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Grand Tactics Game Mechanics

Grand Tactics Game Mechanics

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    Rule book Rule book Document Transcript

    • GRAND TACTICSFIRST CHAPTERFirst Chapter of Matilda Era and the Rise of Novice.A Strategy Board Game, Battling for the title of Matilda Defenders.“In the prosperous city of Matilda, Every 3 years held a annual event in which the Lordwill choose the finest and bravest warriors who will be joining the ranks of MatildaDefenders by organizing a battle tournament. This tournament will test team tactics andstrategy and its up to you to show the Lord and the whole citizens that you are one ofthe greatest strategist by leading your hand-picked soldier to the victory andbe part of the renowned Matilda Defenders.”COMPONENTSMOVE DICE 1PC(6 SIDED)ATTACK / DEFENSEMULTIPLIER DICE1PC(8 SIDED)REACTION / SKILLEFFECT DICE5 PCS(6 SIDED)18 PCS TOKEN /CHARACTERS(BASIC GAME SET)2PCS : NOVICE2PCS : CHEMIST2PCS : KNIGHT2PCS : PRIEST2PCS : ARCHER2PCS : WIZARD2PCS : THIEF2PCS : SPEARMAN2PCS : MONKMATILDATOWN80 PCS SKILLCARDS( APPROX. 8-10SKILLS PER TOKEN/ CHARACTERS )99 PCS ITEM SET CARDS( 11 PCS ITEM SET CRDS PER TOKENS /CHARACTERS )BACK TO BACK BATTLE MAP / BOARD(MATILDA TOWN & MATILDA PLAINS)HP COUNTER (TOKEN/CHARACTERINFORMATION SHEET)2PCS FLAG TOKEN, 2PCS LEADER MARKER &HP MARKERAge : 10+Game Time : 20Mins+© 2013 IMPERIA GAMES | SEDA INTERACTIVE ALL RIGHTS RESERVED.
    • GRAND TACTICSFIRST CHAPTERA: OBJECTIVESKILL ALL ENEMIES - The words says it all, simply wipe out all enemies in the battlefield.PROTECT THE LEADER - Designate a leader and protect it thru the game until all enemies areKilled or the enemy leader is dead.CAPTURE THE FLAG - Plant your flag into any Positioning Tiles, Prevent any enemy capturing your flag.You can either move your character to the flag so that enemy tokens/charactersCannot move to it, But if killed in the flag tile, character will be kicked out of thegame and cannot be revived.B: GAME SETUP1. Place the board, HP Counter, in a table suitable for the size of the board.2. Choose up to 6 Token/Characters and put it into Positioning Tiles.3. Players must draw 3 Skill Cards per Characters. There are 8-10 Skills available per characterBut only 3 skills can be used per game. Example: Novice – has 10 skills, Draw 3 skills only and useIt in the game. This rule applies to all token/characters.3. Draw 6 Item Set Cards and use it on each characters. Item penalties applies if the item set is notSuitable for the user. Example: Vagrant Set (For Novice), Penalty applies if the user of this item isNot a Novice. “Use your item set wisely”.4. After setting up all the necessary things for the characters & errands, both player must roll a dice.Choose the move dice (6 Sided), Player that has the highest number result will start the first Turn.5. This setup applies to Other Game Objectives such as “Protect The Leader & Capture The Flag”.© 2013 IMPERIA GAMES | SEDA INTERACTIVE ALL RIGHTS RESERVED.
