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Dr.  Darlene Westinghouse Director of Instructional Services ONC BOCES
CHANGE?
<ul><li>Diaries of Thomas Edison, 1925 </li></ul>… as obsolete as the horse and carriage are now.” ?
 
<ul><li>CHANGE… </li></ul>Did You Know?
12/16/10 Central Processing Unit - 8 MB Memory
BIOTECHNOLOGY TECHNOLOGY
 
<ul><li>The United States Department of Commerce ranked 55 industrial sectors by their level of Information Technology (IT...
<ul><li>We are preparing students for an era that no longer exists and for a job market that no longer offers the same pos...
<ul><li>Basic Skills No Longer Enough </li></ul><ul><li>Minimum jobs need to solve a range of intellectual and technical p...
<ul><li>“ The future U.S. workforce  </li></ul><ul><li>is here – and it is woefully  </li></ul><ul><li>ill-prepared for th...
for  K-12 Horizon Report: 2009 K-12 Education  (Levine, Smith, Smythe, & Johnson, 2009)
<ul><li>Virtual Workplaces: </li></ul><ul><li>Integrated media  - 2D and 3D </li></ul><ul><li>LMS: </li></ul><ul><li>Moodl...
 
 
<ul><li>Simply put: </li></ul><ul><li>Web 1.0  </li></ul><ul><li>get information from the Internet </li></ul><ul><li>Web 2...
Google Earth Itunes U Webspiration Hippocampus VoiceThread Animoto Photostory 3 Movie Maker Zoho Blogger Audacity Wikispaces
CREATIVE COMMONS OCW MIT MoOM
<ul><li>Blogs </li></ul><ul><li>Podcasting </li></ul><ul><li>RSS Feeds </li></ul><ul><li>Twitter </li></ul><ul><li>Faceboo...
 
 
<ul><li>Mobile Learning is taking on board and complementing the concepts of Web 2.0 which have led to the emergence of E-...
 
<ul><li>Do you instant message? </li></ul><ul><li>Do you blog?  </li></ul><ul><li>Do you subscribe to RSS feeds? </li></ul...
<ul><li>6 .  Do you text message on your cell? </li></ul><ul><li>7.  Have you created an avatar in Second Life? </li></ul>...
<ul><li>10 Recluse </li></ul><ul><li>20 Refugee </li></ul><ul><li>30-40 Immigrant </li></ul><ul><li>50-60 Native </li></ul...
<ul><li>Objects relate to their environment and to each other –  </li></ul><ul><ul><li>Violet’s Mirror   </li></ul></ul><u...
<ul><li>From the Agricultural World </li></ul><ul><li>To the Industrial World </li></ul><ul><li>Into World of Information,...
<ul><li>Finding the information </li></ul><ul><li>Processing different media </li></ul><ul><li>Decoding the information </...
 
<ul><li>Creativity and Innovation  </li></ul>Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights...
<ul><li>Communication and Collaboration </li></ul>Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All r...
<ul><li>Research  </li></ul><ul><li>and Information Fluency </li></ul>Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOG...
<ul><li>Critical Thinking, Problem-Solving & Decision-Making  </li></ul>Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOL...
<ul><li>Digital Citizenship  </li></ul>Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reser...
<ul><li>Technology Operations and Concepts </li></ul>Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION Al...
 
http://edorigami.wikispaces.com/
http://edorigami.wikispaces.com/21st+Century+Teacher
<ul><li>“ The illiterate of the 21st century will not be those who cannot read and write, but those who cannot learn, unle...
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Technology and the changing face of education

