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ICT and the future of education

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A summarised version of my keynote presentation to the Northern Bays cluster conference, Albany, 1 Feb 08

A summarised version of my keynote presentation to the Northern Bays cluster conference, Albany, 1 Feb 08

Published in Technology , Education
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Transcript

  • 1. Derek Wenmoth Director, eLearning Core Education Ltd [email_address] ICT and the future of Education
  • 2. Thinking digitally…
    • Phone (obviously)
    • Appointments Calendar
    • Alarm Clock
    • Game device
    • Music player
    • Still Camera
    • Video Camera
    • Video player
    • Address Book
    • To Do List Reminder
    • Voice Recorder
    • Calculator
    • Email Tool
    • Text Messenger
    • Satellite Navigation System (ref: GPSXC .)
  • 3. The Digital World
    • Think of the communications technologies that are “taken for granted” now that weren’t around when you were at school….
  • 4. New Tools
    • Pen
    • Chalkboard/ Whiteboard
    • Banda
    • Gestetner
    • 16mm projector
    • Slide shows
    • Telephone
    • Fax
    • Library
    Then Now Next?
    • Txting/Pxting
    • Blogs/Wikis
    • Pod/Vod-casting
    • Data projector
    • LMS
    • IM/SMS
    • Digital cameras
    • iMovie
    • Google
    • Peer2peer networks
    • Virtual reality
    • Wearable computers
    • Ubiquitous identity
    • Voice recognition
    • Agents and avitars
    • Visualisation
    • Miniaturisation
    • Reusable paper
    • Semantic web
    • PLEs
    Analog Digital Connected Ubiquitous
  • 5. 21st Century Skills
    • Digital-Age Literacy
    • * Basic, scientific, economic, and technological literacies
    • * Visual and information literacies
    • * Multicultural literacy and global awareness
    • Inventive Thinking
    • * Adaptability and managing complexity
    • * Self-direction
    • * Curiosity, creativity, and risk taking
    • * Higher-order thinking and sound reasoning
    • Effective Communication
    • * Teaming, collaboration, and interpersonal skills
    • * Personal, social, and civic responsibility
    • * Interactive communication
    • High Productivity
    • * Prioritizing, planning, and managing for results
    • * Effective use of real-world tools
    • * Ability to produce relevant, high-quality products
    http://www.ncrel.org/engauge/skills/skill21.htm
  • 6. What the US public thinks
    • http://www.21stcenturyskills.org/
  • 7. NZ Key Competencies
    • Thinking: Intellectual curiosity is at the heart of this competency.
    • Using language, symbols, and texts: confidently use ICT to access and provide information and to communicate with others
    • Managing self: know when to lead, when to follow, and when and how to act independently.
    • Relating to others: includes the ability to listen actively, recognise different points of view, negotiate, and share ideas.
    • Participating and contributing: includes a capacity to contribute appropriately as a group member, to make connections with others, and to create opportunities for others in the group.
    http://nzcurriculum.tki.org.nz/the_new_zealand_curriculum/key_competencies
  • 8. What do learners do online?
    • Once they were…
    • Consumers
    • Now they are…
    • Creators
    • Contributors
    • Communicators
    • Collaborators
    • Coordinators
    • In an “architecture of participation”
  • 9. Consumers
    • Encyclopedias
    • How Stuff Works
    • Google
  • 10. Creators
    • Text - NeoOffice, OpenOffice
    • Graphics - ArtRage, GIMP, GBModelpro
    • Sound - Audacity, GarageBand
    • Video - iMovie, MovieMaker
    • Games - Scratch Alice
    • Web pages/sites - Nvu, iWeb
  • 11. Contributors
    • Blog Comments
    • Wikipedia
    • Flickr
    • YouTube
  • 12. Communicators
    • Blogs
    • Podcasts
    • Email
    • SMS
    • Twitter
    • Skype - AC, VC, chat
    • MySpace, Bebo
  • 13. Collaborators
    • Wikis
    • GoogleDocs
    • Frappr
    • 43 things
  • 14. Coordinators
    • NetVibes
    • PageFlakes
    • MySpace, Bebo
    • Flock
    • Del.icio.us
    • Bloglines
    • Tagging
  • 15. 2020 & Beyond…
    • To what extent are we prepared, as a society and as educators, for the massive changes in human capabilities that digital technologies are likely to enable in the next 13 years?
    • To what extent are our future visions for education based upon assumptions about humanity, society and technology that are no longer valid?
    • To what extent can we, as educators, help to shape the developments of technology in order to enhance human development?
  • 16. Future School Site
    • What would kids learn?
    • How would they learn?
    • When would they learn?
    • Who would they learn with?
    • When would they learn?
    • What would they learn on or with?
    • Where would they learn?
    • How will they/we know what they’ve learned?
    • Who decides?
  • 17. Two key questions…
    • Education in the Future:
    • What will our schools be like?
    • Where will learning occur?
    • What will be the role of teachers?
    • What technology will be used?
    Education for the Future: What must we be doing today to ensure that our students are equipped with the skills and knowledge required to function in the world of tomorrow?
  • 18. Future Skills
  • 19. From the US…
    • The top ten in-demand jobs in 2010 did not exist in 2004
    • We are preparing students for jobs that don’t yet exist
    • Using technologies that haven’t been invented
    • In order to solve problems we don’t even know are problems yet.
  • 20. Tech Futures
    • Advanced networks
    • Interoperability/connectivity
    • Personalisation/customization
    • Miniaturization
    • Mobile devices
    • Convergence/Mashups
    • LMS/SMS/OLE
    • Web2.0 - social networking
    • Semantic web
    • Visualisation
    • 3D Immersive environments
  • 21. 3D immersive environments
    • “ Spore” - game based on procedural methods
    • MellaniuM” - 3D graphical environments generated ‘on-the-fly”.
  • 22. New forms of interface
    • “ Touch” technology - the Apple iPhone
    • “ Multi-touch” technology - Microsoft’s ‘table’, surface computing.
  • 23. Think about it…
    • “The only people who call technology “technology”, are those who were born before it was invented”
    • (Source unknown)
  • 24. New Thinking
    • What are the ideas about knowledge, mind, and learning that inform your current thinking about how you teach and how schools should be organised?
    • Ref: Jane Gilbert (2005) Catching the Knowledge Wave - NZCER
  • 25. Knowledge
    • Knowledge is “stuff”
    • It can be stored - in minds, books or other kinds of databases
    • Knowledge is true, correct, “the facts”
    • It is something stable that accumulates slowly over time; new knowledge builds on older knowledge
    • It is built up by people, and people can “have” it, however, it exists objectively, independently of people
    • There are different branches of knowledge called disciplines or subjects
    • Each discipline has its own way of doing things
  • 26. Minds
    • Minds are like containers (filing cabinets or databases), they store knowledge
    • Minds also process knowledge; they take it in, organise it and represent it
    • Minds are the places where thinking and learning happen
    • Some minds have more capacity than other minds for storing and processing knowledge
    • The mind is located in the brain, but its activities are distinct from the brain’s other functions
  • 27. Learning
    • Learning is the process by which knowledge gets stored in minds
    • Learning is an individual activity: it takes place in individual minds
    • Learning is an activity that happens in more or less the same way in all individuals
    • Learners of the same age (or stage of development) will be ready for the same kinds of knowledge at the same time
    • Learning is easier if the knowledge to be learned is broken down into parts and introduced as a series of steps.
  • 28. Thankyou
    • Derek Wenmoth
    • Director, eLearning
    • CORE Education Ltd
    • [email_address]
    • http://blog.core-ed.net/derek