Education23m_adobe

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Hype and Reality of Video for m-Learning in HK
講者:
Mr. Sunny Sun
Senior System Engineer
Adobe Systems Hong Kong Ltd

Published in: Business, Technology
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Education23m_adobe

  1. 1. Hype and Reality of Video for m-Learning in HK Sunny Lun | Senior SE© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
  2. 2. First … Is it a hype in using mobile device for learning? 1. Capture images and view 2. Educational games and applications 3. Note-taking 4. Podcasts 5. Document sharing Definitely Not … (assignment briefs, lecture slides …)© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. 2
  3. 3. Mobile devices mean every portable device© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. 3
  4. 4. Characteristics of mLearning  Information is available anywhere (space) there is Internet access  Information is available anytime (time)  Information is available through devices that are becoming commonplace and will soon be affordable to most people.  Information can be pushed from the environment to the learners and pulled by the learners from the environment  The learning environment is fluid and adapts as the learner learns Rosen, L.D (2010) Rewired: Understanding the iGeneration and the Way They Learn. Palgrave Macmillan Publishing© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. 4
  5. 5. What is the current situation of mLearning  mLearning targets for formal learning  It is used as a vehicle for personal learning as mentioned earlier  Edutainment is another popular application  mLearning ties in with social learning and social media includes:  Blogs, microblogs (e.g., Twitter & Yammer),  File sharing (e.g., Flickr & SlideShare),  Virtual Meeting Places, (e.g., Adobe Connect & Elluminate),  Social sites (e.g. Facebook & MySpace)  Wikis© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. 5
  6. 6. Limitations of mLearning  Small screens  Different form factors  No dominant players  Limited interactivity  Devices are not powerful enough  Not easy to input data  Limited storage  And so on …© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. 6
  7. 7. Old Problems in eLearning Still Intact Students Teachers Content© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. 7
  8. 8. Video is one of the solutions  Most popular media in social media is video and collaboration  Non-professional video is easy to create  Video breaks the limitations of screen size, interactivity and so on  Video attracts people  Video can be on-demand (non-streaming or streaming) and real- time© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. 8
  9. 9. Examples Archived Video Real-Time Video Streaming Video© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. 9
  10. 10. © 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.

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