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Second life and lifelong learning

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Presentation at Bulgaria Lifelong Learning Partnership Strategy Conference in Bulgaria March 2011

Presentation at Bulgaria Lifelong Learning Partnership Strategy Conference in Bulgaria March 2011

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    Second life and lifelong learning Second life and lifelong learning Presentation Transcript

    • ICT4LLL Conference Sofia
      Second Life and other Lifelong Learning Connected Technologies
      David Wortley FRSA
    • Topics
      Introduction to Virtual Worlds for Learning
      Second Life and Learning
      New Devices and Virtual Worlds
      Summary and Conclusion
    • Introduction to Virtual Worlds and Learning
    • Virtual Worlds for Learningare NOT New
      Animals and Children learn through Play
    • There are Many Types of Virtual World
    • Technology and Immersive Worlds
      Games
      Virtual Worlds
      Social Networks
      Immersive Worlds engage our hearts, minds and wallets
    • Why Virtual Worlds Aid Learning
      • Encourage imagination
      • Support exploration
      • Risk-free environment
      • Help our understanding
      • Engage our interest
      • Make inaccessible accessible
      • Build relationships
      • Bridge to Physical World
      Exploration
      & Discovery
    • Encourage Imagination
    • Support Exploration
    • Risk Free Environment
    • Help our Understanding
      Sensors & 3D visualisations help us understand and manage our environment
    • Engage our Interest
    • Make the Inaccessible Accessible
    • Second Life – Second Chance
    • Virtual Worlds Build Relationships
    • Virtual Worlds Build Relationships
      Artificial Intelligence, Geo-location, profiling
    • Virtual Worlds Building Bridges
      “My SGI”
      The physical “real” environment can be linked to multiple, personalised virtual environments
    • Second Life and Learning
    • Hybrid Events
    • Virtual Events
    • Virtual Meetings
    • New Devices and Virtual Worlds
    • New Devices
      Motion / Voice Controllers
    • New Ways of Learning
    • Watch, Copy, Feedback, Learn
      Immersive Technologies changing the face of Learning
    • Summary and Conclusion
    • Summary and Conclusion
      • Virtual Worlds for Learning is not a new concept
      • Immersive Technologies create fresh opportunities for creative learning
      • Virtual Worlds include games and social network applications
      • Second Life offers virtual meeting spaces
      • New devices will extend the potential of virtual worlds
    • ICT4LLL Conference Sofia
      Second Life and other Lifelong Learning Connected Technologies
      David Wortley FRSA