A “ Spark” of an I dea
The Development - Across       Cont inent s
Game ON!
On Facebook! Bringing players in t ouch wit h     t he realit y of t he Af rican bush.
What t he Fut ure Holds…
Safari Sanctuary 2012
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Safari Sanctuary 2012

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Presentation by Ian James Saunders at the 3rd E-Tourism East Africa Conference- March 2012

Published in: Travel, Technology
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  • A Game by the Reality Games Company - one of the worlds first 3d animated Facebook games, designed as a commercial product but one that also can be labeled a “game for good” as a percentage of all revenue will go to conservation / environmental education in Africa.
  • The origins of the idea. What I wanted the game to achieve - for profit and also self funding conservation Getting investment Working with conservation partners - AEFF
  • Finding the right developer Making the game “real” - The artworks, sounds, animals Working on two continents and some times more…
  • How to play the game…
  • On Facebook! Bringing players in touch with the reality in the African bush.
  • Evolving the game - graphically and for mobiles and tablets Ultimately creating the Safari Sanctuary Foundation Developing real life scenarios into the game and raising funds for specific issues Mirroring the game to real life to help pay for conservation
  • Safari Sanctuary 2012

    1. 1. A “ Spark” of an I dea
    2. 2. The Development - Across Cont inent s
    3. 3. Game ON!
    4. 4. On Facebook! Bringing players in t ouch wit h t he realit y of t he Af rican bush.
    5. 5. What t he Fut ure Holds…
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