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Technology and the changing face of education

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  • 5.16
  • 12/16/10 Nanotech refers to extremely small devices that are built at a molecular level. First computer as big as a football field. In 1968, Gordon Moore created a theory that technology would double every 18 months. In 1992 PC’s had 2 MB of computing capacity and cost 3-4K. In 2002 a PC has 128 MB and cost 100 - 1300K, by 2012 PCs will have 16,384 MB’s (larger than the largest mainframe computer today) and cost $3-400. In 2002, Bill Gates spoke at a conference in Las Vegas and said technology is doubling every nine months. It took 35 years for the telephone to achieve a 25% penetration rate in US homes, 26 years for the television and 16 years for PC’s, 3 years for PDA’s
  • plosPLoS is a nonprofit organization of scientists and physicians committed to making the world's scientific and medical literature a freely available public resource. All our activities are guided by our core principles .free info on genetics, biology, medicine, pathogens etc.
  • Digital recluse – A person in this category absolutely refuses to knowingly use electronic technology. Computers are forbidden in his/her household. Digital refugee – A person in this category uses technology unwillingly. It has been thrust upon him/her by his/her environment. Although using technology is a chore, not using it is even more of a challenge.. S/he prefers hard copy and distrusts electronic resources. S/he may regularly enlist other for assistance in the use of technology, particularly reducing technology to a non-electronic form (e.g., printing e-mail before reading it). Digital immigrant – A person in this category has willingly traveled to the land of technology. Although unfamiliar with the full potential of various electronic tools, s/he holds an underlying belief that technology can be a useful tool, especially for repetitive tasks. S/he may have grown up with technology or may have adopted technology as an adult. Digital native – A person in this category uses technology in executing a wide variety of tasks and readily adapts to changes in the tools that s/he uses. S/he may have grown up with technology or may have adopted technology as an adult. Digital explorer – A person in this category pushes electronic tools to the limit and is always on the lookout for new tools that do more, work faster, and work more easily. Digital innovator – A person in this category doesn’t just look for new technology tools, s/he builds new tools and/or adapts old tools to new purposes. Digital addict – A person in this category is highly dependent upon technology tools. S/he may become quite distressed when access to technology tools is disrupted.
  • Transcript

    • 1. Dr. Darlene Westinghouse Director of Instructional Services ONC BOCES
    • 2. CHANGE?
    • 3.
      • Diaries of Thomas Edison, 1925
      … as obsolete as the horse and carriage are now.” ?
    • 4.  
    • 5.
      • CHANGE…
      Did You Know?
    • 6. 12/16/10 Central Processing Unit - 8 MB Memory
    • 7. BIOTECHNOLOGY TECHNOLOGY
    • 8.  
    • 9.
      • The United States Department of Commerce ranked 55 industrial sectors by their level of Information Technology (IT).
      • Education came in at 55
      • The lowest of all including coal mining (U.S. Department of Commerce, 2002).
    • 10.
      • We are preparing students for an era that no longer exists and for a job market that no longer offers the same positions
      • (Partnership for 21st Century Skills, 2006).
    • 11.
      • Basic Skills No Longer Enough
      • Minimum jobs need to solve a range of intellectual and technical problems
      • 21 st century skills calls us to reason, analyze, weigh evidence, problem-solve – and to communicate effectively
      • They are survival skills for all of us
    • 12.
      • “ The future U.S. workforce
      • is here – and it is woefully
      • ill-prepared for the demands
      • of today’s (and tomorrow’s) workplace”
      • (The Conference Board, Partnership for 21st century Skills, Corporate Voices for Working Families, HR Society for Human Resource Management, 2006, p. 9).
    • 13. for K-12 Horizon Report: 2009 K-12 Education (Levine, Smith, Smythe, & Johnson, 2009)
    • 14.
      • Virtual Workplaces:
      • Integrated media - 2D and 3D
      • LMS:
      • Moodle , Blackboard, Sakai
      • Social Networking Platforms:
      • Ning , Facebook , Diigo , Glogster
      • 3D Virtual Worlds:
      • Active Worlds , Second Life
    • 15.  
    • 16.  
    • 17.
      • Simply put:
      • Web 1.0
      • get information from the Internet
      • Web 2.0
      • contribute and interact on the Web
    • 18. Google Earth Itunes U Webspiration Hippocampus VoiceThread Animoto Photostory 3 Movie Maker Zoho Blogger Audacity Wikispaces
    • 19. CREATIVE COMMONS OCW MIT MoOM
    • 20.
      • Blogs
      • Podcasting
      • RSS Feeds
      • Twitter
      • Facebook
      • Wikis
      • The 21 st Century
      • Networked
      • Student
    • 21.  
    • 22.  
    • 23.
      • Mobile Learning is taking on board and complementing the concepts of Web 2.0 which have led to the emergence of E-Learning 2.0 and … Mobile Learning 2.0
      Web 1.0 Web 2.0 content content content sharing (content) collaboration syndication tagging
    • 24.  
    • 25.
      • Do you instant message?
      • Do you blog?
      • Do you subscribe to RSS feeds?
      • Have you contributed to a wiki?
      • Do you use Digg, Furl or Delicious?
    • 26.
      • 6 . Do you text message on your cell?
      • 7. Have you created an avatar in Second Life?
      • 8. Do you watch videos on YouTube or other sites?
      • 9. Have you subscribed to a vod/podcast?
      • 10. Do you use search engines other than Google?
    • 27.
      • 10 Recluse
      • 20 Refugee
      • 30-40 Immigrant
      • 50-60 Native
      • 70-80 Explorer
      • 90 Innovator
      • 100 Addict
    • 28.
      • Objects relate to their environment and to each other –
        • Violet’s Mirror
        • Siftables
        • Sixth Sense
    • 29.
      • From the Agricultural World
      • To the Industrial World
      • Into World of Information,
      • Knowledge & Communication
      • And onward toward the
      • World of Creativity and Innovation!
    • 30.
      • Finding the information
      • Processing different media
      • Decoding the information
      • Analyzing the information
      • Critically evaluating the information
      • Organizing it into personal digital libraries
      • Creating information in a variety of media
      • Teaching the information to find the user
      • Filtering the information gleaned
    • 31.  
    • 32.
      • Creativity and Innovation
      Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
    • 33.
      • Communication and Collaboration
      Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
    • 34.
      • Research
      • and Information Fluency
      Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
    • 35.
      • Critical Thinking, Problem-Solving & Decision-Making
      Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
    • 36.
      • Digital Citizenship
      Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
    • 37.
      • Technology Operations and Concepts
      Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
    • 38.  
    • 39. http://edorigami.wikispaces.com/
    • 40. http://edorigami.wikispaces.com/21st+Century+Teacher
    • 41.
      • “ The illiterate of the 21st century will not be those who cannot read and write, but those who cannot learn, unlearn, and relearn. ”
      • - Alvin Toffler

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