    • GRAND TACTICSFIRST CHAPTERC: DICES & GAME TURNMove Dice - A 6 Sided dice used for the token/character’s tile movementAttack & Defense Multiplier Dice - An 8 Sided dice used for multiplying token/character’s damage; also used tomultiply the defense of the token/characters to be subtracted to the incomingdealt damage.Reaction/Passive Dice - A 6 Sided dice used to activate the effect of skills used by tokens/character;also used to activate reaction skills of a token/character such as “Evade”Turn ActionsOn a Players turn, he or she may perform one, both, or neither of two actions:MOVE - to new location/tiles on the battle map. The maximum number of tiles youCan move is determined by "Move Dice". (I.E. You roll a dice and results into 5;your maximum token/character tile movement is up to 5 tiles around it) MovementAlso varies on Map Tiles Status Check the Battle Maps & Tile Status.ACT - Perform a standard physical attack, or use one of the skills you have drawn fromThe skill cards.Your physical attack depends also in the result of Attack Multiplier dice.I.E. (Player 1) you roll the attack multiplier dice and gets (3); multiply your token/characters physical attack plus thestats of items equipped (If equipped with item set) equals to your damage to targeted token/character. Damage alsovaries depends on the result of targeted token/characters defense multiplier.I.E. (Player 2) If You roll the defense multiplier for your targeted token/character it will subtract to the damage thatwill be dealt by the attacking token/character. I.E. (Player 2) Rolls a defense multiplier dice and gets (2); multiply itwith your token/characters defense plus the stats of items equipped (If equipped with item set) equals to the defenseyou can subtract from incoming damage.Attack Multiplier Dice is also the Defense Multiplier DiceIf you attack with spells, you must use the Magic Attack then multiply with the att. multiplier.The receiver must use the Magic Defense then multiply with def. multiplier then subtract to the attackers incomingdamage.A Player can Move or Act in either order; But your token/character can move/act once per turn.Also the skills has corresponding cool time I.E. Spin Fist - 3 Turns Cool time. (Cool turns activate right after using theskill.You can also choose to end your turn early. Used if a Player doesnt want to Move or Act.© 2013 IMPERIA GAMES | SEDA INTERACTIVE ALL RIGHTS RESERVED.
    • GRAND TACTICSFIRST CHAPTERD: BATTLE MAPS & MOVE THROUGHMoving through friendly unitsTokens/Characters can move through friendly units but not enemy units. Enemy units must move around it ratherThan moving through. Dead allied & Enemy tokens/characters move through rules are the same.Passive skills or items that have additional skills such as teleport & float will let you move through anyTokens/characters.Dead allied & enemy unitsA token/character cannot stand on dead units in the battle field. Dead units will serve as an un-movable tile.© 2013 IMPERIA GAMES | SEDA INTERACTIVE ALL RIGHTS RESERVED.
    • GRAND TACTICSFIRST CHAPTERF: JOBS, STATISTICS & SKILLS© 2013 IMPERIA GAMES | SEDA INTERACTIVE ALL RIGHTS RESERVED.Basic HPPhysicalAttackBasicDefenseMagicAttackMagicDefenseAttackRange110 11 9 5 5 1 tileNOVICEBasic Skills Description Effects Skill Range CooltimeTackleRam into targetEnemyP-Attack x 1.5: Tackle enemy 1tile.1 tile 1 turnBasic HealProvides basic healto target+20 HP to target character 1 tile 1 turnSure Crit Critical Hit Critical Hit x2 damage 1 tile 1 turnProvoke Taunt your enemyDecrease enemy defense points10 but enemy gained 5 attackpoints1 tile 2 turnsNovice Life BondSacrifice 20% ofremaining life tosingle AllyTransfer 15% of remaining lifeto target ally1 tile 2 turnsReaction /Passive SkillsDescription Effects Skill Range ReactionsCounter TackleCounter an attackwith tackleBlocks enemy attack and P.attack x 1.5: Tackle enemy 1 tilen/a 3 ReactionsShoutIncrease PhysicalAttack by 5Adds +5 physical damage n/a 3 ReactionsMove + 1Increase movementrateMove rate + 1 n/a PassiveEvadeEvade incomingattackEvade any physical & magicalattackn/a 4 ReactionsEquip AllEquip any kind ofitem setRemoves all item restriction n/a Passive
