Serious Games in Europe

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This presentation was a guest a lecture at Hoseo University, Cheonan Asan, Korea

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  • This is a picture of the Serious Games Institute modelled in Second Life
  • This map gives you an idea of where we are located in the heart of England
  • The SGI will has 3 floors :- One floor is dedicated to applied research to support the sector Another floor acts as a business incubator and innovation centre for the sector In the middle is a demonstration area, networking area and “usability lab” which will provide resources specific to the sector and which small companies can typically not afford to buy themselves.
  • This map gives you an idea of where we are located in the heart of England
  • Like shipbuilding on Merseyside and the Clyde in Scotland, and the car industry in various parts of the UK, regions whose strength was in their close identity with those identities now face a regeneration and “rebranding” problem. The West Midlands of the UK was once the manufacturing heartbeat of the UK and in Coventry and Birmingham there existed large car manufacturing plants and the home of brands like Jaguar and Land Rover as well as, for a short time longer, Peugeot. Birmingham and Coventry and the whole West Midlands region, like almost everywhere else in the developed world are in the process of regenerating themselves. It is my belief that the future of regional development is in the collective intellectual property, skills and talents of local people, harnessed into a coherent strategy which serves to differentiate that town, city and region from others. Just as manufacturing and tourist industries developed the regional brands of yesterday, so the specific knowledge, skills and passions of local people will shape the local brands of tomorrow. Governments and regional development agencies recognise this phenomenon and the importance of education, creativity and innovation to regional development. It is my view that laudible that these aspirations undoubtedly are, they will be a necessary but not sufficient factor for success. To truly succeed, a location needs to differentiate itself and firmly stake a claim to be a thought leader in a particular sector. This brings me on to articulating the factors which make serious games a sector around which the base regional development and how universities can play an important role.
  • Images reflecting culture, skills and local industry clusters have a strong influence on the international, regional and local perception of locations. They provide an often very strong “brand” which attracts investment, trade and people to the area which these “brands” exist. One of the problems of the Information Society and globalisation is that having a “brand” based around what you manufacture can become something of a negative influence when that sector of the economy is no longer competitive and is destroyed - literally within a few years.
  • The SGI will has 3 floors :- One floor is dedicated to applied research to support the sector Another floor acts as a business incubator and innovation centre for the sector In the middle is a demonstration area, networking area and “usability lab” which will provide resources specific to the sector and which small companies can typically not afford to buy themselves.
  • Serious Games in Europe

