential Learning can Occur Real World Virtual World Virtual reality is increasingly popular as everyone wants to experience or do the real thing What is Real What is Possible
  • 33. 2. Explain the Virtual Worlds where Experiential Learning can Occur Real World Virtual World Rather than listen to someone Virtual reality is increasingly popular else tell us about the supposed as everyone wants to experience or real thing do the real thing My Blah Your blah blah blah What is Real What is Possible
  • 34. 2. Explain the Virtual Worlds where Experiential Learning can Occur Real World Virtual World People perform best when they learn by doing What is Real What is Possible
  • 35. 2. Explain the Virtual Worlds where Experiential Learning can Occur Real World Virtual World People perform best when they Virtual reality provides alternate learn by doing reality where doing and learning is possible What is Real What is Possible
  • 36. 2. Explain the Virtual Worlds where Experiential Learning can Occur Real World Virtual World With the high need for experiential learning What is Real What is Possible
  • 37. 2. Explain the Virtual Worlds where Experiential Learning can Occur Real World Virtual World With the high need for The door is opened for experiential learning alternative learning reality What is Real What is Possible
  • 38. 2. Explain the Virtual Worlds where Experiential Learning can Occur Real World Augmented Virtual World Why resort to gaming or simulation training?
  • 39. 2. Explain the Virtual Worlds where Experiential Learning can Occur Real World Augmented Virtual World Why resort to gaming or simulation training? Simulations provide learners with a model of reality and strategies and skills that they can later use when facing the same situations.
  • 40. 2. Explain the Virtual Worlds where Experiential Learning can OccurWhy Resort to Gaming orSimulation Training? Cost effective in the long run
  • 41. 2. Explain the Virtual Worlds where Experiential Learning can OccurWhy Resort to Gaming orSimulation Training? Failure is more acceptable then in real-world situation
  • 42. 2. Explain the Virtual Worlds where Experiential Learning can OccurWhy Resort to Gaming orSimulation Training? Build the hand-eye coordination where is needed on the job
  • 43. 2. Explain the Virtual Worlds where Experiential Learning can OccurWhy Resort to Gaming orSimulation Training? People want their learning to be fun
  • 44. 2. Explain the Virtual Worlds where Experiential Learning can OccurWhy Resort to Gaming orSimulation Training? Suitable for role-playing: explore new possibilities, by taking on new persona, multiple persona
  • 45. 2. Explain the Virtual Worlds where Experiential Learning can OccurAlternative Reality Learning inthe Real World (Some Examples)Medical– simulation builds the hand-eye coordinationneeded to increase effectiveness in surgery oran air emergency– skills for minimally invasive surgery such aslaparoscopicAviation– simulation builds the hand-eye coordinationneeded to increase effectiveness or an airemergency
  • 46. 2. Explain the Virtual Worlds where Experiential Learning can OccurAlternative Reality Learning inthe Real World (Some Examples)Military– interested in how games in virtual worlds canteach leadership, management, problem-solving, decision-making and planning skills– teaching skills that involve not just finemotors but higher order thinkingBusiness– simulation and role playing e.g. leadershipand quick decision making within massiveonline games can be transferred into jobsetting
  • 47. 2. Explain the Virtual Worlds where Experiential Learning can Occur FACTStudy by Dr. James Clarence Rosser Jr. and hiscolleagues from Beth Israel Medical Center inManhattan showed that surgeons who engagedin at least 3 hours of video game playing perweek were 27 percent faster and made 37percent fewer mistakes than those who did notplay such games. Click here to read more on the Study(source:www.nytimes.com/2005/02/24/technology/ciruits/24docs.html)
  • 48. 2. Explain the Virtual Worlds where Experiential Learning can Occur Some examples of virtual world mentioned in Bonk’s ‘The World is Open’ are: In his book, Bonk wrote more about Second Life as compared to the rest of the virtual worlds.
  • 49. 3. Explain Second Life as a Learning Tool in Alternative Reality Learning
  • 50. 3. Explain Second Life as a Learning Tool in Alternative Reality LearningSecond Life at a Glance:• Multi user virtual environment- Massive Multiplayer Online Games (MMOG).• Highly visual instructional platform.• Contains the tools to enhance learning possibilities• Creative use of avatar offer role- play, debate and self-exploration opportunities.• Distance Ed Students could feel as if they are more of a community with their instructors and peers.Source: http://www.slideshare.net/intellagirl/second-life-education-presentation
  • 51. 3. Explain Second Life as a Learning Tool in Alternative Reality Learning History of Second Life • April ‘03: Second Life founded by Linden Lab, SF CA • June ‘03: Second Life goes life • October ‘06: Second Life reaches 1 million • As of October 28th 2011: Second Life has 26038380 signups Source: http://www.slideshare.net/intellagirl/second-life-education-presentation http://secondlife.com/xmlhttp/homepage.php
  • 52. 3. Explain Second Life as a Learning Tool in Alternative Reality Learning What can you do in Second Life?