    • GRAND TACTICSFIRST CHAPTERF: JOBS, STATISTICS & SKILLS© 2013 IMPERIA GAMES | SEDA INTERACTIVE ALL RIGHTS RESERVED.CHEMISTBasic HPPhysicalAttackBasicDefenseMagicAttackMagicDefenseAttackRange80 6 4 11 13 1 tileBasic Skills Description Effects Skill Range CooltimeExpert Heal Heals targeted character Basic heal 25 x Attack Multiplier 4 tiles 1 turnCure Cures negative statusRemove: Poison, Blind, CantAttack & Cant Move4 tiles 1 turnRemedy Cures negative status Remove: Silence and Stop 4 tiles 1 turnRevitalize Revive fallen companionRevive fallen companion with40HP1 tile 2 turnsPotion ShowerThrow potion into sky thatwill heal companionsAdds 70HP to all companions4 tiles(Targets 5tiles across)4 turnsReaction /Passive SkillsDescription Effects Skill Range ReactionsAuto Self PotionHeals itself after beingtargetedAdds 30HP n/a 3 ReactionsMove HP UpRecover users HP whilewalking on the fieldAdds 10HP per tile n/a PassiveItem Change Change current itemReshuffle chemist item set andrandomly pick a new itemn/a One time useEvade Evade incoming attackEvade any physical & magicalattackn/a 4 Reactions
    • GRAND TACTICSFIRST CHAPTERF: JOBS, STATISTICS & SKILLS© 2013 IMPERIA GAMES | SEDA INTERACTIVE ALL RIGHTS RESERVED.KNIGHTBasic HPPhysicalAttackBasicDefenseMagicAttackMagicDefenseAttackRange180 18 16 5 4 1 tileBasic Skills Description Effects Skill Range CooltimeDecrease PowerDecrease the targetcharacters attackDecrease the target charactersattack by 21 tile 2 turnsShield DashDash into enemy usingshieldDash into target character pushingit 3 tiles away but inflicts halfdamage1 tile 1 turnArm SmashAttacks an enemytargeting the armInflicts a Disabled status to theenemy1 tile 1 turnLeg SmashAttacks an enemytargeting the legsImmobilizes the target 1 tile 1 turnWild SwordSpin swords around 1 tileof the characterAdds 2 to damage multiplier,damaging all characters around theknight1 tile (4 tilesacross)2 turnsReaction /Passive SkillsDescription Effects Skill Range ReactionParryBlocks physical attackusing a swordBlocks physical attacks n/a 2 ReactionsShield BlockUses a shield to block aphysical attackBlocks physical attacks n/a 2 ReactionsEvade Evade incoming attackEvade any physical & magicalattackn/a 4 Reactions
    • GRAND TACTICSFIRST CHAPTERF: JOBS, STATISTICS & SKILLS© 2013 IMPERIA GAMES | SEDA INTERACTIVE ALL RIGHTS RESERVED.PRIEST /PRIESTESSBasic HPPhysicalAttackBasicDefenseMagicAttackMagicDefenseAttackRange80 11 9 11 13 1 tileBasic Skills Description Effects Skill Range CooltimeCross Heal Heals targeted character Basic heal 35 x Multiplier5 tiles (5 tilesacross)2 turnsCross Protection Casts protect to a targetReduces next Magic damage totarget ally by half5 tiles 2 turnsCross Shield Casts Shield to a targetReduces next Physical damage totarget by half5 tiles 2 turnsRaise Revive fallen companionRevives fallen companion with halfof MaxHP5 tiles 4 turnsRe-raiseCasts Re-raise status on atargetAutomatically revive a characterwhen its HP reaches 05 tiles 8 turnsReaction /Passive SkillsDescription Effects Skill Range ReactionMove + 1 Increase movement rate Move rate + 1 n/a PassiveEvade Evade incoming attackEvade any physical & magicalattackn/a 4 reactionsMove HP UpRecover users HP whilewalking on the fieldAdds 10HP per tile n/a PassiveItem Change Change current itemReshuffle Priest/Priestess item setand randomly pick a new itemn/a One time use
    • GRAND TACTICSFIRST CHAPTERF: JOBS, STATISTICS & SKILLS© 2013 IMPERIA GAMES | SEDA INTERACTIVE ALL RIGHTS RESERVED.ARCHERBasic HPPhysicalAttackBasicDefenseMagicAttackMagicDefenseAttackRange80 11 9 11 13 5 tilesBasic Skills Description Effects Skill Range CooltimeQuick ShotAttacks an enemy with afast and swift arrowAttacks an enemy with anunavoidable and unblockable shot5 tiles 2 turnsCritical Shot Critical Hit Critical Hit x2 damage (ranged) 5 tiles 3 turnsBulls EyeSharp shoots a targetenemyAttacks an enemy from a longerrange (+ 3 range) with anadditional +3 to attack multiplier8 tiles 6 turnsFalcons Eye Increases range + 2 plus two range for next attack n/a 2 turnsArrow ShowerShoots multiple arrow atthe same timeAdds + 1 to damage multiplier,characters in the targeted 5 tilesacross will receive equal damages.5 tiles (9 tilesacross)8 turnsReaction /Passive SkillsDescription Effects Skill Range ReactionItem Change Change current itemReshuffle Archer item set andrandomly pick a new itemn/a One time useCounter ShotBlocks an enemy attackand counter with QuickShotBlocks a physical attack andcounters with Quick Shot1 tile 4 reactionsEvade Evade incoming attackEvade any physical & magicalattackn/a 3 reactionsArrow StabStabs an enemy using anarrowBlocks a close ranged physicalattack and counters with an arrowstab1 tile 4 reactions