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  • 5.16
  • 12/16/10 Nanotech refers to extremely small devices that are built at a molecular level. First computer as big as a football field. In 1968, Gordon Moore created a theory that technology would double every 18 months. In 1992 PC’s had 2 MB of computing capacity and cost 3-4K. In 2002 a PC has 128 MB and cost 100 - 1300K, by 2012 PCs will have 16,384 MB’s (larger than the largest mainframe computer today) and cost $3-400. In 2002, Bill Gates spoke at a conference in Las Vegas and said technology is doubling every nine months. It took 35 years for the telephone to achieve a 25% penetration rate in US homes, 26 years for the television and 16 years for PC’s, 3 years for PDA’s
  • plosPLoS is a nonprofit organization of scientists and physicians committed to making the world&apos;s scientific and medical literature a freely available public resource. All our activities are guided by our core principles .free info on genetics, biology, medicine, pathogens etc.
  • Digital recluse – A person in this category absolutely refuses to knowingly use electronic technology. Computers are forbidden in his/her household. Digital refugee – A person in this category uses technology unwillingly. It has been thrust upon him/her by his/her environment. Although using technology is a chore, not using it is even more of a challenge.. S/he prefers hard copy and distrusts electronic resources. S/he may regularly enlist other for assistance in the use of technology, particularly reducing technology to a non-electronic form (e.g., printing e-mail before reading it). Digital immigrant – A person in this category has willingly traveled to the land of technology. Although unfamiliar with the full potential of various electronic tools, s/he holds an underlying belief that technology can be a useful tool, especially for repetitive tasks. S/he may have grown up with technology or may have adopted technology as an adult. Digital native – A person in this category uses technology in executing a wide variety of tasks and readily adapts to changes in the tools that s/he uses. S/he may have grown up with technology or may have adopted technology as an adult. Digital explorer – A person in this category pushes electronic tools to the limit and is always on the lookout for new tools that do more, work faster, and work more easily. Digital innovator – A person in this category doesn’t just look for new technology tools, s/he builds new tools and/or adapts old tools to new purposes. Digital addict – A person in this category is highly dependent upon technology tools. S/he may become quite distressed when access to technology tools is disrupted.
  • Transcript of "Technology and the changing face of education"

