Oct 2013 Gamification and Immersive Technology Strategies E-newsletter

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Welcome to the Oct 2013 Gamification and Immersive Technology Strategies Newsletter.

In this Newsletter

• Why Gamification and Immersive Technology Strategies ?
• Singapore Serious Games and Social Connect SGSC 2013 Conference Review
• International Symposium for Digital Earth ISDE 2013 Conferences Review
• Segamed 2013 Serious Games for Health Education Conference Review
• ECTEL 2013 European Conference for Technology Enhanced Learning Review
• GALA Conference for Serious Games, Paris, France Preview
• Great Ormond Street Hospital Learning Innovations Conference Preview
• World Innovation Summit for Education WISE 2013 Conference Preview
• The Incredible Shrinking Man Radio Interview
• Defence Global Article on Complex Adaptive Systems and Defence
• The Secrets of Gamification Workshop – A Life Changing Experience
• Upcoming Conferences and Seminars
• Slideshare Archives

Why Gamification and Immersive Technology Strategies ?

This month sees a change in the title and theme of this newsletter to incorporate “Gamification”. The reason for the change is largely that, through my own experience of gamifying my health, I have come to believe that the principles and concepts of gamification as a process are fundamentally more important than the technologies which help to create immersive experiences. The most important consideration in any serious game or simulation project is to understand how to create win-win stakeholder partnerships and turn “spectators” into “players”. This process does not depend on technology and for some applications, gamification may not require any technology at all whereas for other applications, the use of technology may be an essential enabler.

I very much hope that these changes will make for a richer and more valuable newsletter. Your feedback is welcomed.

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Transcript of "Oct 2013 Gamification and Immersive Technology Strategies E-newsletter"