    • GRAND TACTICSFIRST CHAPTERF: JOBS, STATISTICS & SKILLS© 2013 IMPERIA GAMES | SEDA INTERACTIVE ALL RIGHTS RESERVED.WIZARDBasic HPPhysicalAttackBasicDefenseMagicAttackMagicDefenseAttackRange80 6 4 11 13 1 tileBasic Skills Description Effects Skill Range CooltimeThunder BoltCasts Thunder bolt to atargetDeals electrical damage, causes -20HP, chance of static ( -10HP perturn last 5 turns)5 tiles (5 tilesacross)2 turnsFireball Casts Fireball to a targetDeals fire damage, causes -20HP,chance of burn (-10HP per turnlast 5 turns)5 tiles (5 tilesacross)2 turnsFrostbite Casts Frostbite to a targetDeals ice damage, causes -20HP,chance of stasis (Stop for 2 turns)5 tiles (5 tilesacross)2 turnsLightning SpearThrows a lighting spear toa target+ 2 range attack + 2 multiplierattack5 tiles 3 turnsTeleportMove depends on thereaction diceAllows the user to transfer toanother tilen/a 3 turnsReaction /Counter SkillsDescription Effects Skill Range ReactionItem Change Change current itemReshuffle Wizard item set andrandomly pick a new itemn/a One time usePanic PushPushes a targetedcharacterChance of pushing a targetedcharacter to move back for 2 tiles1 tile 4 reactionsDeflect Blocks Magic attacks Blocks Magic attack n/a 4 reactionsForce field Blocks incoming attacksBlocks physical attacks and Magicattacksn/a 4 reactionsEvade Evade incoming attackEvade any physical & magicalattackn/a 4 reactions
    • GRAND TACTICSFIRST CHAPTERF: JOBS, STATISTICS & SKILLS© 2013 IMPERIA GAMES | SEDA INTERACTIVE ALL RIGHTS RESERVED.THIEFBasic HPPhysicalAttackBasicDefenseMagicAttackMagicDefenseAttackRange110 11 9 9 9 1 tileBasic Skills Description Effects Skill Range CooltimeSilenceDisable the Wizardcasting abilityWizard cannot use spell attack for 3turns3 tiles 3 turnsPower MultiplierStrikes a targetcharacter with increaseddamage multiplierPlus 1.5 damage multiplier. 1 tile 1 turnSteal HPSteals HP from anenemyDeals -30HP to the enemy and +15HPto the user1 tile 1 turnPoisoned StabStabs an enemy using apoisoned knifeAdds +1 to attack multiplier and inflictpoison to the enemy (-10HP per turn,last 5 turns)1 tile 2 turnCutCuts an enemy with aknifeAdds +1 to attack multiplier and causestarget Disabled that last 3 turns.1 tile 4 turnsThrow SandPick up sand then throwit to the face of theenemyCause blindness/enemy can’t attack for3 turns1 tile 2 turnReaction /Passive SkillsDescription Effects Skill Range ReactionMove on anytilesAllows user to move toany tile characteristicswithout any movementpenaltyAllows user to move to any tilecharacteristicsn/a PassiveMove + 2 Increase movement rate Move rate + 2 n/a PassiveForce field Blocks incoming attacksBlocks physical attacks and Magicattacksn/a 4 reactionsEvade Evade incoming attack Evade any physical & magical attack n/a 4 reactions
    • GRAND TACTICSFIRST CHAPTERF: JOBS, STATISTICS & SKILLSSPEARMANBasic HPPhysicalAttackBasicDefenseMagicAttackMagicDefenseAttackRange150 14 10 7 5 2 tilesBasic Skills Description Effects Skill Range CooltimeThrustAttacks an enemy with aspearAdds 1 to damage multiplier, pushesback the target 1 tile2 tiles 2 turnsDefend Casts an DEF+ to self Reduces next damage to half n/a 1 turnRoar Casts an ATK+ to self Doubles P. Attack on next attack n/a 1 turnDouble ThrustAttacks an enemy with aspear twiceAdds 2 to damage multiplier, pushesback the target 1 tile2 tiles 3 turnsSpin SpearSpins spear around 2tiles of the characterAdds 2 to damage multiplier, damagingall characters around the spearman1 tiles (4 tilesaround itself)4 turnsReaction /Passive SkillsDescription Effects Skill Range ReactionStrength BoostIncrease P. Attack uponreceiving a damageAdds P. Attack + 10 on next turn. n/a 3 reactionsMove+1 Increase movement rate Move rate +1 n/a PassiveEvade Evade incoming attack Evade any physical & magical attack n/a 4 reactionsForce field Blocks incoming attacksBlocks physical attacks and Magicattacksn/a 4 reactions© 2013 IMPERIA GAMES | SEDA INTERACTIVE ALL RIGHTS RESERVED.