  • 53. 3. Explain Second Life as a Learning Tool in Alternative Reality Learning What can you do in Second Life?
  • 54. 3. Explain Second Life as a Learning Tool in Alternative Reality Learning What can you do in Second Life? Have new persona (avatar) which is infinitely adjustable e.g.
  • 55. 3. Explain Second Life as a Learning Tool in Alternative Reality Learning What can you do in Second Life? Have new persona (avatar) which is infinitely adjustable e.g. Dr Sarah Robbins• Real life English Language Instructor in Indiana University at Bloomington• Part writer-speaker-marketing guru-researcher- geek-academician• Both she and partner, Mark Bell(“Storygeek”) co-authored on “Second Life for Dummies”• Mother of triplet girls
  • 56. 3. Explain Second Life as a Learning Tool in Alternative Reality Learning What can you do in Second Life? Have new persona (avatar) which is infinitely adjustable e.g. Click here for more on Intellagirl Dr Sarah Robbins as Intellagirl• Real life English Language Instructor in Indiana • Teaches freshman composition University at Bloomington classes on Second Life island• Part writer-speaker-marketing guru-researcher- • Every semester more than 300 geek-academician students are on a waiting list to get• Both she and partner, Mark Bell(“Storygeek”) into her class which only allows 15 to co-authored on “Second Life for Dummies” 20 students per semester.• Mother of triplet girls
  • 57. 3. Explain Second Life as a Learning Tool in Alternative Reality Learning What can you do in Second Life? Have new persona (avatar) which is infinitely adjustable e.g. Prof Charles and Rebecca Nesson• Father and daughter team in Harvard• Taught virtual law class together called CyberOne: Law in the Court of Public Opinion
  • 58. 3. Explain Second Life as a Learning Tool in Alternative Reality Learning What can you do in Second Life? Have new persona (avatar) which is infinitely adjustable e.g. as Prof Charles and Rebecca Nesson Eon and Rebecca Nesson• Father and daughter team in Harvard • The CyberOne: Law in the Court of Public Opinion• Taught virtual law class together called class is held in Second Life. CyberOne: Law in the Court of Public Opinion • Prof Nesson/ Eon held face-to-face office hours • Rebecca held office hours only in Second Life • Watch Prof Nesson promo of his class in YouTube here
  • 59. 3. Explain Second Life as a Learning Tool in Alternative Reality Learning What can you do in Second Life?• Higher Education Institutions e.g. universities like Harvard, Stanford, MIT were among the first to buy island and integrate virtual world into instruction.• Ohio University and San Jose State University utilizes Second Life for student orientation e.g. campus tour and alumni updates.
  • 60. 3. Explain Second Life as a Learning Tool in Alternative Reality Learning What else can you do in Second Life?
  • 61. 3. Explain Second Life as a Learning Tool in Alternative Reality Learning What else can you do in Second Life?
  • 62. 3. Explain Second Life as a Learning Tool in Alternative Reality Learning What else can you do in Second Life? To know more about the top biz residents of Second Life click here Make money: Linden Dollars (L$) can be cashed out in real world using US dollars. E.g. someone making a t-shirt for an avatar, and someone else buying the t-shirt in L$ Others: buying properties, virtual consumer goods, consulting services Island can be purchased for residents to build businesses, special projects, educational activities, political forums
  • 63. 3. Explain Second Life as a Learning Tool in Alternative Reality Learning What else can you do in Second Life?• Technology companies e.g. Dell, Sun Microsystems. IBM uses Second Life for training employees.• Virtual worlds are more flexible then face-to-face training. These virtual “rehearsals” equip employees with skills that they would not otherwise have, while saving huge amounts of training time and money.
  • 64. 3. Explain Second Life as a Learning Tool in Alternative Reality Learning What else can you do in Second Life? Discussing ideas, discover knowledge Just like Social Networking in the real world
  • 65. 4. State how Learning can be Achieved through Gaming
  • 66. 4. State how Learning can be Achieved through Gaming There is a Shift in how the New Generation Learns
  • 67. 4. State how Learning can be Achieved through Gaming There is a Shift in how the New Generation Learns How do we know this?
  • 68. 4. State how Learning can be Achieved through Gaming There is a Shift in how the New Generation Learns Because of the interest in virtual worlds . . . . . . results in serious gaming, that is . . . Multiplayer Online Gaming (MMOG)
  • 69. 4. State how Learning can be Achieved through Gaming Types of Games • Strategy games • Puzzles • War games • Quests • Role-playing • Sports • SimulationsGames can foster a sense of strategic thinking among the players.
  • 70. 4. State how Learning can be Achieved through GamingSerious gaming change human capacity for collaboration,communication, interaction and learning. Lara Croft Super Mario Brothers Sample of popular games Final Fantasy Mortal Combat
  • 71. 4. State how Learning can be Achieved through Gaming• Now the kids who grew up playing these games make up the bulk of the massive gamers (MMOG).
  • 72. 4. State how Learning can be Achieved through Gaming• Gaming has become a part of life with it being available in the mobile phone, iPod, Mp3 player, laptop, television.
