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IMMERSIVE TECHNOLOGY                                                                 STRATEGIESPlay with PurposeGamificatio...
Day One Morning Session (09:30 - 12:30)Introductions and Objective SettingThe aim of the morning session is to build a com...
Afternoon Session (13:30 - 16:30)Immersive Technologies and GamificationThe afternoon session continues to build on develop...
Day TwoMorning Session (09:30 - 12:30)The morning session begins with a review of progress towards meeting workshopobjecti...
Afternoon Session (13:30 - 16:30)Brainstorming Gamification Case StudyThe final session bring groups of delegates together ...
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"Play with Purpose" Gamification workshop structure

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Example structure of the gamification workshop designed to help key individuals understand and design the concepts for strategic gamification within their organisation

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Transcript of ""Play with Purpose" Gamification workshop structure"

  1. 1. IMMERSIVE TECHNOLOGY STRATEGIESPlay with PurposeGamification Workshop (2 day)OverviewThis document provides an overview of the structure of a two day gamification workshopdesigned to engage participants in exploring and understanding the role and value ofgamification in a variety of applications which might include learning and development,corporate strategy, health, culture, heritage and tourism, problem solving, politics andrelationship management. The workshop also discusses the impact of emergingtechnologies on gamification and provides delegates with a methodologies and toolkit forapplying gamification to their own situation.The workshop itself is a practical example of how a training workshop can employgamification to achieve its objectives in a memorable and motivating way. It is brokendown into a series of modules - shown below is a suggested timetable and structure for atwo day session. !1
  2. 2. Day One Morning Session (09:30 - 12:30)Introductions and Objective SettingThe aim of the morning session is to build a common understanding of the workshopobjectives and develop a team approach to achieving those objectives :- Delegate detailed introductions Value proposition chart Introduction to gamification Engagement Factors Individual exercises Group Quiz !2
  3. 3. Afternoon Session (13:30 - 16:30)Immersive Technologies and GamificationThe afternoon session continues to build on developing an understanding of theimportance of games practices and introduces the important emerging technologies thatshape the use of gamification. What makes a game ? Intrinsic and Extrinsic Rewards Positive and Negative Motivators Video Games, Virtual Worlds and Social Networks Evaluating Existing Games !3
  4. 4. Day TwoMorning Session (09:30 - 12:30)The morning session begins with a review of progress towards meeting workshopobjectives and further work on the Value Proposition Canvas before introducing the Playwith Purpose Canvas. Delegates will analyse existing games of their choice and conceiveideas for repurposing a game of their choice using the canvas model :- Review of progress Update of value proposition canvas Introduction to Play with Purpose Canvas Group exercise analysing existing game Group exercise repurposing existing game Application areas discussion !4
  5. 5. Afternoon Session (13:30 - 16:30)Brainstorming Gamification Case StudyThe final session bring groups of delegates together to gamify personal projects bycompleting the Play with Purpose canvas and presenting their solutions to the workshop. Demonstration of the process Group discussions Development of canvas proposals Group presentations Workshop roundup review and analysis David Wortleydavid@davidwortley.com+447896659695 !5

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