    • GRAND TACTICSFIRST CHAPTERF: JOBS. STATISTICS & SKILLS© 2013 IMPERIA GAMES | SEDA INTERACTIVE ALL RIGHTS RESERVED.MONKBasic HPPhysicalAttackBasicDefenseMagicAttackMagicDefenseAttackRange130 19 12 9 7 1 tileBasic Skills Description Effects Skill Range CooltimeSpin FistSpins fist around thecharacterAdds 1 to damage multiplier, damagingall characters around the monk ( 4 tilesacross )1 tile 3 turnsMonk Life BondSacrifice 75HP and givesto allySacrifice 75HP and gives to ally 1 tile 3 turnsMeditateMeditates for 1 turn,Doubles next attackAdds 2 to damage multiplier n/a 2 turnsEnergy PunchSacrifices HP to dealmassive mid rangeattackAdds 3 to damage multiplier, sacrifices30HP.3 tiles 3 turnsFist of deathAttacks a target with 1hit punchInflicts instant death to an enemy 1 tile6 turns (5reaction)Reaction /Passive SkillsDescription Effects Skill Range ReactionCounter AttackCounter attack to theattackerAttacks the attacker after inflicting adamage.1 tile 3 reactionsFocusAllows the user to focusover turnAdds 5 P. Attack per 2 turns n/a PassiveQuick SenseYou strike the attackerfirst instead beforereceiving his attackYou strike the attacker first insteadbefore receiving his attackn/a 3 reactionsEvade Evade incoming attack Evade any physical & magical attack n/a 4 reactions
    • GRAND TACTICSFIRST CHAPTERG: FAQ’S© 2013 IMPERIA GAMES | SEDA INTERACTIVE ALL RIGHTS RESERVED.Q: How do I move and target an enemy? Can I move or attack diagonally?A: You can move Vertical & Horizontal Only. Your movement count depends on the movement dice,tile status, skills & items. Your attack targeting is also Horizontal & Vertical only.Q: How to attack an enemy token/character with skill, magic or standard physical attack?A: Check the attack/skill/magic range; Example, you will use Tackle Skill from novice, range is 1 tile,means you can target an enemy character right beside you without terrain restriction. Simultaneouslyroll the Attack Multiplier Dice Together with Reaction Dice. Skill effect will only apply if the requirementsfor the reaction are reached right after rolling the dice. This rule also applies with Magic Skills. But takenote that every skill has Cool time.Q: How is the tile status applies to tokens/characters?A: Example: You are moving to a tile with a status MV(-1) AM(+1), in your character next turn, this tilestatus applies. With the MV(-1) your movement will be decreased by 1 because of this status, but ifyou will attack on this tile, AM(+1) which is attack/magic multiplier applies to your token/character.Q: If a token/character died what should I do?A: Either revived using a skill/item or let it be dead. You must not remove the dead unit in the game as itserves as an un-movable terrain. Check the reference III. Battle maps : Move throughQ: How many players can play in a single game?A: This depends on the players, either 1 vs. 1 or 2 vs. 2 or free for all up to 4 player only.Q: How many dice are we going to use every game?A: 1pc Move Dice (6 Sided), 1pc Att. & Def. Multiplier (8 Sided) & 5pcs Reaction/Passive Dice (6 Sided),A total of 7 dices.Q: Can I use same token/character in a single game?A: Yes you can, in General Understanding. However, we somehow limit the use of same token/characterup to two(2) only. The reason is clearly to stabilize the balance of game play. However, it is also thediscretion of the users. As long as it won’t be a problem to both of them.Q: What else do we need in the game?A: The board game doesn’t have a calculator, so in case you are not that good with math, you can useyour calculator.Q: How do we know the token/character’s HP?A: The board has an included HP Indicator and some markers. Check the board, it usually looks like this: