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Second life and lifelong learning

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Presentation at Bulgaria Lifelong Learning Partnership Strategy Conference in Bulgaria March 2011

Presentation at Bulgaria Lifelong Learning Partnership Strategy Conference in Bulgaria March 2011

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Second life and lifelong learning Second life and lifelong learning Presentation Transcript

  • ICT4LLL Conference Sofia
    Second Life and other Lifelong Learning Connected Technologies
    David Wortley FRSA
  • Topics
    Introduction to Virtual Worlds for Learning
    Second Life and Learning
    New Devices and Virtual Worlds
    Summary and Conclusion
  • Introduction to Virtual Worlds and Learning
  • Virtual Worlds for Learningare NOT New
    Animals and Children learn through Play
  • There are Many Types of Virtual World
  • Technology and Immersive Worlds
    Games
    Virtual Worlds
    Social Networks
    Immersive Worlds engage our hearts, minds and wallets
  • Why Virtual Worlds Aid Learning
    • Encourage imagination
    • Support exploration
    • Risk-free environment
    • Help our understanding
    • Engage our interest
    • Make inaccessible accessible
    • Build relationships
    • Bridge to Physical World
    Exploration
    & Discovery
  • Encourage Imagination
  • Support Exploration
  • Risk Free Environment
  • Help our Understanding
    Sensors & 3D visualisations help us understand and manage our environment
  • Engage our Interest
  • Make the Inaccessible Accessible
  • Second Life – Second Chance
  • Virtual Worlds Build Relationships
  • Virtual Worlds Build Relationships
    Artificial Intelligence, Geo-location, profiling
  • Virtual Worlds Building Bridges
    “My SGI”
    The physical “real” environment can be linked to multiple, personalised virtual environments
  • Second Life and Learning
  • Hybrid Events
  • Virtual Events
  • Virtual Meetings
  • New Devices and Virtual Worlds
  • New Devices
    Motion / Voice Controllers
  • New Ways of Learning
  • Watch, Copy, Feedback, Learn
    Immersive Technologies changing the face of Learning
  • Summary and Conclusion
  • Summary and Conclusion
    • Virtual Worlds for Learning is not a new concept
    • Immersive Technologies create fresh opportunities for creative learning
    • Virtual Worlds include games and social network applications
    • Second Life offers virtual meeting spaces
    • New devices will extend the potential of virtual worlds
  • ICT4LLL Conference Sofia
    Second Life and other Lifelong Learning Connected Technologies
    David Wortley FRSA