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The nature of education and learning and development has changed dramatically since the introduction of digital technologies. The ability to access knowledge and information on demand has shifted the role of teachers away from knowledge dissemination to knowledge facilitation and coaching. Gamification has been an effective practice for education since the dawn of civilization but technologies such as video games and the Internet create opportunities for self-directed learning and development that create new challenges for educators. This presentation explores the role of Gamification and enabling technologies in Education and provides thoughts on how to implement Gamification strategies relevant for today and tomorrow.