  1. 1. Welcome to the Oct 2013 Gamification and Immersive Technology Strategies Newsletter. In this Newsletter Why Gamification and Immersive Technology Strategies ? Singapore Serious Games and Social Connect SGSC 2013 Conference Review International Symposium for Digital Earth ISDE 2013 Conferences Review Segamed 2013 Serious Games for Health Education Conference Review ECTEL 2013 European Conference for Technology Enhanced Learning Review GALA Conference for Serious Games, Paris, France Preview Great Ormond Street Hospital Learning Innovations Conference Preview World Innovation Summit for Education WISE 2013 Conference Preview The Incredible Shrinking Man Radio Interview Defence Global Article on Complex Adaptive Systems and Defence The Secrets of Gamification Workshop – A Life Changing Experience Upcoming Conferences and Seminars Slideshare Archives Why Gamification and Immersive Technology Strategies ? This month sees a change in the title and theme of this newsletter to incorporate “Gamification”. The reason for the change is largely that, through my own experience of gamifying my health, I have come to believe that the principles and concepts of gamification as a process are fundamentally more important than the technologies which help to create immersive experiences. The most important consideration in any serious game or simulation project is to understand how to create win-win stakeholder partnerships and turn “spectators” into “players”. This process does not depend on technology and for some applications, gamification may not require any technology at all whereas for other applications, the use of technology may be an essential enabler. I very much hope that these changes will make for a richer and more valuable newsletter. Your feedback is welcomed. Singapore Serious Games and Social Connect SGSC 2013 Conference Review The SGSC 2013 Master Class The second edition of the Serious Games & Social Connect conference took place from 26 – 28 August 2013 at the Singapore Management University (Admin Building). Jointly organised by the Asian Federation for Serious Games and the Serious Games Association, the conference was an international networking and sharing platform for games/app developers, educators, healthcare and wellness providers, organisations, government agencies and individuals employing game mechanics in their workplace and daily lives During the conference, I ran a Master Class on Rapid Serious Games Prototyping. This master class brought participants with some basic technical knowledge and experience in serious games application through the different stages of developing an immersive game. This class was targeted at: Educators exploring applications of immersive technologies to deliver teaching pedagogies in their teaching curriculum. Heads of human resource departments exploring training programs with the need to create real life scenarios for their staff training using games. Managers from museums and venues whom are keen to find out how simulation can be used to get across their messages to consumers. Game developers seeking to deliver immersive technology related projects for educational institutions and corporate companies. Master Class Objectives 1. To build understanding of Serious Games with Immersive Technologies 2. To demonstrate typical applications and development issues 3. To illustrate rapid games and simulation development tools 4. To brainstorm future opportunities The Master Class used a “Gamification” approach to engage participants and produced a very lively interactive session that demonstrated the value of gamifying workshops. In the afternoon of the conference opening session, I delivered a keynote presentation on “The Future of Serious Games and Immersive Technologies. A copy of my presentation (with audio) is available at http://www.slideshare.net/dwortley/sgsc-2013- keynote-singapore-the-future-of-serious-games-and-immersive-technologies International Symposium for Digital Earth ISDE 2013 Conference Review
  2. 2. ISDE 2013 Delegates at the Borneo Convention Centre Conference Dinner The day after my keynote presentation in Singapore, I made a presentation at the International Symposium for Digital Earth Conference held at the Borneo Convention Centre in Kuching. ISDE 2013 brought together experts from around the world to discuss and debate the role of digital sensing and visualisation technologies in managing our environment and natural resources. ISDE hold a major event annually in different locations across the globe but unlike SGSC in Singapore, their events have only recently begun to include serious games and immersive technologies, although environmental simulations have been a regular component. My presentation on “Gamification and Digital Earth Applications” focused on how most citizens are “Spectators” of environmental issues when, to build a sustainable future for our planet, we need to engage them in taking an active role in changing the attitudes and behaviours that are needed to preserve the world for future generations. My presentation illustrated how gamification can be used to transform citizen spectators into active players through sensor and visualisation technologies. The presentation (with audio) is available for download at :-http://www.slideshare.net/dwortley/gamification-and-digital-earth- applications-isde-2013-presentation Segamed 2013 Serious Games for Health Education Conference Review The Segamed 2013 Expert Panel at Faculty of Medicine, Nice University, France The School of Medicine of Nice hosted the 2013 SEGAMED conference. This year’s event incorporated two main innovations: SEGAMED became part of the first French conference of Health Academic Teaching with IT tools (HeAT conference) and it also incorporated the creation of a master class on games/simulation for health conducted by an international team of experts. The conference provided me with an opportunity to catch up with old friends David Crookall, an international expert on games and simulations, conference organiser Pascal Staccini, Julian Alvarez, a leading European expert on Serous Games and Thierry Pitarque from Nice Polytechnic. The keynote presentation I delivered was entitled “Serious Games and Immersive Learning for Medical Education” but was very much focused on exploring the impact of technology on the provision of health services over the last 60 years and the implications of sensor, visualisation, interface and games technologies and methodologies on health provision over the next 10 years. I argued that the world does not have the resources to manage major health challenges such as obesity and dementia with current resources and that even with the improved productivity that telemedicine and games based learning can provide for diagnostics, training and treatment, the future of current health service provision is unsustainable. A copy of my presentation (with audio) can be downloaded from slideshare at:- http://www.slideshare.net/dwortley/immersive-learning-and-serious-games-for-medical- education-segamed-2013 