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Introduction to the Serious Games Institute

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This was a BAFTA boardroom briefing as part of the Learning and development Conference

This was a BAFTA boardroom briefing as part of the Learning and development Conference

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Introduction to the Serious Games Institute Presentation Transcript

  • 1. The Immersive Technologies of Serious Games and Virtual Worlds
    David Wortley FRSA
  • 2. Serious Games Institute (SGI)
    “An international centre of excellence for the application of immersive technologies to serious social and economic issues”
  • 3. Immersive Technologies
    Games
    Virtual Worlds
    Social Networks
    Immersive Technologies engage our hearts, minds and wallets
  • 4. SGI Areas of Interest
    Education
    Health
    Environment
    Smart Buildings
    Relationships
    Interface Technology
    Innovation & Enterprise
  • 5. Games
  • 6. Serious Games
  • 7. Virtual Worlds
    24hr Global Virtual Conference in 3 time zones
  • 8. Social Networks
  • 9. Serious Social Networks
    Artificial Intelligence, Geo-location, profiling
  • 10. New Devices
    Motion / Voice Controllers
  • 11. New Ways of Learning
  • 12. Watch, Copy, Feedback, Learn
    Immersive Technologies changing the face of Learning
  • 13. Digital Natives
    Digital Media is changing our capabilities and attitudes
  • 14. The Multi-Tasking Generation
    There is medical evidence to indicate that the brains of young people are becoming increasingly “hard-wired” for multi-tasking - making them able to handle (and expect) multiple simultaneous information sources and to make judgements on which sources to give attention to.
    How can/should society respond to this ?
  • 15. Student vs Teacher
    Student
    Generation Y
    Portfolio Career
    Digital Native
    Technophile (“Tech Savvy”)
    “Multi-tasker”/task switcher
    “Connected”
    Mobile
    Short attention span
    Learner as “Producer”
    Collaborative Learning
    Distributed/Distance/ Mobile Learning
    Teacher
    Baby Boomer
    Company Man/Woman
    Digital Immigrant
    Technophobe?
    Serial-tasker?
    Stand alone technology
    Static (“Cinemascope”)
    Long attention span?
    Learner as “Consumer”
    Individual Learning
    Centralized Learning
    Hanlan & Swift, 2007