Immersive Technologies and Learning and Development

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This presentation was delivered at Vilnius University in October 2010

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  • This is a picture of the Serious Games Institute modelled in Second Life
  • This map gives you an idea of where we are located in the heart of England
  • Immersive Technologies and Learning and Development

    1. 1. Serious Games and Immersive Technologies Immersive Technologies and the Future of Learning and Development David Wortley FRSA
    2. 2. Key Take Away Questions <ul><li>What are Serious Games & Immersive Technologies? </li></ul><ul><li>Why are they important ? </li></ul><ul><li>What is their impact on Business, Education and Society ? </li></ul><ul><li>What applications are being developed ? </li></ul><ul><li>What are the future trends ? </li></ul>
    3. 3. Introduction to the SGI
    4. 4. Serious Games Institute (SGI) “ An international centre of excellence for the application of immersive technologies to serious social and economic issues”
    5. 5. West Midlands Region London Coventry
    6. 6. Stratford upon Avon
    7. 8. SGI Areas of Interest Education Health Environment Smart Buildings Relationships Interface Technology Innovation & Enterprise
    8. 9. Immersive Technologies
    9. 10. Immersive Technologies Games Virtual Worlds Social Networks Immersive Technologies engage our hearts, minds and wallets
    10. 11. Games
    11. 12. Serious Games
    12. 15. Virtual Worlds
    13. 16. Serious Virtual Worlds
    14. 17. Social Networks
    15. 18. Serious Social Networks Artificial Intelligence, Geo-location, profiling
    16. 19. Serious Social Networks Social Networks have powerful political impact
    17. 20. Farmville 11 million people running their own virtual farm with friends
    18. 22. Impact on Society
    19. 24. Technology and Society Machines were invented to fulfil tasks more efficiently, mechanically, reliably and predictably Transport Information Processing
    20. 25. Technology and Society Knowledge Professionals train for many years to deliver their skills and knowledge more efficiently, and effectively
    21. 26. Technology and Society The internet and digital media delivers current information and knowledge faster, more efficiently, and on demand but what is missing ?
    22. 27. Technology and Society Human beings use intelligence, judgement, sensitivity, emotions, empathy and experience to deliver unique and personal experiences – differentiating us from machines
    23. 28. Machines and Humans Power, speed, efficiency, accuracy, stamina, capacity, availability, inflexible Judgement, sensitivity, care, humanity, fallibility, creativity, versatility
    24. 29. Humanising Technology <ul><li>To love and be loved vs devoid of emotion </li></ul><ul><li>Personalisation vs one size fits all </li></ul><ul><li>Easy to use interfaces vs unnatural devices </li></ul><ul><li>Persistent history vs blank pages </li></ul><ul><li>Facilitated new discovery vs delivery of existing </li></ul><ul><li>Understanding & Wisdom vs Memorisation </li></ul><ul><li>Need to be Connected vs isolated </li></ul><ul><li>Motivation and challenge vs boring & repetitive </li></ul><ul><li>Creative expression vs standard responses </li></ul>Humans Machines
    25. 30. Humanising Technology Tamagotchi is technology which responds to human relationships
    26. 31. Technology bringing a Human Touch Yesterday Today Tomorrow ? One size fits all Intelligent entertainment
    27. 32. Immersive Applications are Humanising Technology Delivering more control over our lives, our world and our relationships – giving us access to a global network – building personalised relationship with our technologies
    28. 33. Immersive Technologies Games Virtual Worlds Social Networks Immersive Technologies deliver personalised experiences based on building “intelligent” relationships
    29. 34. Some Examples 1949 2010 More speed, power, capacity, less cost PLUS ?
    30. 35. Humanising Transport Technology 1949 2010 Using your car as a navigator, entertainer and mobile phone
    31. 36. Impact on Education & Learning
    32. 37. Technology and Learning We use technology to try to make learning faster, easier, more powerful and more efficient in a world which is exploding with information and new knowledge
    33. 38. Who do we learn most from ? Technology can help us disseminate information to a global network of learners and through repetition develop skills and memory but humans inspire us, influence us, motivate us, shape our attitudes and behaviours and help us to imagine, innovate, dream, discover, desire and act.
    34. 39. The Challenge of the Digital Native Immersive Technologies are changing the face of education
    35. 40. The Multi-Tasking Generation There is medical evidence to indicate that the brains of young people are becoming increasingly “hard-wired” for multi-tasking - making them able to handle (and expect) multiple simultaneous information sources and to make judgements on which sources to give attention to. How can/should society respond to this ?
    36. 41. What does Education need from Technology ? In a rapidly changing Knowledge Society, Education needs tools and technologies to inspire us, influence us, motivate us, shape our attitudes and behaviours and help us to imagine, innovate, dream, discover, desire and act.
    37. 42. Conclusion Tomorrow’s learners are using technologies access and manage a rapidly growing wealth of information BUT they need inspiration, motivation, and ability to live in a fast changing world
    38. 43. Humanising Technology We are developing immersive technologies that recognise our voice, our actions and our preferences to deliver personalised experiences
    39. 44. Interface Technologies
    40. 45. New Devices Brain wave controllers
    41. 47. New Devices Motion / Voice Controllers
    42. 48. New Ways of Learning
    43. 49. Watch, Copy, Feedback, Learn Immersive Technologies changing the face of Learning
    44. 50. Emerging Immersive Technology Applications
    45. 51. Building your own world with friends
    46. 58. Shaping the Future
    47. 59. Collective Human Wisdom Combining the power of humans and machines
    48. 60. Our Relationship with Technology <ul><li>To love and be loved </li></ul><ul><li>Treats me as an individual </li></ul><ul><li>Easy to get on with </li></ul><ul><li>Remember everything about me </li></ul><ul><li>Every day brings new discoveries </li></ul><ul><li>Help me to understand </li></ul><ul><li>Encourage & challenge me </li></ul><ul><li>Help me to express myself </li></ul>We will drive technology to empower us to shape our world and in the process the world will shape us
    49. 61. Linking Physical & Virtual
    50. 62. Linking Physical to Virtual Climate Change Games linked to personal energy usage
    51. 65. Serious Games and Immersive Technologies Immersive Technologies and the Future of Learning and Development David Wortley FRSA

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