Worldwide e learning trends

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Worldwide e learning trends

  1. 1. Immersive Technology Strategies www.davidwortley.com Worldwide E-Learning Trends and Influence of Immersive Technologies Moscow E-Learn Expo 2011 David Wortley FRSA
  2. 2. Immersive Technology Strategies www.davidwortley.com Topics  The Influence of Immersive Technologies  Serious Games  Peer to Peer learning  Virtual Learning and Collaboration  E-Assessment  Summary and Conclusion
  3. 3. Immersive Technology Strategies www.davidwortley.com The Influence of Immersive Technologies
  4. 4. Immersive Technology Strategies www.davidwortley.com Immersive Technologies Games Virtual Worlds Social Networks Immersive Technologies are hugely important because of three main factors – commercial potential, societal disruption and technological innovation
  5. 5. Immersive Technology Strategies www.davidwortley.com Why are Immersive Technologies Disruptive ?
  6. 6. Immersive Technology Strategies www.davidwortley.com Disruptive Communications Technologies The internet is different in its scope and impact on business and society to any previous disruptive technology
  7. 7. Immersive Technology Strategies www.davidwortley.com The Prosumer We are no longer just consumers of knowledge We are active producers
  8. 8. Immersive Technology Strategies www.davidwortley.com The Prosumer Phenomenon ImmersiveTechnologies empower individuals in ways previously unknown in mankind’s history
  9. 9. Immersive Technology Strategies www.davidwortley.com The Attention Economy Capturing and retaining attention and loyalty are critical in today’s digital media society, especially in learning
  10. 10. Immersive Technology Strategies www.davidwortley.com The Secret of Success in the Attention Economy  Attractiveness  Accessibility  Affordability Does it interest/excite me ? Is it easy to access ? Can I afford the time, attention and money ?
  11. 11. Immersive Technology Strategies www.davidwortley.com Serious Games
  12. 12. Immersive Technology Strategies www.davidwortley.com Serious games have been defined as games whose primary purpose is not entertainment but which have been developed for a potentially serious benefit or outcome. It might also include entertainment games that have been intentionally re-purposed to deliver serious outcomes This definition is not always helpful because it does not reflect or embrace the full range or potential of technologies which create or use immersive experiences to deliver serious benefits. These applications may not use gameplay at all.
  13. 13. Immersive Technology Strategies www.davidwortley.com Most Popular Games are Serious Games generate passion, excitement, commitment, loyalty, belonging, awareness, support and action
  14. 14. Immersive Technology Strategies www.davidwortley.com Serious Games are Immersive Experiences They usually Involve Challenges, Rules, Rewards, Physical and Virtual Worlds, Social Networks, Personal Development and Commercial Exploitation
  15. 15. Immersive Technology Strategies www.davidwortley.com Serious Games are Our Personal Choice Serious Games are where we choose to spend our discretionary time, attention and finances which makes them very important commercially and developmentally
  16. 16. Immersive Technology Strategies www.davidwortley.com Attractive, Accessible, Affordable Immersive technologies focusing on attractiveness (engagement), accessibility (no barriers) and affordability (cost and time)
  17. 17. Immersive Technology Strategies www.davidwortley.com Serious Games Serious games make new learning experiences attractive, accessible and affordable
  18. 18. Immersive Technology Strategies www.davidwortley.com Peer to Peer Learning
  19. 19. Immersive Technology Strategies www.davidwortley.com The Digital Native Generation Z learners have different attitudes and expectations to learning and collaboration
  20. 20. Immersive Technology Strategies www.davidwortley.com The Changing Role of Teachers Teachers and Knowledge professionals are becoming mentors and coaches who facilitate collaborative learning
  21. 21. Immersive Technology Strategies www.davidwortley.com Corporate Learning Networks Large organisations are implementing internal social networks for knowledge management and learning
  22. 22. Immersive Technology Strategies www.davidwortley.com The Wisdom of the Crowd Peer to peer learning Microsoft Style !!
  23. 23. Immersive Technology Strategies www.davidwortley.com Virtual Learning and Collaboration
  24. 24. Immersive Technology Strategies www.davidwortley.com Virtual Data Collaboration Virtual meetings in data visualisation centres
  25. 25. Immersive Technology Strategies www.davidwortley.com Exploring Virtual Worlds Meeting in mixed reality
  26. 26. Immersive Technology Strategies www.davidwortley.com Virtual Boardrooms Productive and cost effective seminar spaces
  27. 27. Immersive Technology Strategies www.davidwortley.com Virtual Conferences Engaging Global Audiences
  28. 28. Immersive Technology Strategies www.davidwortley.com E-Assessment
  29. 29. Immersive Technology Strategies www.davidwortley.com New Interface Devices Combining Learning and Assessment
  30. 30. Immersive Technology Strategies www.davidwortley.com Recruitment and Needs Assessment Using Games for Assessment and Training Needs
  31. 31. Immersive Technology Strategies www.davidwortley.com Summary and Conclusion
  32. 32. Immersive Technology Strategies www.davidwortley.com Summary and Conclusion Immersive Technologies represent a quantum shift in knowledge creation and sharing which are affecting Learning and Education in many ways including :- Increased use of serious games Peer to peer learning and social networks Virtual learning and collaboration spaces Combined learning and assessment using new devices
  33. 33. Immersive Technology Strategies www.davidwortley.com Worldwide E-Learning Trends and Influence of Immersive Technologies Moscow E-Learn Expo 2011 David Wortley FRSA

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