I also have an article on the role and impact of gamification on the so-called “Grand Challenges faced by society at:- http://www.slideshare.net/dwortley/gamification-grand-challenges-and-the-dissociety Segamed 2013 also ran an innovative interactive master class on the development of serious games for healthcare applications with a series of breakout sessions designed to develop ideas for serious games on topics chosen by the master class delegates. The breakout sessions were supported by a team of games based learning specialists and each breakout team presented their ideas in a final plenary session. I was supporting the breakout sessions in a very limited way since my command of the French language is somewhat limited but it was a great learning experience. ECTEL 2013 European Conference for Technology Enhanced Learning Review ECTEL 2013 Workshop on Serious Games for Health Related Applications My work for Milan-based serious games specialists, Imaginary, took me to Paphos in Cyprus to attend one of the most enjoyable and productive conferences of the year, the European Conference on Technology Enhanced Learning, ECTEL 2013. Led by Imaginary’s CEO, Lucia Pannese, there was a workshop on the use of technology in health related applications. I have been supporting Imaginary’s work on two very interesting and innovative European projects, MIRROR and ImReal, both of which featured in Lucia’s workshop. The Mirror project - http://www.mirror-project.eu/ is about reflective learning at work and Imaginary have developed health related serious games designed to train staff in a care home setting. The ImReal project - http://www.imreal-project.eu/ - is developing a novel type of learning experience; an augmented virtual learning experience. Innovative research from across Europe is being combined with state of the art commercial immersive learning environments to deliver a cost-effective learning experience that is 1. more closely aligned with what happens in the real-world 2. more in-tune with the learner's cognitive abilities and cultural awareness 3. supports a complete learning process through an adaptive virtual mentor The workshop brought together participants from both industry and education and included as session on “How to sell without selling” designed to help participant understand how to commercialise research projects in this sector. The conference proved very successful for Imaginary who also ran the industry track workshop on gamification in which participants were exposed to a gamified approach to exploring some of thje challenges of 21st century learning and development. A video of the workshop process and experiences can be viewed at:- https://www.slideshare.net/secret/6VrZXXhOlW8DYz ECTEL 2013 also included a very innovative “Sprint Demo” competition in which companies with games based learning solutions had 90 seconds to demonstrate their application in a plenary session and each delegate had “paper money” to invest in the best application. Imaginary won a commendation award for their presentation of an “Eco-Traders” location based green mobility game being developed for the EU Superhub Project - http://superhub-project.eu/ The Games and Learning Alliance GALA 2013 Conference for Serious Games Preview
  3. 3. GALA conference The Games and Learning Alliance conference (GALA 2013) -http://www.galaconf.org/ - is an international conference dedicated to the science and application of serious games. It will take place at the Dassault Systemes Paris Velizy Campus from October 23rd to 25th The conference aims at bringing together researchers, developers, practitioners and stakeholders. The goal is to share the state of the art of research and market, analysing the most significant trends and discussing visions on the future of serious games. The conference also includes an exhibition, where developers can showcase their latest products. The Serious Games Society is building a scientific community at international level for shaping future research in the field. This community represents a significant blend of industrial and academic professionals committed to the study, development and deployment of serious games as really useful and effective tools to support better teaching, learning, training and assessment. I will be running a Gamification workshop on Oct 23rd and also making a keynote presentation on the future of gamification, serious games and immersive technologies. Register for the conference at :- http://www.sgconf.org/index.php/registration Great Ormond Street Hospital Learning Innovations Conference Preview GOSH GOLD Conference on Learning Innovations The first ever Great Ormond Street Hospital (GOSH) Learning Innovations conference https://www.goshgold.org/learning_innovations/conference.html will place on Tuesday, 19 November 2013 in London. The line up of inspirational speakers from the field of organisational learning providing theory, insight and practical tips in the use of technologies and innovation used to support learning and development in the workplace includes Donald H Taylor, Chairman, Learning and Performance Institute, whowill be the key note speaker. The conference includes:-: Talks and hands on sessions from eminent speakers and practitioners in the field of organisational learning Learning about the application of new technologies Networking with colleagues The delegate rate for the one-day GOSH Learning Innovations conference 2013 is: Early bird rate £175 (deadline Monday, 30 September 2013) Standard rate £225 (closing date Tuesday, 5 November 2013) Discount if booking for more than one person from your organisation GOSH staff special rate - contact Elena Izmyalova For more information contact: Elena Izmaylova via 020 7405 9200 ext. 8546 or email elena.izmaylova@gosh.nhs.uk World Innovation Summit for Education WISE 2013 Conference Preview The World Innovation Summit on Education WISE 2013 to be held in Dohar Qatar Oct 29-31 Learning is fundamental to life. It is key to each individual’s ability to connect with others and to participate fully in professional, cultural and civic life. Learning is also about the ability to think independently, to adapt to change and to live meaningfully and well. Too often, though, learners lack access to quality, relevant learning whether they are in the developed or developing world. Indeed, there is a widening gap between the learning we have and the learning we need to meet the challenges and aspirations of societies and individuals around the world. To address this, the 2013 WISE Summit, Reinventing Education for Life, will study how innovation can close the gap between education, learning and life. The Summit will explore the state of play, and analyze emerging trends and successful practices in order to address the following key questions: For more information about the Summit go to :- http://www.wise-qatar.org/wise-summit-2013 The Incredible Shrinking Man Radio Interview