    1. 1. Dr. Darlene Westinghouse Director of Instructional Services ONC BOCES
    2. 2. CHANGE?
    3. 3. <ul><li>Diaries of Thomas Edison, 1925 </li></ul>… as obsolete as the horse and carriage are now.” ?
    4. 5. <ul><li>CHANGE… </li></ul>Did You Know?
    5. 6. 12/16/10 Central Processing Unit - 8 MB Memory
    6. 7. BIOTECHNOLOGY TECHNOLOGY
    7. 9. <ul><li>The United States Department of Commerce ranked 55 industrial sectors by their level of Information Technology (IT). </li></ul><ul><li>Education came in at 55 </li></ul><ul><li>The lowest of all including coal mining (U.S. Department of Commerce, 2002). </li></ul>
    8. 10. <ul><li>We are preparing students for an era that no longer exists and for a job market that no longer offers the same positions </li></ul><ul><li>(Partnership for 21st Century Skills, 2006). </li></ul>
    9. 11. <ul><li>Basic Skills No Longer Enough </li></ul><ul><li>Minimum jobs need to solve a range of intellectual and technical problems </li></ul><ul><li>21 st century skills calls us to reason, analyze, weigh evidence, problem-solve – and to communicate effectively </li></ul><ul><li>They are survival skills for all of us </li></ul>
    10. 12. <ul><li>“ The future U.S. workforce </li></ul><ul><li>is here – and it is woefully </li></ul><ul><li>ill-prepared for the demands </li></ul><ul><li>of today’s (and tomorrow’s) workplace” </li></ul><ul><li>(The Conference Board, Partnership for 21st century Skills, Corporate Voices for Working Families, HR Society for Human Resource Management, 2006, p. 9). </li></ul>
    11. 13. for K-12 Horizon Report: 2009 K-12 Education (Levine, Smith, Smythe, & Johnson, 2009)
    12. 14. <ul><li>Virtual Workplaces: </li></ul><ul><li>Integrated media - 2D and 3D </li></ul><ul><li>LMS: </li></ul><ul><li>Moodle , Blackboard, Sakai </li></ul><ul><li>Social Networking Platforms: </li></ul><ul><li>Ning , Facebook , Diigo , Glogster </li></ul><ul><li>3D Virtual Worlds: </li></ul><ul><li>Active Worlds , Second Life </li></ul>
    13. 17. <ul><li>Simply put: </li></ul><ul><li>Web 1.0 </li></ul><ul><li>get information from the Internet </li></ul><ul><li>Web 2.0 </li></ul><ul><li>contribute and interact on the Web </li></ul>
    14. 18. Google Earth Itunes U Webspiration Hippocampus VoiceThread Animoto Photostory 3 Movie Maker Zoho Blogger Audacity Wikispaces
    15. 19. CREATIVE COMMONS OCW MIT MoOM
    16. 20. <ul><li>Blogs </li></ul><ul><li>Podcasting </li></ul><ul><li>RSS Feeds </li></ul><ul><li>Twitter </li></ul><ul><li>Facebook </li></ul><ul><li>Wikis </li></ul><ul><li>The 21 st Century </li></ul><ul><li>Networked </li></ul><ul><li>Student </li></ul>
    17. 23. <ul><li>Mobile Learning is taking on board and complementing the concepts of Web 2.0 which have led to the emergence of E-Learning 2.0 and … Mobile Learning 2.0 </li></ul>Web 1.0 Web 2.0 content content content sharing (content) collaboration syndication tagging
    18. 25. <ul><li>Do you instant message? </li></ul><ul><li>Do you blog? </li></ul><ul><li>Do you subscribe to RSS feeds? </li></ul><ul><li>Have you contributed to a wiki? </li></ul><ul><li>Do you use Digg, Furl or Delicious? </li></ul>
    19. 26. <ul><li>6 . Do you text message on your cell? </li></ul><ul><li>7. Have you created an avatar in Second Life? </li></ul><ul><li>8. Do you watch videos on YouTube or other sites? </li></ul><ul><li>9. Have you subscribed to a vod/podcast? </li></ul><ul><li>10. Do you use search engines other than Google? </li></ul>
    20. 27. <ul><li>10 Recluse </li></ul><ul><li>20 Refugee </li></ul><ul><li>30-40 Immigrant </li></ul><ul><li>50-60 Native </li></ul><ul><li>70-80 Explorer </li></ul><ul><li>90 Innovator </li></ul><ul><li>100 Addict </li></ul>
    21. 28. <ul><li>Objects relate to their environment and to each other – </li></ul><ul><ul><li>Violet’s Mirror </li></ul></ul><ul><ul><li>Siftables </li></ul></ul><ul><ul><li>Sixth Sense </li></ul></ul>
    22. 29. <ul><li>From the Agricultural World </li></ul><ul><li>To the Industrial World </li></ul><ul><li>Into World of Information, </li></ul><ul><li> Knowledge & Communication </li></ul><ul><li>And onward toward the </li></ul><ul><li> </li></ul><ul><li>World of Creativity and Innovation! </li></ul>
    23. 30. <ul><li>Finding the information </li></ul><ul><li>Processing different media </li></ul><ul><li>Decoding the information </li></ul><ul><li>Analyzing the information </li></ul><ul><li>Critically evaluating the information </li></ul><ul><li>Organizing it into personal digital libraries </li></ul><ul><li>Creating information in a variety of media </li></ul><ul><li>Teaching the information to find the user </li></ul><ul><li>Filtering the information gleaned </li></ul>
    24. 32. <ul><li>Creativity and Innovation </li></ul>Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
    25. 33. <ul><li>Communication and Collaboration </li></ul>Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
    26. 34. <ul><li>Research </li></ul><ul><li>and Information Fluency </li></ul>Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
    27. 35. <ul><li>Critical Thinking, Problem-Solving & Decision-Making </li></ul>Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
    28. 36. <ul><li>Digital Citizenship </li></ul>Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
    29. 37. <ul><li>Technology Operations and Concepts </li></ul>Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
    30. 39. http://edorigami.wikispaces.com/
    31. 40. http://edorigami.wikispaces.com/21st+Century+Teacher
    32. 41. <ul><li>“ The illiterate of the 21st century will not be those who cannot read and write, but those who cannot learn, unlearn, and relearn. ” </li></ul><ul><li>- Alvin Toffler </li></ul>
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