    1. 1. Serious Games in Europe Presentation to Hoseo University David Wortley FRSA Director Serious Games Institute
    2. 2. Topics <ul><li>Introduction to the Serious Games Institute </li></ul><ul><li>Serious Games & Immersive Technologies in UK </li></ul><ul><li>European Examples </li></ul><ul><li>Immersive Technologies and Learning </li></ul><ul><li>Industry Partnerships and Entrepreneurship </li></ul>
    3. 3. Introduction to the SGI
    4. 4. Serious Games Institute (SGI) “ An international centre of excellence for the application of immersive technologies to serious social and economic issues”
    5. 6. West Midlands Region London Coventry
    6. 7. Stratford upon Avon
    7. 8. Serious Games Institute Facilities <ul><li>Applied Research Centre </li></ul><ul><li>Business Incubation </li></ul><ul><li>Showcasing and Demonstration </li></ul>Networking & Collaboration
    8. 9. SGI Areas of Interest Education Health Environment Smart Buildings Relationships Interface Technology Innovation & Enterprise
    9. 10. SGI Virtual Events
    10. 11. Serious Games and Immersive Technologies in the UK
    11. 12. Immersive Technologies Games Virtual Worlds Social Networks Immersive Technologies engage our hearts, minds and wallets
    12. 13. Games
    13. 14. Custom Developed Games Blitz Games (Trusim)
    14. 15. Triage Trainer Blitz Games (Trusim)
    15. 16. Patient Rescue Game Blitz Games (Trusim)
    16. 17. Corporate Games Pixelearning
    17. 18. Corporate Games Pixelearning
    18. 19. Corporate Games Pixelearning
    19. 20. Social Responsibility Games Playgen
    20. 21. Social Responsibility Games Playgen
    21. 22. Social Responsibility Games Digital 2.0 and Roll7
    22. 23. Serious Games Platforms Caspian Learning
    23. 24. Serious Games Platforms Caspian Learning
    24. 25. Virtual Worlds
    25. 27. Serious Virtual Worlds Collaboration Daden Ltd
    26. 28. Serious Virtual Worlds Collaboration Daden Ltd
    27. 29. Serious Virtual Worlds Conferencing The Walk in Web and ICE
    28. 30. Serious Virtual World Events
    29. 31. Serious Virtual Worlds Commerce Various Partners
    30. 32. Serious Virtual Worlds Commerce The Walk in Web and ICE
    31. 33. Serious Virtual Worlds Heritage
    32. 34. Serious Virtual Worlds Heritage The Virtual Experience Company
    33. 35. Serious Virtual Worlds Heritage The Virtual Experience Company
    34. 36. Serious Virtual Worlds Heritage Frank Lloyd Wright Museum
    35. 37. Serious Virtual Worlds Planning Geosim
    36. 38. Serious Virtual Worlds Planning 3D Concepts and Visualisation
    37. 39. Social Networks
    38. 40. Serious Social Networks Artificial Intelligence, Geo-location, profiling
    39. 41. Social Network Games 11 million people running their own virtual farm with friends
    40. 42. Serious Social Network Games Digital 2.0
    41. 43. Serious Social Network Games Mangahigh
    42. 44. Serious Games In Europe
    43. 45. Europe
    44. 46. France <ul><li>Valenciennes, Paris & Lyon Region </li></ul><ul><li>Government support </li></ul><ul><li>Games based learning </li></ul><ul><li>Virtual worlds </li></ul><ul><li>Business Games </li></ul><ul><li>Off the shelf catalogue </li></ul><ul><li>Conferences and Events </li></ul>
    45. 47. Netherlands VStep
    46. 48. Netherlands VStep
    47. 49. Italy I-maginary
    48. 50. Denmark Serious Games Interactive
    49. 51. Sweden Skovde University Simulator
    50. 52. South East Europe LUDUS Project Partners
    51. 53. Immersive Technologies & Learning
    52. 54. The Challenge of the Digital Native Tomorrow’s learners are using technologies access and manage a rapidly growing wealth of information BUT they need inspiration, motivation, and ability to live in a fast changing world
    53. 55. What does Education need from Technology ? In a rapidly changing Knowledge Society, Education needs tools and technologies to inspire us, influence us, motivate us, shape our attitudes and behaviours and help us to imagine, innovate, dream, discover, desire and act.
    54. 56. Humanising Technology We are developing immersive technologies that recognise our voice, our actions and our preferences to deliver personalised experiences
    55. 57. New Devices Brain wave controllers
    56. 58. New Devices Motion / Voice Controllers
    57. 59. New Ways of Learning
    58. 60. Watch, Copy, Feedback, Learn Immersive Technologies changing the face of Learning
    59. 61. What will this mean in practice ? <ul><li>Personalised learning </li></ul><ul><li>Intelligent persistent lifelong profiling </li></ul><ul><li>Collaborative peer to peer learning </li></ul><ul><li>Learning by discovery </li></ul><ul><li>Virtual worlds linked to real world data </li></ul><ul><li>Tutor/Mentor/Coach tools for content </li></ul><ul><li>Learning communities </li></ul><ul><li>Serious Games linked to societal issues </li></ul>
    60. 62. Industry Partnerships and Entrepreneurship
    61. 63. West Midlands Region
    62. 64. Coventry Coventry has cultural and industrial heritage
    63. 65. Manufacturing & Regional Identity Industrial Heritage can also be a burden to regional identity
    64. 66. India Technology can transform social and economic wealth
    65. 67. Korea Technology can transform social and economic wealth
    66. 68. Stratford upon Avon Technology can leverage cultural heritage
    67. 69. Leamington Spa Leamington Spa is home to one of the world’s largest independent games developers – Blitz Games
    68. 70. Serious Games Institute Facilities <ul><li>Applied Research Centre </li></ul><ul><li>Business Incubation </li></ul><ul><li>Showcasing and Demonstration </li></ul>Networking & Collaboration
    69. 71. Any Questions ?
    70. 72. Serious Games in Europe Presentation to Hoseo University David Wortley FRSA Director Serious Games Institute
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