  4. 4. Tony Wadswoth and myself in the BBC Radio Leicester Studio On Saturday Sept 28th I had the pleasure of being interviewed by Tony Wadsworth of BBC Radio Leicester to talk about how I managed to lose 20Kg in weight in 15 weeks through gamifying the management of my weight with the aid of technology. A full recording of the interview is available at:- http://www.slideshare.net/dwortley/bbc-radio-leicester-tony-wadsworth-show-chat- about-weight-loss-29913 Defence Global Article on Complex Adaptive Systems and Defence Defence Global Publication I have been a regular contributor to articles for both the Health Global and Defence Global publications produced by Barclay Media. In the August edition –(Pages 124-125) at :- http://edition.pagesuite-professional.co.uk/launch.aspx?eid=26818b39-a068- 49dc-8779-1accd6e432f6 I give my thoughts on how Complex Adaptive Systems are likely to affect Security and Defence. As short extract of the article is shown below :- “Today’s society is shaped by technology in unprecedented ways. We all face disruptive changes in our lives and new challenges which, paradoxically, can be both created and addressed by the various digital technologies that inform, empower and influence individual citizens on a massive scale. There has been no previous period in history where millions of ordinary citizens have been able to freely access knowledge and simultaneously share their lives and opinions with a global audience. The empowerment of citizens through accessible and affordable technologies represents a significant challenge to defence and security. The knowledge about weapons and explosive devices which can readily be accessed and the powerful and portable communication tools available today are in a large measure responsible for the phenomenon of “Asymmetric Warfare” in which individuals and small groups with limited traditional military resources can pose serious problems for the far better equipped armed forces responsible for defence and security. It is therefore the way in which technology empowers individual citizens with access to seemingly unlimited information and choice that creates the tensions, conflicts and disruptive changes in which the needs of society challenge the rights and responsibilities of the individual. These so-called “Grand Challenges” brought about by conflicts between the need for a secure society and individual citizen rights to privacy and civil liberties represent a potential threat to a secure and peaceful future, as is evidenced by on-going and long drawn out conflicts in countries striving for democratic freedom.” A Full copy of the article is also available at:- http://www.slideshare.net/dwortley/defence-global-august-2013-complex-adaptive- systems The Secrets of Gamification A Life Changing Experience Changing lives through Gamification What would you be willing to pay to change your life for the better in only two hours? The Secrets of Gamification is a high value intensive two hour experience designed to do exactly that. Participants can expect to learn new skills and approaches that can deliver immediate impact on both business and personal lives Learn the secrets of gamification that international serious games expert David Wortley used to transform his own life, including losing over 20Kg in the space of 15 weeks. Understand how gamification can be applied across a wide range of human activities,
  5. 5. resulting in improved performance in and greater enjoyment of :- Personal Relationships Health and fitness Management and Development Sales and Marketing Workshops, seminars and brainstorming sessions The cost of the workshop is £50 per head with a maximum of 24 participants. Every participant gets a free membership of a new exclusive gamification subscription and a chance to win a £50 bonus. I am planning to run a Gamification Experience on November 21st in Leicester. For more details and/or to make a booking go to :- https://gamificationleicester.eventbrite.com or contact me at david@davidwortley.com or call me on 07896659695 Upcoming Conferences Below is a list of forthcoming conferences – also accessible at http://www.davidwortley.com/events.html Date Event Name / Description Location Web URL Oct 3-4 6th International GUIDE Conference on National Education Systems and the economic crisis Athens, Greece http://www.guideassociation .org/guide_2013/index.php/ en/ Oct 3-4 ECGBL 2013 – European Conference on Games Based Learning Porto, Portugal http://academic- conferences.org/ecgbl/ecgbl2013/ecgbl13-home.htm Oct 13 World Gamification Championship Final San Francisco, USA http://www.gammify.com Oct 23- 25 GALA Serious Games Conference Dassault Systemes,11 Paris, France http://www.galaconf.org/ Oct 23- 25 ESM 2013 - 27th Annual European Simulation and Modelling Conference Lancaster University, UK http://www.eurosis.org Oct 29- 31 WISE 2013 – World Summit on Innovation in Education Doha, Qatar http://www.wise-qatar.org/wise-summit-2013 Nov 4-5 Games for Health Europe Utrecht, Netherlands http://www.gamesforhealthe urope.org Nov 5 OpenChina ICT Final Conference Vilnius, Lithuania http://openchina-Ict.eu/project-events/final- conference/ Nov 6-8 ICT 2013 – EU Horizon 2020 Conference Vilnius, Lithuania https://ec.europa.eu/digital-agenda/en/ict2013- conference-programme Nov 19th Great Ormond Street Children’s Hospital Learning Innovations Conference London, UK http://www.goshgold.org/lea rning_innovations/conference .html Nov 19- 20 ICERi 2013 - International Conference on Education, Research and Innovation Seville, Spain http://www.iceri2013.org Nov 19th The Secrets of Gamification – A Life Changing Experience Leicester, UK https://gamificationleicester.eventbrite.com Nov 21- 22 Serious Games Expo Lyon, France http://www.seriousgamesexpo.com Feb 6 – 7 2014 2014 Technology, Knowledge and Society Conference Madrid, Spain http://techandsoc.com/the-conference/ Mar 19- 21 2014 ABSEL 2014 - Association for Business Simulation and Experiential Learning Orlando, Florida, USA http://absel2011.wordpress.com/2012/04/03/absels- 40th-annual-meeting-march-6-8-2013/ Archived Presentations, Images and Videos I am archiving as many of my previous presentation, videos and event images as possible. You can access these from my web site at :- http://www.davidwortley.com/conferences.html or visit my Slideshare page at :- http://www.slideshare.net/dwortley/ If you would like any presentations, videos or documents circulated to my network, I am happy to provide this service free of charge for any material relevant to readers of this newsletter. If you are interested, contact me at david@davidwortley.com. Best Regards David Wortley FRSA Founder of Immersive Technology Strategies Email : mailto:david@davidwortley.com?subject=General Enquiry Skype: davidwortley Second Life : Hobson Hoggard Web: http://www.davidwortley.com New Book: www.gadgetstogodbook.com If you no longer wish to receive these newsletters, simply reply with the word UNSUBSCRIBE and I will remove you from the mailing list.

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