  • 73. 4. State how Learning can be Achieved through Gaming• With MMOGs the experience can be shared with hundreds to millions of gamers all over the world.
  • 74. 4. State how Learning can be Achieved through Gaming FACT• Coventry University (CU) in United Kingdom spent 7 million pounds on serious gaming.• The games are focused on education, training and simulations, NOT entertainment.• The Universitys Serious Games Institute (SGI) is the first of its kind in the UK and an international centre of excellence for serious games.• Collaborate with Cisco and Giunti Labs and the Serious Gaming Institute to build a ‘smart campus’ by 2010 to blend mobile learning and virtual world learning.
  • 75. 4. State how Learning can be Achieved through Gaming• MacArthur Foundation in the US invested 50 million, 5-year effort called Digital Media and Learning Initiative which later was streamed into Second Life.• It is committed to new media for learning and their awareness of how people learn now has shifted.
  • 76. 4. State how Learning can be Achieved through Gaming MacArthur Interdisciplinary Projects for the New Education (Serious Gaming): Duke University: Philosophy, HistoParsons School of ry and PoliticalDesign New York: ScienceEnvironment, Financial Planning andImmigration Indiana University: TelecommunicationsGlobal Kids New MIT MediaYork: Online Lab, AdvancedLeadership Program Distributed Learning Lab at Wisconsin: Exploratorium
  • 77. 5. The Challenges to Implement Alternative Reality Learning in a Classroom
  • 78. 5. The Challenges to Implement Alternative Reality Learning in a Classroom• Limited access from lack of computers and software to lack of sufficient internet access and bandwidth, to challenges posed by language barriers and lack of literacy.
  • 79. 5. The Challenges to Implement Alternative Reality Learning in a Classroom• Educators are still highly skeptical and reluctant to explore virtual reality as a tool for learning as game cannot be taken seriously.
  • 80. 5. The Challenges to Implement Alternative Reality Learning in a Classroom• The virtual world may be too complex for learners.
  • 81. 5. The Challenges to Implement Alternative Reality Learning in a Classroom• Costly to build a quality simulation game.
  • 82. 5. The Challenges to Implement Alternative Reality Learning in a Classroom• Encourage social networking with peers and instructor. It is important to note that in the virtual world, for the education to be elevated, rich conversations between students and instructors need to occur around that content.
  • 83. 5. The Challenges to Implement Alternative Reality Learning in a Classroom• To overcome the resistance, and skepticism among educators, to use virtual world as a tool for learning, the learning institute (e.g. Georgia State University) provides support e.g. got to special island in Second Life to get special support.
  • 84. 5. The Challenges to Implement Alternative Reality Learning in a Classroom• The virtual world may be too complex for learners and instructors. Therefore learners and instructors should be given sufficient time for training before class commence.
  • 85. 5. The Challenges to Implement Alternative Reality Learning in a Classroom• To overcome the mentality that “Games cannot be taken seriously“ educators need to conduct conferences, institutions and forums on “Serious Gaming” to promote learning possibilities as a result of playing games.
  • 86. OPENER # 8: ALTERNATIve REALITY LEARNINGWe have learned that virtual world: Is an immersive experiential learning which takes learners to a deeper richer place. It engages and retain learner’s attention. Promises more excitement as learners are able to do things in the virtual world, just like the real world. This is great for simulations and role-playing types of learning. Continues to push the envelop as to what is possible. We do not need to be in a classroom to learn, we can be anywhere we want to be and still learning.
  • 87. Hope you enjoyed the presentation No more excuses to sleep in class! Texts extracted from ‘The World is Open’ Images extracted from the internet for educational purposes.
  • 88. ReferencesBonk, C.J. (2009). The World is Open: How Web Technology is Revolutionizing Education. San Francisco: Jossey-Bass.Goldmeier, S.(2009). 7 virtual reality technology that actually works. Retrieved from http://io9.com/5288859/7-virtual- reality-technologies-that-actually-workHayes, Gary(2008). Metaverse Tour- The Social Virtual World’s a Stage*Video file+ .Retrieved fromhttp://www.youtube.com/watch?v=0CijdlYOSPc&feature=player_embedded#!Inside the World of Second Life. (n.d.). Retrieved from http://images.businessweek.com/ss/06/04/avatar/source/1.htmRobbins, S. (2004). Second Life Education Presentation. Retrieved from: http://www.slideshare.net/intellagirl/second-life-education-presentationRobbins, S.(n.d.). Dr. Sarah "Intellagirl" Smith-Robbins. Retrieved from http://www.intellagirl.com/Second lLife Demographics. (n.d.). Retrieved October 30, 2011 from a link in Wiki http://secondlife.com/xmlhttp/homepage.phpSerious Games Institute (n.d.). Retrieved from http://www.seriousgamesinstitute.co.uk/We have to Operate but lets Play First (2005) Retrieved fromhttp://www.nytimes.com/2005/02/24/technology/circuits/24docs.html