Technology and the changing face of education
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Technology and the changing face of education

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  • 5.16
  • 12/16/10 Nanotech refers to extremely small devices that are built at a molecular level. First computer as big as a football field. In 1968, Gordon Moore created a theory that technology would double every 18 months. In 1992 PC’s had 2 MB of computing capacity and cost 3-4K. In 2002 a PC has 128 MB and cost 100 - 1300K, by 2012 PCs will have 16,384 MB’s (larger than the largest mainframe computer today) and cost $3-400. In 2002, Bill Gates spoke at a conference in Las Vegas and said technology is doubling every nine months. It took 35 years for the telephone to achieve a 25% penetration rate in US homes, 26 years for the television and 16 years for PC’s, 3 years for PDA’s
  • plosPLoS is a nonprofit organization of scientists and physicians committed to making the world's scientific and medical literature a freely available public resource. All our activities are guided by our core principles .free info on genetics, biology, medicine, pathogens etc.
  • Digital recluse – A person in this category absolutely refuses to knowingly use electronic technology. Computers are forbidden in his/her household. Digital refugee – A person in this category uses technology unwillingly. It has been thrust upon him/her by his/her environment. Although using technology is a chore, not using it is even more of a challenge.. S/he prefers hard copy and distrusts electronic resources. S/he may regularly enlist other for assistance in the use of technology, particularly reducing technology to a non-electronic form (e.g., printing e-mail before reading it). Digital immigrant – A person in this category has willingly traveled to the land of technology. Although unfamiliar with the full potential of various electronic tools, s/he holds an underlying belief that technology can be a useful tool, especially for repetitive tasks. S/he may have grown up with technology or may have adopted technology as an adult. Digital native – A person in this category uses technology in executing a wide variety of tasks and readily adapts to changes in the tools that s/he uses. S/he may have grown up with technology or may have adopted technology as an adult. Digital explorer – A person in this category pushes electronic tools to the limit and is always on the lookout for new tools that do more, work faster, and work more easily. Digital innovator – A person in this category doesn’t just look for new technology tools, s/he builds new tools and/or adapts old tools to new purposes. Digital addict – A person in this category is highly dependent upon technology tools. S/he may become quite distressed when access to technology tools is disrupted.

Transcript

  • 1. Dr. Darlene Westinghouse Director of Instructional Services ONC BOCES
  • 2. CHANGE?
  • 3.
    • Diaries of Thomas Edison, 1925
    … as obsolete as the horse and carriage are now.” ?
  • 4.  
  • 5.
    • CHANGE…
    Did You Know?
  • 6. 12/16/10 Central Processing Unit - 8 MB Memory
  • 7. BIOTECHNOLOGY TECHNOLOGY
  • 8.  
  • 9.
    • The United States Department of Commerce ranked 55 industrial sectors by their level of Information Technology (IT).
    • Education came in at 55
    • The lowest of all including coal mining (U.S. Department of Commerce, 2002).
  • 10.
    • We are preparing students for an era that no longer exists and for a job market that no longer offers the same positions
    • (Partnership for 21st Century Skills, 2006).
  • 11.
    • Basic Skills No Longer Enough
    • Minimum jobs need to solve a range of intellectual and technical problems
    • 21 st century skills calls us to reason, analyze, weigh evidence, problem-solve – and to communicate effectively
    • They are survival skills for all of us
  • 12.
    • “ The future U.S. workforce
    • is here – and it is woefully
    • ill-prepared for the demands
    • of today’s (and tomorrow’s) workplace”
    • (The Conference Board, Partnership for 21st century Skills, Corporate Voices for Working Families, HR Society for Human Resource Management, 2006, p. 9).
  • 13. for K-12 Horizon Report: 2009 K-12 Education (Levine, Smith, Smythe, & Johnson, 2009)
  • 14.
    • Virtual Workplaces:
    • Integrated media - 2D and 3D
    • LMS:
    • Moodle , Blackboard, Sakai
    • Social Networking Platforms:
    • Ning , Facebook , Diigo , Glogster
    • 3D Virtual Worlds:
    • Active Worlds , Second Life
  • 15.  
  • 16.  
  • 17.
    • Simply put:
    • Web 1.0
    • get information from the Internet
    • Web 2.0
    • contribute and interact on the Web
  • 18. Google Earth Itunes U Webspiration Hippocampus VoiceThread Animoto Photostory 3 Movie Maker Zoho Blogger Audacity Wikispaces
  • 19. CREATIVE COMMONS OCW MIT MoOM
  • 20.
    • Blogs
    • Podcasting
    • RSS Feeds
    • Twitter
    • Facebook
    • Wikis
    • The 21 st Century
    • Networked
    • Student
  • 21.  
  • 22.  
  • 23.
    • Mobile Learning is taking on board and complementing the concepts of Web 2.0 which have led to the emergence of E-Learning 2.0 and … Mobile Learning 2.0
    Web 1.0 Web 2.0 content content content sharing (content) collaboration syndication tagging
  • 24.  
  • 25.
    • Do you instant message?
    • Do you blog?
    • Do you subscribe to RSS feeds?
    • Have you contributed to a wiki?
    • Do you use Digg, Furl or Delicious?
  • 26.
    • 6 . Do you text message on your cell?
    • 7. Have you created an avatar in Second Life?
    • 8. Do you watch videos on YouTube or other sites?
    • 9. Have you subscribed to a vod/podcast?
    • 10. Do you use search engines other than Google?
  • 27.
    • 10 Recluse
    • 20 Refugee
    • 30-40 Immigrant
    • 50-60 Native
    • 70-80 Explorer
    • 90 Innovator
    • 100 Addict
  • 28.
    • Objects relate to their environment and to each other –
      • Violet’s Mirror
      • Siftables
      • Sixth Sense
  • 29.
    • From the Agricultural World
    • To the Industrial World
    • Into World of Information,
    • Knowledge & Communication
    • And onward toward the
    • World of Creativity and Innovation!
  • 30.
    • Finding the information
    • Processing different media
    • Decoding the information
    • Analyzing the information
    • Critically evaluating the information
    • Organizing it into personal digital libraries
    • Creating information in a variety of media
    • Teaching the information to find the user
    • Filtering the information gleaned
  • 31.  
  • 32.
    • Creativity and Innovation
    Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
  • 33.
    • Communication and Collaboration
    Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
  • 34.
    • Research
    • and Information Fluency
    Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
  • 35.
    • Critical Thinking, Problem-Solving & Decision-Making
    Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
  • 36.
    • Digital Citizenship
    Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
  • 37.
    • Technology Operations and Concepts
    Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
  • 38.  
  • 39. http://edorigami.wikispaces.com/
  • 40. http://edorigami.wikispaces.com/21st+Century+Teacher
  • 41.
    • “ The illiterate of the 21st century will not be those who cannot read and write, but those who cannot learn, unlearn, and relearn. ”
    • - Alvin Toffler