John Waclawsky's presentation at eComm 2008ePresentation Transcript
John Waclawsky Ph. D. Software Architect, Motorola Software Group Motorola, Inc. Technology Trends: P2P Leveraging the Edge of the Network
Bluetooth(R) 802.11a 802.11b/g GSM/GPRS CDMA IR RFID GPS UWB WiMAX UMTS 802.20 TV / Radio Etc. NFC Individuals are increasingly connected What does an end user see?
Some Future Trends and Directions “ The Current State of Technology and Future Trends in Wireless Communications and Applications” authors predict, “it will be common to have as many as 7 radios inside mobile devices," and "many of these radios need to be capable of simultaneous operation." Quad-Band GSM/EDGE - Tri-Band WCDMA – Bluetooth – WiFi – FM – GPS - UWB http://www.mwjournal.com/Journal/article.asp?HH_ID=AR_1467 Nokia sees 8 radios and 11 antennas in a cell phone as commonplace. Software-defined radio is expected to simplify all the radios/antennas. The trick is a radio controlled by software that uses a broadband antenna to access a wide range of frequencies, instead of a single band. Carbon-nanotube technology could create tunable radio frequency cavities capable of picking up multiple bands. This can lead to cognitive radio , where two devices dynamically create the best wireless channel for transferring data at just the right power level (to minimize interference). http://www.technologyreview.com/printer_friendly_article.aspx?id=17734
General Problem: Is P2P the Solution?
Where is all the relevant information about which network access for any MS to use? …how to control the flexibility?
What should be in the core, if anything? …Solution Cost?
MS with “N” access connections MS with “M” access connections M = N M ≠ N 802.11 CDMA WiMAX NFC ETC. 802.11 GSM WiMAX Blue Tooth ETC.
Forecast: US Household Technology Adoption, 2006-2011 People LOVE Gadgets In the Home On their person … and there will be Lots and Lots and Lots and Lots of gadgets! “ The State Of Consumers And Technology: Benchmark 2006” July 2006 - 2011, Forecast Broadband
Three laws have defined an evolution that is changing fundamental Human behavior. Cost of Computing Speed of Networks Value of Networks Moore’s Law Gilder’s Law Metcalfe’s Law
Status – Esteem Love – Belonging Social Needs Safety – Security (Sustainability) Physiological – Food, Shelter, Clothing (Survival) Maslow’s Hierarchy of Needs Self Actualization Consumers Enterprise Differentiated Value Jobs/ Income Culture/ Affiliations Revenue Personal Entitlement Health/ Education Peer to Peer Applications Emerging
Fundamental Human needs do not change… How needs are fulfilled. When needs are fulfilled. What does change: Where those needs are fulfilled. Innovation means altering How, When and Where. Why remains the same. … new methods and tools. … time shifting. … location independent. Anytime & Anywhere
Edge-to-edge connectivity continuum: P2P The world of short distances that is ignored by infrastructure providers today By Distance Local Proximity Global Distributed Individual Wearable Net Room Net (Bluetooth(R)) House Net (802.11) Neighborhood Net Global Net: Skype/Google/etc. An association of independent peer networks
Social Domains: Family/Friends/Associates Individual and members may belong to more than one group Collaborating Learning Entertaining Socializing Creating Home Member Religious Group M E M B E R S * A R T I F A C T S Social Groups M E M B E R S * A R T I F A C T S Family Group M E M B E R S * A R T I F A C T S School Groups M E M B E R S * A R T I F A C T S Work Groups M E M B E R S * A R T I F A C T S Self Worth Image Belief in Entitlements Strong Desire for Artifacts of Group Identity Political Groups M E M B E R S * A R T I F A C T S
The Nomadic Life of the “Average” Consumer Dad Mom Daughter Son A Day in the Life School Home Mobile Home Mobile Home Mobile Volunteer Work Home Mobile Home Mobile School Mobile Work Home Mobile Collaborating Learning Entertaining Socializing Creating Self Family Friends Co-Workers Classmates Home Mobile Work Mobile Home
Infrastructure for P2P-based exchanges: It’ is about economics: monetary or otherwise, such as barter, collective, gift, worker controlled, subsistence market economies …etc.
Open Money.org - Software and infrastructure to enable peer-based multiple local currencies. Any community, any association - indeed, any body - can have their own money.
Community life without money - http://www.cosmopool.net/
Global Free Economy Project - http://www.mango-a-gogo.com/scot/free.htm
Project Venezia-Gondola - a Peer-to-Peer (P2P) online yardsale application and controller
GIFTegrity - mechanism for the exchange of human help http://futurepositive.synearth.net/stories/storyReader$261 - http://www.cosmopool.net/
Hospitality Exchange Networks - exchange and sharing, aimed at the travelling public : http://globalfreeloaders.com/, http://www.couchsurfing.com/, http://hcvolunteers.org/
Give Get Nation - creates a market for the world's unlimited surplus product, labor, intellect and spiritual capital, much like a free eBay, without the auction or requiring money. People can give, get and share, goods, actions, knowing and spirit, with unlimited categories or subcategories which may be created by users. There are no fees or middle men
Friend2Friend, WiPeer, Tribler Community Exchange System, Ripple, M-logically-valued Local Exchange Trading Systems (LETS) , The Vodes.net, P2P approaches to energy, Kiva: a peer-to-peer online microlending nonprofit organization, etc.
How can an operator become a P2P enabler? VS Opportunity – On the Edge! Local Proximity Global Distributed Individual Dumb Core Smart Edge Smart Core Dumb Edge Identity Mgmt Administrative Services Billing Services $ ¢ X Increasingly Intelligent Devices Maintenance Services Storage Services
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